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#pragma once
#include "ItemHandler.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../World.h"
class cItemEnchantingTableHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
if (!Super::CommitPlacement(a_Player, a_HeldItem, a_PlacePosition, a_ClickedBlockFace, a_CursorPosition))
{
return false;
}
if (a_HeldItem.IsCustomNameEmpty())
{
return true;
}
a_Player.GetWorld()->DoWithBlockEntityAt(
a_PlacePosition,
[&a_HeldItem](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);
static_cast<cEnchantingTableEntity &>(a_BlockEntity).SetCustomName(a_HeldItem.m_CustomName);
return false;
}
);
return true;
}
virtual bool IsPlaceable(void) const override { return true; }
};
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