#include "common.h"
#include "Garages.h"
#include "main.h"
#ifdef FIX_BUGS
#include "Boat.h"
#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
#define CRUSHER_CRANE_SPEED (0.005f)
// Prices
#define BOMB_PRICE (1000)
#define RESPRAY_PRICE (1000)
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
// Time
#define TIME_TO_RESPRAY (2000)
#define TIME_TO_SETUP_BOMB (2000)
#define TIME_TO_CRUSH_CAR (3000)
#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
// Collect specific cars stuff
#define REWARD_FOR_FIRST_POLICE_CAR (5000)
#define REWARD_FOR_FIRST_BANK_VAN (5000)
#define MAX_POLICE_CARS_TO_COLLECT (10)
#define MAX_BANK_VANS_TO_COLLECT (10)
// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
#define IMPORT_REWARD (1000)
#define IMPORT_ALLCARS_REWARD (200000)
// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN (8)
#define CRUSHER_MIN_REWARD (25)
#define CRUSHER_MAX_REWARD (125)
#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
// Hideout stuff
#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
#define LIMIT_CARS_IN_INDUSTRIAL (1)
#define LIMIT_CARS_IN_COMMERCIAL (2)
#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
// Camera stuff
#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
{ MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
{ MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
};
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree;
int32 CGarages::CarsCollected;
int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
int32 CGarages::CrushedCarId;
uint32 CGarages::LastTimeHelpMessage;
int32 CGarages::MessageNumberInString;
char CGarages::MessageIDString[MESSAGE_LENGTH];
int32 CGarages::MessageNumberInString2;
uint32 CGarages::MessageStartTime;
uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
int32 CGarages::AudioEntity = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
void CGarages::Init(void)
{
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
MessageStartTime = 0;
PlayerInGarage = false;
BombsAreFree = false;
CarsCollected = 0;
BankVansCollected = 0;
PoliceCarsCollected = 0;
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse1[i].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse2[i].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse3[i].Init();
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
AddOne(
CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
GARAGE_CRUSHER, 0);
}
#ifndef PS2
void CGarages::Shutdown(void)
{
NumGarages = 0;
if (AudioEntity < 0)
return;
DMAudio.DestroyEntity(AudioEntity);
AudioEntity = AEHANDLE_NONE;
}
#endif
void CGarages::Update(void)
{
static int GarageToBeTidied = 0;
#ifndef PS2
if (CReplay::IsPlayingBack())
return;
#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].IsUsed())
aGarages[i].Update();
}
if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
return;
if (++GarageToBeTidied >= NUM_GARAGES)
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
if (!aGarages[GarageToBeTidied].IsFar())
aGarages[GarageToBeTidied].TidyUpGarageClose();
else
aGarages[GarageToBeTidied].TidyUpGarage();
}
int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
pGarage->m_fX1 = Min(X1, X2);
pGarage->m_fX2 = Max(X1, X2);
pGarage->m_fY1 = Min(Y1, Y2);
pGarage->m_fY2 = Max(Y1, Y2);
pGarage->m_fZ1 = Min(Z1, Z2);
pGarage->m_fZ2 = Max(Z1, Z2);
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
pGarage->m_fDoor1Z = Z1;
pGarage->m_fDoor2Z = Z1;
pGarage->m_eGarageType = type;
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
}
if (pGarage->m_pDoor2) {
pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
}
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTSPECIFICCARS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
case GARAGE_CRUSHER:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = HALFPI;
break;
default:
assert(false);
}
if (type == GARAGE_CRUSHER)
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
return NumGarages++;
}
void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type;
pGarage->m_nTargetModelIndex = mi;
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
void CGarage::Update()
{
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_OPENED:
case GS_CLOSING:
case GS_OPENING:
case GS_OPENEDCONTAINSCAR:
case GS_CLOSEDCONTAINSCAR:
if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
CVehicle* pVehicle = FindPlayerVehicle();
if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
if (pVehicle) {
if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
}
}
}
break;
default:
break;
}
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
case GS_OPENED:
if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
}
else {
CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
}
}
else {
CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
}
}
if (FindPlayerVehicle()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
#ifdef FIX_BUGS
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
#else
if (FindPlayerVehicle())
#endif
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Reset();
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
bool bChangedColour = false;
#else
bool bChangedColour;
#endif
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
bTakeMoney = true;
FindPlayerVehicle()->m_fHealth = 1000.0f;
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
((CAutomobile*)(FindPlayerVehicle()))->Fix();
if (FindPlayerVehicle()->GetUp().z < 0.0f) {
FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
for (attempt = 0; attempt < 10; attempt++) {
if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
break;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
}
bChangedColour = (attempt < 10);
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
#ifdef FIX_BUGS
pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
#else
// wtf is this
pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
#endif
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
}
}
}
CenterCarInGarage(FindPlayerVehicle());
}
if (bTakeMoney) {
if (!CGarages::RespraysAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
else
CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
}
m_bResprayHappened = true;
}
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
switch (m_eGarageState) {
case GS_OPENED:
if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#else
if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#endif
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
break;
}
if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
break;
}
m_eGarageState = GS_CLOSING;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
}
m_eGarageState = GS_OPENING;
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
}
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
int16 Mode = CPad::GetPad(0)->Mode;
#endif
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1:
switch (Mode) {
case 0:
case 1:
case 2:
CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
break;
case 3:
CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
break;
}
break;
case GARAGE_BOMBSHOP2:
switch (Mode) {
case 0:
case 1:
case 2:
CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
break;
case 3:
CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
break;
}
break;
case GARAGE_BOMBSHOP3:
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_MISSION:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
if (m_pTarget) {
m_eGarageState = GS_CLOSEDCONTAINSCAR;
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
}
else {
m_eGarageState = GS_FULLYCLOSED;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
if (CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_COLLECTSPECIFICCARS:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
if (!FindPlayerVehicle()) {
if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
}
}
else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
m_eGarageState = GS_CLOSING;
m_pTarget = nil;
}
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
int16 reward;
switch (m_nTargetModelIndex) {
case MI_POLICE:
reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
break;
case MI_SECURICA:
reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
break;
#ifdef FIX_BUGS // not possible though
default:
reward = 0;
break;
#endif
}
if (reward > 0) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
}
else {
CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
}
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
m_eGarageState = GS_CLOSING;
m_pTarget = nil;
break;
}
if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
#ifdef FIX_BUGS
if (!m_pTarget->IsCar() ||
((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#else
if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#endif
if (m_pTarget->GetStatus() != STATUS_WRECKED) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
}
}
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
else
m_eGarageState = GS_OPENING;
}
else {
if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
}
}
m_pTarget = nil;
break;
case GS_OPENING:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FORCARTOCOMEOUTOF:
switch (m_eGarageState) {
case GS_OPENED:
if (IsGarageEmpty())
m_eGarageState = GS_CLOSING;
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
case GS_FULLYCLOSED:
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_CRUSHER:
switch (m_eGarageState) {
case GS_OPENED:
{
int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
for (; i < end; i++) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
m_eGarageState = GS_CLOSING;
m_pTarget = pVehicle;
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
}
break;
}
case GS_CLOSING:
if (m_pTarget) {
m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos < TWOPI / 5) {
m_pTarget->bUsesCollision = false;
m_pTarget->bAffectedByGravity = false;
m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
}
else {
m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
}
if (m_fDoorPos == 0.0f) {
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
DestroyVehicleAndDriverAndPassengers(m_pTarget);
++CStats::CarsCrushed;
m_pTarget = nil;
m_eGarageState = GS_AFTERDROPOFF;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
}
else
m_eGarageState = GS_OPENING;
UpdateCrusherAngle();
break;
case GS_AFTERDROPOFF:
if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
}
else {
UpdateCrusherShake(0.0f, 0.0f);
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
if (m_fDoorPos == HALFPI) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateCrusherAngle();
break;
//case GS_FULLYCLOSED:
//case GS_CLOSEDCONTAINSCAR:
//case GS_OPENEDCONTAINSCAR:
default:
break;
}
if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
!IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
if (m_pTarget) {
m_eGarageState = GS_CLOSEDCONTAINSCAR;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
m_pTarget = nil;
}
else
m_eGarageState = GS_FULLYCLOSED;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_CLOSEDCONTAINSCAR:
if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
m_eGarageState = GS_OPENING;
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FOR_SCRIPT_TO_OPEN:
switch (m_eGarageState) {
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENED:
//case GS_CLOSING:
//case GS_FULLYCLOSED:
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
switch (m_eGarageState) {
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENED:
//case GS_FULLYCLOSED:
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
switch (m_eGarageState) {
case GS_OPENED:
