summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Monster.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r--src/Mobs/Monster.cpp484
1 files changed, 267 insertions, 217 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 788d1b66f..cbdb062f4 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -36,43 +36,42 @@ static const struct
const char * m_lcName;
const char * m_VanillaName;
const char * m_VanillaNameNBT;
-} g_MobTypeNames[] =
-{
- {mtBat, "bat", "Bat", "bat"},
- {mtBlaze, "blaze", "Blaze", "blaze"},
- {mtCaveSpider, "cavespider", "CaveSpider", "cave_spider"},
- {mtChicken, "chicken", "Chicken", "chicken"},
- {mtCow, "cow", "Cow", "cow"},
- {mtCreeper, "creeper", "Creeper", "creeper"},
- {mtEnderman, "enderman", "Enderman", "enderman"},
- {mtEndermite, "endermite", "Endermite", "endermite"},
- {mtEnderDragon, "enderdragon", "EnderDragon", "ender_dragon"},
- {mtGhast, "ghast", "Ghast", "ghast"},
- {mtGiant, "giant", "Giant", "giant"},
- {mtGuardian, "guardian", "Guardian", "guardian"},
- {mtHorse, "horse", "EntityHorse", "horse"},
- {mtIronGolem, "irongolem", "VillagerGolem", "iron_golem"},
- {mtMagmaCube, "magmacube", "LavaSlime", "magma_cube"},
- {mtMooshroom, "mooshroom", "MushroomCow", "mooshroom"},
- {mtOcelot, "ocelot", "Ozelot", "ocelot"},
- {mtPig, "pig", "Pig", "pig"},
- {mtRabbit, "rabbit", "Rabbit", "rabbit"},
- {mtSheep, "sheep", "Sheep", "sheep"},
- {mtSilverfish, "silverfish", "Silverfish", "silverfish"},
- {mtSkeleton, "skeleton", "Skeleton", "skeleton"},
- {mtSlime, "slime", "Slime", "slime"},
- {mtSnowGolem, "snowgolem", "SnowMan", "snow_golem"},
- {mtSpider, "spider", "Spider", "spider"},
- {mtSquid, "squid", "Squid", "squid"},
- {mtVillager, "villager", "Villager", "villager"},
- {mtWitch, "witch", "Witch", "witch"},
- {mtWither, "wither", "WitherBoss", "wither"},
+} g_MobTypeNames[] = {
+ {mtBat, "bat", "Bat", "bat"},
+ {mtBlaze, "blaze", "Blaze", "blaze"},
+ {mtCaveSpider, "cavespider", "CaveSpider", "cave_spider"},
+ {mtChicken, "chicken", "Chicken", "chicken"},
+ {mtCow, "cow", "Cow", "cow"},
+ {mtCreeper, "creeper", "Creeper", "creeper"},
+ {mtEnderman, "enderman", "Enderman", "enderman"},
+ {mtEndermite, "endermite", "Endermite", "endermite"},
+ {mtEnderDragon, "enderdragon", "EnderDragon", "ender_dragon"},
+ {mtGhast, "ghast", "Ghast", "ghast"},
+ {mtGiant, "giant", "Giant", "giant"},
+ {mtGuardian, "guardian", "Guardian", "guardian"},
+ {mtHorse, "horse", "EntityHorse", "horse"},
+ {mtIronGolem, "irongolem", "VillagerGolem", "iron_golem"},
+ {mtMagmaCube, "magmacube", "LavaSlime", "magma_cube"},
+ {mtMooshroom, "mooshroom", "MushroomCow", "mooshroom"},
+ {mtOcelot, "ocelot", "Ozelot", "ocelot"},
+ {mtPig, "pig", "Pig", "pig"},
+ {mtRabbit, "rabbit", "Rabbit", "rabbit"},
+ {mtSheep, "sheep", "Sheep", "sheep"},
