summaryrefslogtreecommitdiffstats
path: root/source/cPlayer.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-281-0/+2
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-19/+12
* - Added basic ping handling.mtilden@gmail.com2011-12-271-1/+1
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-0/+2
* - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queuemtilden@gmail.com2011-12-261-0/+3
* - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2011-12-261-1/+1
* Hold item is now dropped when inventory is closedlapayo94@gmail.com2011-12-251-1/+1
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-0/+1
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-3/+6
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-1/+4
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-021-1/+3
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-0/+2
* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-011-2/+10
* Compiles for linuxfaketruth2011-10-211-0/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+96