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path: root/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h (follow)
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* Implement redstone quasi-connectivity (#4889)Tiger Wang2020-09-211-0/+3
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-3/+3
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-5/+4
* Remove the redstone solid block handlerTiger Wang2020-08-081-5/+3
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-32/+22
* Using Super.Mattes D2020-04-161-2/+4
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* At long last... Piston animations!Tiger Wang2018-07-251-26/+12
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
* Allocate redstone component handlers upfrontpeterbell102017-07-171-12/+10
* Redstone fixes (#3285)Tiger Wang2016-07-311-3/+26
* Revert "Redstone fixes"Mattes D2016-07-291-26/+3
* Comparators and pistons no longer update instantlyTiger Wang2016-07-291-3/+26
* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-2/+2
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+68