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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cPlayer.cpp
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*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-6
/
+4
*
Can now set gamemode via lua.
admin@omencraft.com
2011-11-10
1
-1
/
+15
*
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
2011-11-10
1
-0
/
+6
*
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
2011-11-09
1
-0
/
+5
*
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06
1
-18
/
+28
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
1
-1
/
+10
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-24
/
+14
*
forogt to update all of cPlayer.cpp for player based gamemode.
admin@omencraft.com
2011-11-01
1
-1
/
+1
*
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01
1
-7
/
+23
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
1
-18
/
+63
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-22
/
+21
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
1
-2
/
+7
*
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
2011-10-26
1
-5
/
+7
*
Compiles for linux
faketruth
2011-10-21
1
-0
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+713