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* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-1/+1
* A globally-accessible OS-independent GetDirectoryContents() function for listing all objects in a folder as an AStringListmadmaxoft@gmail.com2012-03-251-1/+1
* Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com2012-03-241-1/+1
* Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com2012-03-231-1/+1
* Exposed a function to Lua to get a block's sky light valuefaketruth2012-03-161-1/+1
* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-091-1/+1
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-071-1/+1
* Changed signed char to unsigned char in block packets, so we can receive height up to 255faketruth2012-03-041-1/+1
* Started carefully moving to 1.2.2faketruth2012-03-011-1/+1
* Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth2012-02-221-1/+1
* Got rid of dangerous GetEntity(), not using DoWithEntity()faketruth2012-02-161-1/+1
* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-1/+1
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-1/+1
* MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com2012-02-081-1/+1
* tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.madmaxoft@gmail.com2012-02-021-1/+1
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-1/+1
* Added all current hooks to the new plugin structure.faketruth2012-02-011-1/+1
* Plugins can now be enabled and disabled through WebAdminfaketruth2012-02-011-1/+1
* Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth2012-01-311-1/+1
* Can now receive POST data in WebPlugins!faketruth2012-01-311-1/+1
* Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth2012-01-301-1/+1
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-281-1/+1
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-261-1/+1
* Improved Core's WebAmin interface a bit.faketruth2012-01-221-1/+1
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-1/+1
* Fixed the numchunks console command.faketruth2012-01-011-1/+1
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-1/+1
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-1/+1
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-1/+1
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-1/+1
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-1/+1
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-101-1/+1
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-1/+1
* It's a Squirrel!!faketruth2011-11-081-1/+1
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-1/+1
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-1/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+8