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* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-8/+7
* Fixed MapChunk packets to include (fake) biome data, makes clients happymadmaxoft@gmail.com2012-03-121-0/+1
* Stopping the ChunkSender upon server stopmadmaxoft@gmail.com2012-03-111-0/+2
* Not sending chunks to the client twicemadmaxoft@gmail.com2012-03-111-0/+10
* ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymoremadmaxoft@gmail.com2012-03-071-4/+9
* Added a little documentation on ChunkSender.madmaxoft@gmail.com2012-03-061-1/+14
* Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkListsmadmaxoft@gmail.com2012-03-061-0/+29
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-051-0/+63