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
!IsAnyCarBlockingDoor()))
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
m_eGarageState = GS_CLOSING;
}
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
m_eGarageState = GS_CLOSING;
RemoveCarsBlockingDoorNotInside();
}
break;
}
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
switch (m_eGarageType) {
case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
}
}
}
else {
#ifdef FIX_BUGS
bool bCreatedAllCars = false;
#else
bool bCreatedAllCars;
#endif
switch (m_eGarageType) {
case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
}
if (bCreatedAllCars)
m_eGarageState = GS_OPENING;
}
}
break;
}
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
default:
break;
}
}
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
return false;
if (!FindPlayerVehicle()->IsCar())
return false;
if (FindPlayerPed()->GetPedState() != PED_DRIVING)
return false;
if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2)
return false;
if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
Abs(pVehicle->GetSpeed().y) > 0.01f ||
Abs(pVehicle->GetSpeed().z) > 0.01f)
return false;
if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f))
return false;
return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}
bool CGarage::IsEntityEntirelyInside(CEntity * pEntity)
{
if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 ||
pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 ||
pos.y - radius < m_fY1 || pos.y + radius > m_fY2)
return false;
}
return true;
}
bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
{
if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin ||
pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin ||
pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin ||
pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin ||
pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin)
return false;
}
return true;
}
bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin &&
pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin &&
pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin)
return false;
}
return true;
}
bool CGarage::IsGarageEmpty()
{
int16 num;
CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false);
return num == 0;
}
bool CGarage::IsPlayerOutsideGarage()
{
if (FindPlayerVehicle())
return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f);
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
float radius = pEntity->GetBoundRadius();
if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 ||
pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 ||
pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
radius = pColModel->spheres[i].radius;
if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
return false;
}
return true;
}
bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
{
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 ||
pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 ||
pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2)
return true;
}
return false;
}
bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
CColModel* pColModel = pVehicle->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
return true;
}
}
return false;
}
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
uint32 i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed || pPed == pException)
continue;
if (!IsEntityTouching3D(pPed))
continue;
CColModel* pColModel = pException->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
return true;
}
}
return false;
}
bool CGarage::IsAnyCarBlockingDoor()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
CColModel* pColModel = pVehicle->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2)
return true;
}
}
return false;
}
int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
{
int32 total = 0;
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2)
total++;
}
return total;
}
void CGarage::RemoveCarsBlockingDoorNotInside()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
return; // WHY?
}
}
}
}
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetColor(CRGBA(0, 0, 0, 255));
#if defined(PS2) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
#else
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
#endif
if (MessageNumberInString2 < 0) {
if (MessageNumberInString < 0) {
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
else {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
}
bool CGarages::IsCarSprayable(CVehicle * pVehicle)
{
switch (pVehicle->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
return false;
default:
break;
}
return true;
}
void CGarage::UpdateDoorsHeight()
{
RefreshDoorPointers(false);
if (m_pDoor1) {
m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
}
void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
{
float fAngle = -fPosition * HALFPI;
CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle));
pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
pDoor->GetUp() = up;
}
void CGarage::UpdateCrusherAngle()
{
RefreshDoorPointers(false);
m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
void CGarage::UpdateCrusherShake(float X, float Y)
{
RefreshDoorPointers(false);
m_pDoor1->GetMatrix().GetPosition().x += X;
m_pDoor1->GetMatrix().GetPosition().y += Y;
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
m_pDoor1->GetMatrix().GetPosition().x -= X;
m_pDoor1->GetMatrix().GetPosition().y -= Y;
m_pDoor2->GetMatrix().GetPosition().x += X;
m_pDoor2->GetMatrix().GetPosition().y += Y;
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
m_pDoor2->GetMatrix().GetPosition().x -= X;
m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
// This is dumb but there is no way to avoid goto. What was there originally even?
