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path: root/src/Items/ItemEnchantingTable.h
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#pragma once

#include "ItemHandler.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../World.h"





class cItemEnchantingTableHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;

  private:
	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		if (!Super::CommitPlacement(a_Player, a_HeldItem, a_PlacePosition, a_ClickedBlockFace, a_CursorPosition))
		{
			return false;
		}

		if (a_HeldItem.IsCustomNameEmpty())
		{
			return true;
		}

		a_Player.GetWorld()->DoWithBlockEntityAt(
			a_PlacePosition,
			[&a_HeldItem](cBlockEntity & a_BlockEntity)
			{
				ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);

				static_cast<cEnchantingTableEntity &>(a_BlockEntity).SetCustomName(a_HeldItem.m_CustomName);
				return false;
			}
		);

		return true;
	}


	virtual bool IsPlaceable(void) const override { return true; }
};