+ {mtSilverfish, "silverfish", "Silverfish", "silverfish"},
+ {mtSkeleton, "skeleton", "Skeleton", "skeleton"},
+ {mtSlime, "slime", "Slime", "slime"},
+ {mtSnowGolem, "snowgolem", "SnowMan", "snow_golem"},
+ {mtSpider, "spider", "Spider", "spider"},
+ {mtSquid, "squid", "Squid", "squid"},
+ {mtVillager, "villager", "Villager", "villager"},
+ {mtWitch, "witch", "Witch", "witch"},
+ {mtWither, "wither", "WitherBoss", "wither"},
{mtWitherSkeleton, "witherskeleton", "WitherSkeleton", "wither_skeleton"},
- {mtWolf, "wolf", "Wolf", "wolf"},
- {mtZombie, "zombie", "Zombie", "zombie"},
- {mtZombiePigman, "zombiepigman", "PigZombie", "zombie_pigman"},
+ {mtWolf, "wolf", "Wolf", "wolf"},
+ {mtZombie, "zombie", "Zombie", "zombie"},
+ {mtZombiePigman, "zombiepigman", "PigZombie", "zombie_pigman"},
{mtZombieVillager, "zombievillager", "ZombieVillager", "zombie_villager"},
-} ;
+};
@@ -81,47 +80,56 @@ static const struct
////////////////////////////////////////////////////////////////////////////////
// cMonster:
-cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, float a_Width, float a_Height)
- : Super(etMonster, a_Width, a_Height)
- , m_EMState(IDLE)
- , m_EMPersonality(AGGRESSIVE)
- , m_PathFinder(a_Width, a_Height)
- , m_PathfinderActivated(false)
- , m_JumpCoolDown(0)
- , m_IdleInterval(0)
- , m_DestroyTimer(0)
- , m_MobType(a_MobType)
- , m_CustomName()
- , m_CustomNameAlwaysVisible(false)
- , m_SoundHurt(a_SoundHurt)
- , m_SoundDeath(a_SoundDeath)
- , m_SoundAmbient(a_SoundAmbient)
- , m_AttackRate(3)
- , m_AttackDamage(1)
- , m_AttackRange(1)
- , m_AttackCoolDownTicksLeft(0)
- , m_SightDistance(25)
- , m_DropChanceWeapon(0.085f)
- , m_DropChanceHelmet(0.085f)
- , m_DropChanceChestplate(0.085f)
- , m_DropChanceLeggings(0.085f)
- , m_DropChanceBoots(0.085f)
- , m_CanPickUpLoot(true)
- , m_TicksSinceLastDamaged(100)
- , m_BurnsInDaylight(false)
- , m_RelativeWalkSpeed(1)
- , m_Age(1)
- , m_AgingTimer(TPS * 60 * 20) // about 20 minutes
- , m_WasLastTargetAPlayer(false)
- , m_LeashedTo(nullptr)
- , m_LeashToPos(nullptr)
- , m_IsLeashActionJustDone(false)
- , m_CanBeLeashed(GetMobFamily() == eFamily::mfPassive)
- , m_LovePartner(nullptr)
- , m_LoveTimer(0)
- , m_LoveCooldown(0)
- , m_MatingTimer(0)
- , m_Target(nullptr)
+cMonster::cMonster(
+ const AString & a_ConfigName,
+ eMonsterType a_MobType,
+ const AString & a_SoundHurt,
+ const AString & a_SoundDeath,
+ const AString & a_SoundAmbient,
+ float a_Width,
+ float a_Height
+) :
+ Super(etMonster, a_Width, a_Height),
+ m_EMState(IDLE),
+ m_EMPersonality(AGGRESSIVE),
+ m_PathFinder(a_Width, a_Height),
+ m_PathfinderActivated(false),
+ m_JumpCoolDown(0),
+ m_IdleInterval(0),
+ m_DestroyTimer(0),
+ m_MobType(a_MobType),
+ m_CustomName(),
+ m_CustomNameAlwaysVisible(false),
+ m_SoundHurt(a_SoundHurt),
+ m_SoundDeath(a_SoundDeath),
