blob: 05a1e13f8b79ac730f0bf3b62f81ee407d7992ff (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
|
#include "Globals.h"
#include "BlockInfo.h"
#include "Blocks/BlockHandler.h"
cBlockInfo::~cBlockInfo()
{
delete m_Handler;
m_Handler = NULL;
}
void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
if (a_Info[i].m_Handler == NULL)
{
a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
}
// Emissive blocks
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9;
a_Info[E_BLOCK_BEACON ].m_LightValue = 15;
a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
a_Info[E_BLOCK_SEA_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
a_Info[E_BLOCK_ACACIA_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACACIA_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DARK_OAK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_JUNGLE_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_JUNGLE_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_STONE_SLAB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SPRUCE_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SPRUCE_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
a_Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
a_Info[E_BLOCK_BARRIER ].m_Transparent = true;
a_Info[E_BLOCK_BEACON ].m_Transparent = true;
a_Info[E_BLOCK_BED ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
a_Info[E_BLOCK_CACTUS ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
a_Info[E_BLOCK_CARPET ].m_Transparent = true;
a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
a_Info[E_BLOCK_CAULDRON ].m_Transparent = true;
a_Info[E_BLOCK_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true;
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
a_Info[E_BLOCK_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_HOPPER ].m_Transparent = true;
a_Info[E_BLOCK_ICE ].m_Transparent = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_NEW_STONE_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
a_Info[E_BLOCK_SAPLING ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
a_Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_STONE_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_SUGARCANE ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_TRAPDOOR ].m_Transparent = true;
a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
// One hit break blocks:
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_NETHER_WART ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that can be snowed over:
a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true;
a_Info[E_BLOCK_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true;
a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_COMMAND_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_COBBLESTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIRT ].m_IsSnowable = true;
a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_NEW_STONE_SLAB].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true;
a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_GOLD_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_GRASS ].m_IsSnowable = true;
a_Info[E_BLOCK_GRAVEL ].m_IsSnowable = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_HAY_BALE ].m_IsSnowable = true;
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_IsSnowable = true;
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_IsSnowable = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_IRON_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_IsSnowable = true;
a_Info[E_BLOCK_JUKEBOX ].m_IsSnowable = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_LEAVES ].m_IsSnowable = true;
a_Info[E_BLOCK_LIT_FURNACE ].m_IsSnowable = true;
a_Info[E_BLOCK_LOG ].m_IsSnowable = true;
a_Info[E_BLOCK_MELON ].m_IsSnowable = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true;
a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true;
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_RED_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true;
a_Info[E_BLOCK_SAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_SEA_LANTERN ].m_IsSnowable = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true;
a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SPONGE ].m_IsSnowable = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true;
a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
// Nonsolid blocks:
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false;
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
a_Info[E_BLOCK_VINES ].m_IsSolid = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
a_Info[E_BLOCK_BARRIER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
// Blocks that can be terraformed
a_Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_CanBeTerraformed = true;
a_Info[E_BLOCK_SAND ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_SOULSAND ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true;
a_Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
// Block place sounds:
a_Info[E_BLOCK_STONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_GRASS ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_DIRT ].m_PlaceSound = "dig.gravel";
a_Info[E_BLOCK_COBBLESTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_PLANKS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SAPLING ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_BEDROCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SAND ].m_PlaceSound = "dig.sand";
a_Info[E_BLOCK_GRAVEL ].m_PlaceSound = "dig.gravel";
a_Info[E_BLOCK_GOLD_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_IRON_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_COAL_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SANDSTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NOTE_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_POWERED_RAIL ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_DETECTOR_RAIL ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_STICKY_PISTON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_COBWEB ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TALL_GRASS ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_DEAD_BUSH ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_PISTON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_PISTON_EXTENSION ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_WOOL ].m_PlaceSound = "dig.cloth";
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DANDELION ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_FLOWER ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_RED_MUSHROOM ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_GOLD_BLOCK ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_IRON_BLOCK ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STONE_SLAB ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BRICK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TNT ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_BOOKCASE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_OBSIDIAN ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TORCH ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_FIRE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_MOB_SPAWNER ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_WOODEN_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_CHEST ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DIAMOND_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DIAMOND_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_CRAFTING_TABLE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_FARMLAND ].m_PlaceSound = "dig.gravel";
a_Info[E_BLOCK_FURNACE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_LIT_FURNACE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SIGN_POST ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_WOODEN_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_LADDER ].m_PlaceSound = "dig.ladder";
a_Info[E_BLOCK_RAIL ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_WALLSIGN ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_LEVER ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_IRON_DOOR ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_REDSTONE_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
a_Info[E_BLOCK_SUGARCANE ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_JUKEBOX ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_VINES ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_MYCELIUM ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_LILY_PAD ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_NETHER_BRICK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NETHER_WART ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_EMERALD_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_ENDER_CHEST ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_TRIPWIRE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_EMERALD_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_COMMAND_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BEACON ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_FLOWER_POT ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "random.anvil_land";
a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_HOPPER ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_QUARTZ_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // TODO: Check that this is the correct name
a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SEA_LANTERN ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_HAY_BALE ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NEW_STONE_SLAB ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SPRUCE_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BIRCH_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_JUNGLE_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_FENCE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SPRUCE_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BIRCH_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_JUNGLE_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_PlaceSound = "dig.wood";
}
|