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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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WorldStorage.h
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*
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
2012-05-25
1
-32
/
+0
*
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
2012-03-24
1
-44
/
+6
*
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
2012-03-23
1
-6
/
+44
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-12
/
+9
*
Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
madmaxoft@gmail.com
2012-03-09
1
-1
/
+1
*
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
2012-02-28
1
-3
/
+3
*
Implemented chunk loading without generating on load-failure
madmaxoft@gmail.com
2012-02-26
1
-3
/
+15
*
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
2012-02-18
1
-6
/
+10
*
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
2012-02-17
1
-2
/
+2
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-10
/
+66
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-0
/
+94