+ m_SoundAmbient(a_SoundAmbient),
+ m_AttackRate(3),
+ m_AttackDamage(1),
+ m_AttackRange(1),
+ m_AttackCoolDownTicksLeft(0),
+ m_SightDistance(25),
+ m_DropChanceWeapon(0.085f),
+ m_DropChanceHelmet(0.085f),
+ m_DropChanceChestplate(0.085f),
+ m_DropChanceLeggings(0.085f),
+ m_DropChanceBoots(0.085f),
+ m_CanPickUpLoot(true),
+ m_TicksSinceLastDamaged(100),
+ m_BurnsInDaylight(false),
+ m_RelativeWalkSpeed(1),
+ m_Age(1),
+ m_AgingTimer(TPS * 60 * 20) // about 20 minutes
+ ,
+ m_WasLastTargetAPlayer(false),
+ m_LeashedTo(nullptr),
+ m_LeashToPos(nullptr),
+ m_IsLeashActionJustDone(false),
+ m_CanBeLeashed(GetMobFamily() == eFamily::mfPassive),
+ m_LovePartner(nullptr),
+ m_LoveTimer(0),
+ m_LoveCooldown(0),
+ m_MatingTimer(0),
+ m_Target(nullptr)
{
if (!a_ConfigName.empty())
{
@@ -189,17 +197,18 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
{
if (DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y)))
{
- if (
- (IsOnGround() && (GetSpeed().SqrLength() <= 0.5)) || // If walking on the ground, we need to slow down first, otherwise we miss the jump
- IsInWater()
- )
+ if ((IsOnGround() && (GetSpeed().SqrLength() <= 0.5)
+ ) || // If walking on the ground, we need to slow down first, otherwise we miss the jump
+ IsInWater())
{
m_bOnGround = false;
m_JumpCoolDown = 20;
AddPosY(1.6); // Jump!!
SetSpeedY(1);
SetSpeedX(3.2 * (m_NextWayPointPosition.x - GetPosition().x)); // Move forward in a preset speed.
- SetSpeedZ(3.2 * (m_NextWayPointPosition.z - GetPosition().z)); // The numbers were picked based on trial and error
+ SetSpeedZ(
+ 3.2 * (m_NextWayPointPosition.z - GetPosition().z)
+ ); // The numbers were picked based on trial and error
}
}
}
@@ -297,7 +306,9 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk));
bool a_IsFollowingPath = false;
- if (m_PathfinderActivated && (GetMobType() != mtGhast)) // Pathfinder is currently disabled for ghasts, which have their own flying mechanism
+ if (m_PathfinderActivated &&
+ (GetMobType() != mtGhast
+ )) // Pathfinder is currently disabled for ghasts, which have their own flying mechanism
{
if (ReachedFinalDestination() || (m_LeashToPos != nullptr))
{
@@ -306,21 +317,26 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
else
{
// Note that m_NextWayPointPosition is actually returned by GetNextWayPoint)
- switch (m_PathFinder.GetNextWayPoint(*Chunk, GetPosition(), &m_FinalDestination, &m_NextWayPointPosition, m_EMState == IDLE))
+ switch (m_PathFinder.GetNextWayPoint(
+ *Chunk,
+ GetPosition(),
+ &m_FinalDestination,
+ &m_NextWayPointPosition,
+ m_EMState == IDLE
+ ))
{
case ePathFinderStatus::PATH_FOUND:
{
- /* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position, and at least one of those is true:
+ /* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position,
+ and at least one of those is true:
