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#include "Globals.h"
#include "Bindings/BlockState.h"
#include "../TestHelpers.h"
/** Tests the class constructors with static (hard-coded) data. */
static void testStaticCreation()
{
LOGD("Testing BlockState creation from static data...");
// Create a few BlockStates using the static-data constructors:
BlockState bs1v1;
BlockState bs2v1("property", "value");
BlockState bs3v1({{"property1", "value1"}, {"property2", "value2"}});
BlockState bs1v2(bs1v1);
BlockState bs2v2(bs2v1);
BlockState bs3v2(bs3v1);
BlockState bs1v3(bs1v2, {{"added property", "value1"}});
BlockState bs2v3(bs2v2, {{"added property", "value2"}});
BlockState bs3v3(bs3v2, {{"added property", "value3"}});
// Test (in-)equality (v1 = v2 != v3):
TEST_EQUAL(bs1v1, bs1v2);
TEST_EQUAL(bs2v1, bs2v2);
TEST_EQUAL(bs3v1, bs3v2);
TEST_NOTEQUAL(bs1v1, bs1v3);
TEST_NOTEQUAL(bs2v1, bs2v3);
TEST_NOTEQUAL(bs3v1, bs3v3);
TEST_NOTEQUAL(bs1v2, bs1v3);
TEST_NOTEQUAL(bs2v2, bs2v3);
TEST_NOTEQUAL(bs3v2, bs3v3);
// Test that the values are actually stored:
TEST_EQUAL(bs1v1.value("property"), "");
TEST_EQUAL(bs2v1.value("property"), "value");
TEST_EQUAL(bs2v1.value("property1"), "");
TEST_EQUAL(bs3v1.value("property1"), "value1");
TEST_EQUAL(bs3v1.value("property2"), "value2");
TEST_EQUAL(bs1v3.value("added property"), "value1");
TEST_EQUAL(bs2v3.value("added property"), "value2");
TEST_EQUAL(bs3v3.value("added property"), "value3");
}
/** Tests the dynamic-data constructors (map param, deep-copy). */
static void testDynamicCreation()
{
LOGD("Testing BlockState creation from dynamic data...");
using Map = std::map<AString, AString>;
// Construct from scratch:
{
BlockState bs1a({{"property", "value"}});
Map map1({{"property", "value"}});
BlockState bs1b(map1);
TEST_EQUAL(bs1a, bs1b); // Creation works
map1.clear();
TEST_EQUAL(bs1a, bs1b); // Created a copy independent of map1
}
// Construct by moving:
{
BlockState bs2a({{"property", "value"}});
Map map2({{"property", "value"}});
BlockState bs2b(std::move(map2));
TEST_EQUAL(bs2a, bs2b); // Creation works
}
// Construct by modifying:
{
BlockState bsSrc("property1", "value1");
BlockState bs3a(bsSrc, {{"property2", "value2"}});
Map map3({{"property2", "value2"}});
BlockState bs3b(bsSrc, map3);
TEST_EQUAL(bs3a, bs3b);
map3.clear();
TEST_EQUAL(bs3a, bs3b);
}
}
/** Tests replacing the properties in the copy-and-modify constructors. */
static void testReplacing()
{
LOGD("Testing replacing / removing properties in BlockState copies...");
// Test replacing:
BlockState bs1("property1", "value1v1");
BlockState bs2(bs1, {{"property1", "value1v2"}});
TEST_EQUAL(bs2.value("property1"), "value1v2"); // Stored the new one
TEST_EQUAL(bs1.value("property1"), "value1v1"); // Didn't replace in the original
// Test removing:
BlockState bs3(bs1, {{"property1", ""}});
BlockState bsEmpty;
TEST_EQUAL(bs3, bsEmpty);
}
/** Tests the comparison operator. */
static void testComparison()
{
LOGD("Testing comparison of BlockStates...");
// Simple property value tests
TEST_FALSE((BlockState({{"a", "a"}}) < BlockState({{"a", "a"}})));
TEST_FALSE((BlockState() < BlockState()));
TEST_TRUE((BlockState() < BlockState({{"foo", "bar"}})));
TEST_FALSE((BlockState({{"foo", "bar"}}) < BlockState()));
}
/** Tests the comparison operator using crafted data to defeat the checksum. */
static void testComparison2()
{
/* The following test ensures that items inserted in different order result
in the same map. I.e. that the < operator is stable. */
std::vector<BlockState> v;
std::map<BlockState, bool> map1;
std::map<BlockState, bool> map2;
for (int i = 0; i < 128; ++i)
{
v.push_back(BlockState({{std::string(1, static_cast<char>(0x1F)), std::string(1, static_cast<char>(i))}}));
v.push_back(BlockState({{std::string(1, static_cast<char>(0x10)), std::string(1, static_cast<char>(i | 0x80))},
{std::string(1, static_cast<char>(0x0F)), std::string(1, static_cast<char>(0x80))}}));
}
for (size_t i = 0; i < v.size(); ++i)
{
map1[v[i]] = true;
}
for (auto i = v.size(); i > 0; --i)
{
map2[v[i - 1]] = true;
}
// Check result
TEST_EQUAL(v.size(), 2 * 128);
TEST_EQUAL(map1.size(), v.size());
TEST_EQUAL(map1.size(), map2.size());
for (const auto & item: map1)
{
TEST_EQUAL(map1[item.first], map2[item.first]);
}
}
IMPLEMENT_TEST_MAIN("BlockStateTest",
testStaticCreation();
testDynamicCreation();
testReplacing();
testComparison();
testComparison2();
)
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