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
{
bool bNeedToFindDoorEntities = false;
if (pDoor) {
if (bIsDummy) {
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
return true;
if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
return true;
}
else {
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
return true;
if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
bNeedToFindDoorEntities = true;
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
return true;
}
}
return bNeedToFindDoorEntities;
}
void CGarage::RefreshDoorPointers(bool bCreate)
{
bool bNeedToFindDoorEntities = true;
if (!bCreate && !m_bRecreateDoorOnNextRefresh)
bNeedToFindDoorEntities = false;
m_bRecreateDoorOnNextRefresh = false;
if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
bNeedToFindDoorEntities = true;
if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
bNeedToFindDoorEntities = true;
if (bNeedToFindDoorEntities)
FindDoorsEntities();
}
void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2)
{
if (strcmp(text, MessageIDString) == 0 &&
CTimer::GetTimeInMilliseconds() >= MessageStartTime &&
CTimer::GetTimeInMilliseconds() <= MessageEndTime) {
if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500)
return;
MessageStartTime = CTimer::GetTimeInMilliseconds() - 500;
MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
}
else {
strcpy(MessageIDString, text);
MessageStartTime = CTimer::GetTimeInMilliseconds();
MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
}
MessageNumberInString = num1;
MessageNumberInString2 = num2;
}
void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
{
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
aGarages[garage].m_pTarget = pVehicle;
if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
}
else
aGarages[garage].m_pTarget = nil;
}
bool CGarages::HasCarBeenDroppedOffYet(int16 garage)
{
return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR;
}
void CGarages::DeActivateGarage(int16 garage)
{
aGarages[garage].m_bDeactivated = true;
}
void CGarages::ActivateGarage(int16 garage)
{
aGarages[garage].m_bDeactivated = false;
if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED)
aGarages[garage].m_eGarageState = GS_OPENING;
}
int32 CGarages::QueryCarsCollected(int16 garage)
{
return 0;
}
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
}
bool CGarages::IsGarageOpen(int16 garage)
{
return aGarages[garage].IsOpen();
}
bool CGarages::IsGarageClosed(int16 garage)
{
return aGarages[garage].IsClosed();
}
bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
{
return aGarages[garage].m_bCollectedCarsState & BIT(id);
}
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
if (mi == MI_CORPSE)
mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
return false;
}
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
if (mi == MI_CORPSE)
mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
}
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
if (mi == MI_CORPSE)
mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][index])
break;
}
if (index >= TOTAL_COLLECTCARS_CARS)
return false;
CGarages::CarTypesCollected[ct] |= BIT(index);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
return false;
}
}
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
return true;
}
void CGarage::OpenThisGarage()
{
if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
m_eGarageState = GS_OPENING;
}
void CGarage::CloseThisGarage()
{
if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
m_eGarageState = GS_CLOSING;
}
float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
{
float distX, distY;
if (X < m_fX1)
distX = m_fX1 - X;
else if (X > m_fX2)
distX = X - m_fX2;
else
distX = 0.0f;
if (Y < m_fY1)
distY = m_fY1 - Y;
else if (Y > m_fY2)
distY = Y - m_fY2;
else
distY = 0.0f;
return SQR(distX) + SQR(distY);
}
float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y)
{
float dist1 = 10000000.0f;
float dist2 = 10000000.0f;
if (m_pDoor1)
dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y);
if (m_pDoor2)
dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y);
return Min(dist1, dist2);
}
void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2));
int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2));
assert(xstart <= xend);
assert(ystart <= yend);
CWorld::AdvanceCurrentScanCode();
for (int y = ystart; y <= yend; y++) {
for (int x = xstart; x <= xend; x++) {
CSector* s = CWorld::GetSector(x, y);
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false);
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false);
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true);
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
}
}
if (!m_pDoor1 || !m_pDoor2)
return;