1. I am idle
2. I was not hurt by a player recently.
Then STOP. */
- if (
- m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) &&
- WouldBurnAt(m_NextWayPointPosition, *Chunk) &&
- !WouldBurnAt(GetPosition(), *Chunk)
- )
+ if (m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) &&
+ WouldBurnAt(m_NextWayPointPosition, *Chunk) && !WouldBurnAt(GetPosition(), *Chunk))
{
- // If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently:
+ // If we burn in daylight, and we would burn at the next step, and we won't burn where we are
+ // right now, and we weren't provoked recently:
StopMovingToPosition();
}
else
@@ -337,7 +353,6 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
default:
{
-
}
}
}
@@ -402,11 +417,15 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMonster::CalcLeashActions(std::chrono::milliseconds a_Dt)
{
- // This mob just spotted in the world and [m_LeashToPos not null] shows that should be leashed to a leash knot at m_LeashToPos.
- // This keeps trying until knot is found. Leash knot may be in a different chunk that needn't or can't be loaded yet.
+ // This mob just spotted in the world and [m_LeashToPos not null] shows that should be leashed to a leash knot at
+ // m_LeashToPos. This keeps trying until knot is found. Leash knot may be in a different chunk that needn't or can't
+ // be loaded yet.
if (!IsLeashed() && (m_LeashToPos != nullptr))
{
- auto LeashKnot = cLeashKnot::FindKnotAtPos(*m_World, { FloorC(m_LeashToPos->x), FloorC(m_LeashToPos->y), FloorC(m_LeashToPos->z) });
+ auto LeashKnot = cLeashKnot::FindKnotAtPos(
+ *m_World,
+ {FloorC(m_LeashToPos->x), FloorC(m_LeashToPos->y), FloorC(m_LeashToPos->z)}
+ );
if (LeashKnot != nullptr)
{
LeashTo(*LeashKnot);
@@ -419,9 +438,9 @@ void cMonster::CalcLeashActions(std::chrono::milliseconds a_Dt)
return;
}
- static const double CloseFollowDistance = 1.8; // The closest the mob will path towards the leashed to entity
- static const double LeashNaturalLength = 5.0; // The closest the mob is actively pulled towards the entity
- static const double LeashMaximumLength = 10.0; // Length where the leash breaks
+ static const double CloseFollowDistance = 1.8; // The closest the mob will path towards the leashed to entity
+ static const double LeashNaturalLength = 5.0; // The closest the mob is actively pulled towards the entity
+ static const double LeashMaximumLength = 10.0; // Length where the leash breaks
static const double LeashSpringConstant = 20.0; // How stiff the leash is
const auto LeashedToPos = m_LeashedTo->GetPosition();
@@ -460,7 +479,7 @@ void cMonster::CalcLeashActions(std::chrono::milliseconds a_Dt)
{
const Vector3d TargetBlock((LeashedToPos - Direction * CloseFollowDistance).Floor());
// Move to centre of target block face
- MoveToPosition(TargetBlock + Vector3d{ 0.5, 0.0, 0.5 });
+ MoveToPosition(TargetBlock + Vector3d {0.5, 0.0, 0.5});
}
}
@@ -583,12 +602,9 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
{
- if (
- (!a_TDI.Attacker->IsPlayer()) ||
- (static_cast<cPlayer *>(a_TDI.Attacker)->CanMobsTarget())
- )
+ if ((!a_TDI.Attacker->IsPlayer()) || (static_cast<cPlayer *>(a_TDI.Attacker)->CanMobsTarget()))
{
- SetTarget(static_cast<cPawn*>(a_TDI.Attacker));
