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-rw-r--r--src/Protocol/Packetizer.cpp1
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol_1_12.cpp2
-rw-r--r--src/Protocol/Protocol_1_13.cpp3
-rw-r--r--src/Protocol/Protocol_1_8.cpp84
-rw-r--r--src/Protocol/Protocol_1_8.h1
-rw-r--r--src/Protocol/Protocol_1_9.cpp54
-rw-r--r--src/Protocol/Protocol_1_9.h4
8 files changed, 37 insertions, 114 deletions
diff --git a/src/Protocol/Packetizer.cpp b/src/Protocol/Packetizer.cpp
index e71cba086..6c5e5cd63 100644
--- a/src/Protocol/Packetizer.cpp
+++ b/src/Protocol/Packetizer.cpp
@@ -99,7 +99,6 @@ AString cPacketizer::PacketTypeToStr(cProtocol::ePacketType a_PacketType)
case cProtocol::pktPlayerAbilities: return "pktPlayerAbilities";
case cProtocol::pktPlayerList: return "pktPlayerList";
case cProtocol::pktPlayerListHeaderFooter: return "pktPlayerListHeaderFooter";
- case cProtocol::pktPlayerMaxSpeed: return "pktPlayerMaxSpeed";
case cProtocol::pktPlayerMoveLook: return "pktPlayerMoveLook";
case cProtocol::pktPluginMessage: return "pktPluginMessage";
case cProtocol::pktRemoveEntityEffect: return "pktRemoveEntityEffect";
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 26a411909..0f615f4dc 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -105,7 +105,6 @@ public:
pktPlayerAbilities,
pktPlayerList,
pktPlayerListHeaderFooter,
- pktPlayerMaxSpeed,
pktPlayerMoveLook,
pktPluginMessage,
pktRemoveEntityEffect,
@@ -412,7 +411,6 @@ public:
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
virtual void SendPlayerListUpdatePing () = 0;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index 06238e408..b340d87f5 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -1003,7 +1003,6 @@ UInt32 cProtocol_1_12::GetPacketID(cProtocol::ePacketType a_Packet)
case pktExperience: return 0x3f;
case pktHeldItemChange: return 0x39;
case pktLeashEntity: return 0x3c;
- case pktPlayerMaxSpeed: return 0x4d;
case pktRemoveEntityEffect: return 0x32;
case pktResourcePack: return 0x33;
case pktRespawn: return 0x34;
@@ -1184,7 +1183,6 @@ UInt32 cProtocol_1_12_1::GetPacketID(ePacketType a_Packet)
case pktPlayerList: return 0x2e;
case pktPlayerListHeaderFooter: return 0x4a;
case pktPlayerAbilities: return 0x2c;
- case pktPlayerMaxSpeed: return 0x4e;
case pktPlayerMoveLook: return 0x2f;
case pktRemoveEntityEffect: return 0x33;
case pktResourcePack: return 0x34;
diff --git a/src/Protocol/Protocol_1_13.cpp b/src/Protocol/Protocol_1_13.cpp
index b892e8433..28b6c26f9 100644
--- a/src/Protocol/Protocol_1_13.cpp
+++ b/src/Protocol/Protocol_1_13.cpp
@@ -372,8 +372,7 @@ UInt32 cProtocol_1_13::GetPacketID(ePacketType a_PacketType)
case pktParticleEffect: return 0x24;
case pktPlayerAbilities: return 0x2e;
case pktPlayerList: return 0x30;
- case pktPlayerListHeaderFooter: return 0x4E;
- case pktPlayerMaxSpeed: return 0x52;
+ case pktPlayerListHeaderFooter: return 0x4e;
case pktPlayerMoveLook: return 0x32;
case pktPluginMessage: return 0x19;
case pktRemoveEntityEffect: return 0x36;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 3c377ce21..179e2b2ea 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -832,9 +832,6 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
-
- // Send player abilities:
- SendPlayerAbilities();
}
@@ -1132,35 +1129,6 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing()
-void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityProperties);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1201,12 +1169,8 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteFPInt(LastSentPos.z);
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
- Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBEInt16(a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType);
+ WriteEntityMetadata(Pkt, a_Player);
Pkt.WriteBEUInt8(0x7f); // Metadata: end
}
@@ -3377,11 +3341,15 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
{