if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID)
return;
CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
m_pDoor1 = m_pDoor2;
m_bDoor1IsDummy = m_bDoor2IsDummy;
}
m_pDoor2 = nil;
m_bDoor2IsDummy = false;
}
}
void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
{
CPtrNode* node;
for (node = list.first; node; node = node->next) {
CEntity* pEntity = (CEntity*)node->item;
if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
continue;
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
continue;
if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
continue;
if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
// very odd pool operations, they could have used GetJustIndex
if (dummy)
m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
m_pDoor2 = pEntity;
m_bDoor2IsDummy = dummy;
if (dummy)
m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
if (dummy)
m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
else {
m_pDoor2 = pEntity;
m_bDoor2IsDummy = dummy;
if (dummy)
m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
}
}
}
bool CGarages::HasResprayHappened(int16 garage)
{
bool result = aGarages[garage].m_bResprayHappened;
aGarages[garage].m_bResprayHappened = false;
return result;
}
void CGarages::SetGarageDoorToRotate(int16 garage)
{
if (aGarages[garage].m_bRotatedDoor)
return;
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
aGarages[garage].m_bCameraFollowsPlayer = true;
}
bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar)
{
return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f);
}
bool CGarages::HasCarBeenCrushed(int32 handle)
{
return CrushedCarId == handle;
}
void CStoredCar::StoreCar(CVehicle* pVehicle)
{
m_nModelIndex = pVehicle->GetModelIndex();
m_vecPos = pVehicle->GetPosition();
m_vecAngle = pVehicle->GetForward();
m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_bBulletproof = pVehicle->bBulletProof;
m_bFireproof = pVehicle->bFireProof;
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
if (pVehicle->IsCar())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
#ifdef FIX_BUGS
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#else
CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#endif
pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
#ifdef FIX_BUGS
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#endif
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;
pVehicle->bFireProof = m_bFireproof;
pVehicle->bExplosionProof = m_bExplosionproof;
pVehicle->bCollisionProof = m_bCollisionproof;
pVehicle->bMeleeProof = m_bMeleeproof;
return pVehicle;
}
void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
{
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCars[i].Clear();
int i = CPools::GetVehiclePool()->GetSize();
int index = 0;
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
// why?
for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
aCars[i].Clear();
}
bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
{
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
if (aCars[i].HasCar()) {
CVehicle* pVehicle = aCars[i].RestoreCar();
if (pVehicle) {
CWorld::Add(pVehicle);
aCars[i].Clear();
}
}
}
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
if (aCars[i].HasCar())
return false;
}
return true;
}
bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
return true;
break;
default:
if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
return true;
break;
}
}
return false;
}
bool CGarages::CameraShouldBeOutside()
{
return bCamShouldBeOutisde;
}
void CGarages::GivePlayerDetonator()
{
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}
float CGarages::FindDoorHeightForMI(int32 mi)
{
return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
}
void CGarage::TidyUpGarage()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
}
void CGarage::TidyUpGarageClose()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
CColModel* pColModel = pVehicle->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
bRemove = true;
}
}
}
else
bRemove = true;
if (bRemove) {
// no MISSION_VEHICLE check???
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
void CGarages::PlayerArrestedOrDied()
{
static int GarageToBeTidied = 0; // lol
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].m_eGarageType != GARAGE_NONE)
aGarages[i].PlayerArrestedOrDied();
}
MessageEndTime = 0;
MessageStartTime = 0;
}
void CGarage::PlayerArrestedOrDied()
{
switch (m_eGarageType) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTSPECIFICCARS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_OPENED:
case GS_CLOSING:
case GS_OPENING:
m_eGarageState = GS_CLOSING;
break;
default:
break;
}
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
case GARAGE_CRUSHER:
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_CLOSING:
case GS_OPENING:
m_eGarageState = GS_OPENING;
break;
default:
break;
}
break;
default:
break;
}
}
void CGarage::CenterCarInGarage(CVehicle* pVehicle)
{
if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
return;
if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
return;
CVector pos = pVehicle->GetPosition();
float garageX = GetGarageCenterX();
float garageY = GetGarageCenterY();
float offsetX = garageX - pos.x;
float offsetY = garageY - pos.y;
float offsetZ = pos.z - pos.z;
float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
if (distance < RESPRAY_CENTERING_COEFFICIENT) {
pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
}
else {
pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
{
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
(aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
case GARAGE_HIDEOUT_TWO:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
case GARAGE_HIDEOUT_THREE:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
default:
break;
}
}
aGarages[i].m_fDoorPos = 0.0f;
aGarages[i].UpdateDoorsHeight();
}
}
int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
switch (type) {
case GARAGE_HIDEOUT_ONE:
total += (aCarsInSafeHouse1[i].HasCar());
break;
case GARAGE_HIDEOUT_TWO:
total += (aCarsInSafeHouse2[i].HasCar());
break;
case GARAGE_HIDEOUT_THREE:
total += (aCarsInSafeHouse3[i].HasCar());
break;
}
}
return total;
}
int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
{
switch (type) {
case GARAGE_HIDEOUT_ONE:
return LIMIT_CARS_IN_INDUSTRIAL;
case GARAGE_HIDEOUT_TWO:
return LIMIT_CARS_IN_COMMERCIAL;
case GARAGE_HIDEOUT_THREE:
return LIMIT_CARS_IN_SUBURBAN;
}
return 0;
}
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
return true;
}
}
return false;
}
bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
return true;
}
}
return false;
}
void CGarages::SetAllDoorsBackToOriginalHeight()
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_bRotatedDoor)
aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_bRotatedDoor)
aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
aGarages[i].m_pDoor2->UpdateRwFrame();
}
}
}
}
void CGarages::Save(uint8 * buf, uint32 * size)
{
#ifdef FIX_GARAGE_SIZE
INITSAVEBUF
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
* size = 5484;
#endif
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
WriteSaveBuf(buf, (uint32)RespraysAreFree);
WriteSaveBuf(buf, CarsCollected);
WriteSaveBuf(buf, BankVansCollected);
WriteSaveBuf(buf, PoliceCarsCollected);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
WriteSaveBuf(buf, CarTypesCollected[i]);
WriteSaveBuf(buf, LastTimeHelpMessage);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
#ifdef FIX_GARAGE_SIZE
VALIDATESAVEBUF(*size);
#endif
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
{
m_nModelIndex = other.m_nModelIndex;
m_vecPos = other.m_vecPos;
m_vecAngle = other.m_vecAngle;
m_bBulletproof = other.m_bBulletproof;
m_bFireproof = other.m_bFireproof;
m_bExplosionproof = other.m_bExplosionproof;
m_bCollisionproof = other.m_bCollisionproof;
m_bMeleeproof = other.m_bMeleeproof;
m_nPrimaryColor = other.m_nPrimaryColor;
m_nSecondaryColor = other.m_nSecondaryColor;
m_nRadioStation = other.m_nRadioStation;
m_nVariationA = other.m_nVariationA;
m_nVariationB = other.m_nVariationB;
m_nCarBombType = other.m_nCarBombType;
return *this;
}
void CGarages::Load(uint8* buf, uint32 size)
{
#ifdef FIX_GARAGE_SIZE
INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
RespraysAreFree = ReadSaveBuf<uint32>(buf);
CarsCollected = ReadSaveBuf<int32>(buf);
BankVansCollected = ReadSaveBuf<int32>(buf);
PoliceCarsCollected = ReadSaveBuf<int32>(buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
aGarages[i].UpdateCrusherAngle();
else
aGarages[i].UpdateDoorsHeight();
}
#ifdef FIX_GARAGE_SIZE
VALIDATESAVEBUF(size);
#endif
MessageEndTime = 0;
bCamShouldBeOutisde = false;
MessageStartTime = 0;
}
bool
CGarages::IsModelIndexADoor(uint32 id)
{
return id == MI_GARAGEDOOR1 ||
id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
id == MI_GARAGEDOOR6 ||
id == MI_GARAGEDOOR7 ||
id == MI_GARAGEDOOR9 ||
id == MI_GARAGEDOOR10 ||
id == MI_GARAGEDOOR11 ||
id == MI_GARAGEDOOR12 ||
id == MI_GARAGEDOOR13 ||
id == MI_GARAGEDOOR14 ||
id == MI_GARAGEDOOR15 ||
id == MI_GARAGEDOOR16 ||
id == MI_GARAGEDOOR17 ||
id == MI_GARAGEDOOR18 ||
id == MI_GARAGEDOOR19 ||
id == MI_GARAGEDOOR20 ||
id == MI_GARAGEDOOR21 ||
id == MI_GARAGEDOOR22 ||
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
id == MI_GARAGEDOOR26 ||
id == MI_GARAGEDOOR27 ||
id == MI_GARAGEDOOR28 ||
id == MI_GARAGEDOOR29 ||
id == MI_GARAGEDOOR30 ||
id == MI_GARAGEDOOR31 ||
id == MI_GARAGEDOOR32 ||
id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID;
}