+ SetTarget(static_cast<cPawn *>(a_TDI.Attacker));
}
m_TicksSinceLastDamaged = 0;
}
@@ -716,7 +732,8 @@ void cMonster::OnRightClicked(cPlayer & a_Player)
}
else if (IsLeashed())
{
- // Mob is already leashed but client anticipates the server action and draws a leash link, so we need to send current leash to cancel it
+ // Mob is already leashed but client anticipates the server action and draws a leash link, so we need to send
+ // current leash to cancel it
m_World->BroadcastLeashEntity(*this, *this->GetLeashedTo());
}
else if (CanBeLeashed() && (EquippedItem.m_ItemType == E_ITEM_LEASH))
@@ -747,28 +764,33 @@ void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
const auto MyHeadPosition = GetPosition().addedY(GetHeight());
// Enumerate all players within sight:
- m_World->ForEachPlayer([this, &TargetPlayer, &ClosestDistance, MyHeadPosition](cPlayer & a_Player)
- {
- if (!a_Player.CanMobsTarget())
+ m_World->ForEachPlayer(
+ [this, &TargetPlayer, &ClosestDistance, MyHeadPosition](cPlayer & a_Player)
{
- return false;
- }
+ if (!a_Player.CanMobsTarget())
+ {
+ return false;
+ }
- const auto TargetHeadPosition = a_Player.GetPosition().addedY(a_Player.GetHeight());
- const auto TargetDistance = (TargetHeadPosition - MyHeadPosition).SqrLength();
+ const auto TargetHeadPosition = a_Player.GetPosition().addedY(a_Player.GetHeight());
+ const auto TargetDistance = (TargetHeadPosition - MyHeadPosition).SqrLength();
+
+ // TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
+ if ((TargetDistance < ClosestDistance) &&
+ cLineBlockTracer::LineOfSightTrace(
+ *GetWorld(),
+ MyHeadPosition,
+ TargetHeadPosition,
+ cLineBlockTracer::losAirWaterLava
+ ))
+ {
+ TargetPlayer = &a_Player;
+ ClosestDistance = TargetDistance;
+ }
- // TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
- if (
- (TargetDistance < ClosestDistance) &&
- cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, cLineBlockTracer::losAirWaterLava)
- )
- {
- TargetPlayer = &a_Player;
- ClosestDistance = TargetDistance;
+ return false;
}
-
- return false;
- });
+ );
// Target him if suitable player found:
if (TargetPlayer != nullptr)
@@ -798,7 +820,7 @@ void cMonster::CheckEventLostPlayer(const std::chrono::milliseconds a_Dt)
}
// Check if the target is too far away:
- if (!Target->GetBoundingBox().DoesIntersect({ GetPosition(), m_SightDistance * 2.0 }))
+ if (!Target->GetBoundingBox().DoesIntersect({GetPosition(), m_SightDistance * 2.0}))
{
EventLosePlayer();
return;
@@ -806,7 +828,12 @@ void cMonster::CheckEventLostPlayer(const std::chrono::milliseconds a_Dt)
const auto MyHeadPosition = GetPosition().addedY(GetHeight());
const auto TargetHeadPosition = Target->GetPosition().addedY(Target->GetHeight());
- if (!cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, cLineBlockTracer::losAirWaterLava))
+ if (!cLineBlockTracer::LineOfSightTrace(
+ *GetWorld(),
+ MyHeadPosition,
+ TargetHeadPosition,
+ cLineBlockTracer::losAirWaterLava
+ ))
{
if ((m_LoseSightAbandonTargetTimer += a_Dt) > std::chrono::seconds(4))
{
@@ -815,7 +842,8 @@ void cMonster::CheckEventLostPlayer(const std::chrono::milliseconds a_Dt)
}
else
{
- // Subtract the amount of time we "handled" instead of setting to zero, so we don't ignore a large a_Dt of say, 8s:
+ // Subtract the amount of time we "handled" instead of setting to zero, so we don't ignore a large a_Dt of say,
+ // 8s:
m_LoseSightAbandonTargetTimer -= std::min(std::chrono::milliseconds(4000), m_LoseSightAbandonTargetTimer);
}
}
@@ -869,7 +897,7 @@ void cMonster::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Dist.x = static_cast<double>(Random.RandInt(-5, 5));
Dist.z = static_cast<double>(Random.RandInt(-5, 5));
- if ((Dist.SqrLength() > 2) && (rem >= 3))
+ if ((Dist.SqrLength() > 2) && (rem >= 3))
{
Vector3d Destination(GetPosX() + Dist.x, GetPosition().y, GetPosZ() + Dist.z);
@@ -920,8 +948,10 @@ void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (GetTarget() != nullptr)
{
Vector3d newloc = GetPosition();
- newloc.x = (GetTarget()->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (GetTarget()->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
+ newloc.x =
+ (GetTarget()->GetPosition().x < newloc.x) ? (newloc.x + m_SightDistance) : (newloc.x - m_SightDistance);
+ newloc.z =
+ (GetTarget()->GetPosition().z < newloc.z) ? (newloc.z + m_SightDistance) : (newloc.z - m_SightDistance);
MoveToPosition(newloc);
}
else
@@ -936,7 +966,8 @@ void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMonster::ResetAttackCooldown()
{
- m_AttackCoolDownTicksLeft = static_cast<int>(TPS * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every second
+ m_AttackCoolDownTicksLeft =
+ static_cast<int>(TPS * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every second
}
@@ -1105,26 +1136,28 @@ cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
switch (a_Type)
{
- case mtBat: return mfAmbient;
- case mtBlaze: return mfHostile;
- case mtCat: return mfPassive;
- case mtCaveSpider: return mfHostile;
- case mtChicken: return mfPassive;
- case mtCod: return mfWater;
- case mtCow: return mfPassive;
- case mtCreeper: return mfHostile;
- case mtDolphin: return mfWater;
- case mtDonkey: return mfPassive;
- case mtDrowned: return mfHostile;
- case mtElderGuardian: return mfHostile;
- case mtEnderDragon: return mfNoSpawn;
- case mtEnderman: return mfHostile;
- case mtEndermite: return mfHostile;
- case mtEvoker: return mfHostile;
- case mtFox: return mfPassive;
- case mtGhast: return mfHostile;
- case mtGiant: return mfNoSpawn;
- case mtGuardian: return mfWater; // Just because they have special spawning conditions. TODO: If Watertemples have been added, this needs to be edited!
+ case mtBat: return mfAmbient;
+ case mtBlaze: return mfHostile;
+ case mtCat: return mfPassive;
+ case mtCaveSpider: return mfHostile;
+ case mtChicken: return mfPassive;
+ case mtCod: return mfWater;
+ case mtCow: return mfPassive;
+ case mtCreeper: return mfHostile;
+ case mtDolphin: return mfWater;
+ case mtDonkey: return mfPassive;
+ case mtDrowned: return mfHostile;
+ case mtElderGuardian: return mfHostile;
+ case mtEnderDragon: return mfNoSpawn;
+ case mtEnderman: return mfHostile;
+ case mtEndermite: return mfHostile;
+ case mtEvoker: return mfHostile;
+ case mtFox: return mfPassive;
+ case mtGhast: return mfHostile;
+ case mtGiant: return mfNoSpawn;
+ case mtGuardian:
+ return mfWater; // Just because they have special spawning conditions. TODO: If Watertemples have been
+ // added, this needs to be edited!