auto & Player = static_cast<const cPlayer &>(a_Entity);
- // Player health (not handled since players aren't monsters)
+ // Player name:
+ a_Pkt.WriteBEUInt8(0x82);
+ a_Pkt.WriteString(Player.GetName());
+
+ // Player health:
a_Pkt.WriteBEUInt8(0x66);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
- // Skin flags
+ // Skin flags:
a_Pkt.WriteBEUInt8(0x0A);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
@@ -3815,18 +3783,38 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- if (!a_Entity.IsMob())
+ if (a_Entity.IsPlayer())
{
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
+ const auto & Player = static_cast<const cPlayer &>(a_Entity);
- // const cMonster & Mob = (const cMonster &)a_Entity;
+ a_Pkt.WriteBEInt32(1); // Count.
+ a_Pkt.WriteString("generic.movementSpeed");
+ a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed.
+
+ // It seems the modifiers aren't conditionally activated; their effects are applied immediately!
+ // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange.
+
+ if (Player.IsSprinting())
+ {
+ a_Pkt.WriteVarInt32(1); // Modifier count.
+ a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost).
+ a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed());
+ a_Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ a_Pkt.WriteVarInt32(0);
+ }
+ }
+ else
+ {
+ // const cMonster & Mob = (const cMonster &)a_Entity;
- // TODO: Send properties and modifiers based on the mob type
+ // TODO: Send properties and modifiers based on the mob type
- a_Pkt.WriteBEInt32(0); // NumProperties
+ a_Pkt.WriteBEInt32(0);
+ }
}
diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h
index 26fc6e8a8..44168e499 100644
--- a/src/Protocol/Protocol_1_8.h
+++ b/src/Protocol/Protocol_1_8.h
@@ -95,7 +95,6 @@ public:
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing () override;
- virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 0827b8f0b..0ae451117 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -490,35 +490,6 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
-void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerMaxSpeed);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -690,7 +661,6 @@ UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
case pktPlayerAbilities: return 0x2b;
case pktPlayerList: return 0x2d;
case pktPlayerListHeaderFooter: return 0x48;
- case pktPlayerMaxSpeed: return 0x4b;
case pktPlayerMoveLook: return 0x2e;
case pktPluginMessage: return 0x18;
case pktRemoveEntityEffect: return 0x31;
@@ -2271,26 +2241,6 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
-void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
-
- // const cMonster & Mob = (const cMonster &)a_Entity;
-
- // TODO: Send properties and modifiers based on the mob type
-
- a_Pkt.WriteBEInt32(0); // NumProperties
-}
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_1:
@@ -2320,9 +2270,6 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
-
- // Send player abilities:
- SendPlayerAbilities();
}
@@ -2405,7 +2352,6 @@ UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
case pktCollectEntity: return 0x48;
case pktEntityEffect: return 0x4b;
case pktEntityProperties: return 0x4a;
- case pktPlayerMaxSpeed: return 0x4a;
case pktPlayerListHeaderFooter: return 0x47;
case pktTeleportEntity: return 0x49;
diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h
index be2af147c..190b20005 100644
--- a/src/Protocol/Protocol_1_9.h
+++ b/src/Protocol/Protocol_1_9.h
@@ -57,7 +57,6 @@ public:
virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
@@ -125,9 +124,6 @@ protected:
/** Writes the mob-specific metadata for the specified mob */
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;
- /** Writes the entity properties for the specified entity, including the Count field. */
- virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
-
/** Types used within metadata */
enum eMetadataType
{