case mtHoglin: return mfHostile;
case mtHorse: return mfPassive;
case mtHusk: return mfHostile;
@@ -1187,11 +1220,11 @@ cTickTime cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
- case mfHostile: return 40_tick;
- case mfPassive: return 40_tick;
- case mfAmbient: return 40_tick;
- case mfWater: return 400_tick;
- case mfNoSpawn: return -1_tick;
+ case mfHostile: return 40_tick;
+ case mfPassive: return 40_tick;
+ case mfAmbient: return 40_tick;
+ case mfWater: return 400_tick;
+ case mfNoSpawn: return -1_tick;
}
UNREACHABLE("Unhandled mob family");
}
@@ -1201,7 +1234,7 @@ cTickTime cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
/** Sets the target. */
-void cMonster::SetTarget (cPawn * a_NewTarget)
+void cMonster::SetTarget(cPawn * a_NewTarget)
{
ASSERT((a_NewTarget == nullptr) || (IsTicking()));
if (m_Target == a_NewTarget)
@@ -1224,7 +1257,6 @@ void cMonster::SetTarget (cPawn * a_NewTarget)
m_Target->TargetingMe(this);
m_WasLastTargetAPlayer = m_Target->IsPlayer();
}
-
}
@@ -1326,7 +1358,7 @@ std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_MobType)
-void cMonster::EngageLoveMode(cMonster *a_Partner)
+void cMonster::EngageLoveMode(cMonster * a_Partner)
{
m_LovePartner = a_Partner;
m_MatingTimer = 50; // about 3 seconds of mating
@@ -1343,7 +1375,8 @@ void cMonster::ResetLoveMode()
m_MatingTimer = 0;
m_LoveCooldown = TPS * 60 * 5; // 5 minutes
- // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
+ // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown,
+ // which is done with the "age" metadata
m_World->BroadcastEntityMetadata(*this);
}
@@ -1371,11 +1404,14 @@ void cMonster::LoveTick(void)
cMonster * Baby = nullptr;
- m_World->DoWithEntityByID(BabyID, [&](cEntity & a_Entity)
- {
- Baby = static_cast<cMonster *>(&a_Entity);
- return true;
- });
+ m_World->DoWithEntityByID(
+ BabyID,
+ [&](cEntity & a_Entity)
+ {
+ Baby = static_cast<cMonster *>(&a_Entity);
+ return true;
+ }
+ );
if (Baby != nullptr)
{
@@ -1384,15 +1420,18 @@ void cMonster::LoveTick(void)
m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, GetRandomProvider().RandInt(1, 6));
- m_World->DoWithPlayerByUUID(m_Feeder, [&] (cPlayer & a_Player)
- {
- a_Player.GetStatistics().Custom[CustomStatistic::AnimalsBred]++;
- if (GetMobType() == eMonsterType::mtCow)
+ m_World->DoWithPlayerByUUID(
+ m_Feeder,
+ [&](cPlayer & a_Player)
{
- a_Player.AwardAchievement(CustomStatistic::AchBreedCow);
+ a_Player.GetStatistics().Custom[CustomStatistic::AnimalsBred]++;
+ if (GetMobType() == eMonsterType::mtCow)
+ {
+ a_Player.AwardAchievement(CustomStatistic::AchBreedCow);
+ }
+ return true;
}
- return true;
- });
+ );
m_LovePartner->ResetLoveMode();
ResetLoveMode();
}
@@ -1404,17 +1443,21 @@ void cMonster::LoveTick(void)
GetFollowedItems(FollowedItems);
if (FollowedItems.Size() > 0)
{
- m_World->DoWithNearestPlayer(GetPosition(), static_cast<float>(m_SightDistance), [&](cPlayer & a_Player) -> bool
- {
- const cItem & EquippedItem = a_Player.GetEquippedItem();
- if (FollowedItems.ContainsType(EquippedItem))
+ m_World->DoWithNearestPlayer(
+ GetPosition(),
+ static_cast<float>(m_SightDistance),
+ [&](cPlayer & a_Player) -> bool
{
- Vector3d PlayerPos = a_Player.GetPosition();
- MoveToPosition(PlayerPos);
- }
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ if (FollowedItems.ContainsType(EquippedItem))
+ {
+ Vector3d PlayerPos = a_Player.GetPosition();
+ MoveToPosition(PlayerPos);
+ }
- return true;
- });
+ return true;
+ }
+ );
}
}
@@ -1423,36 +1466,39 @@ void cMonster::LoveTick(void)
{
if (m_LovePartner == nullptr)
{
- m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8), [=](cEntity & a_Entity)
- {
- // If the entity is not a monster, don't breed with it
- // Also, do not self-breed
- if ((a_Entity.GetEntityType() != etMonster) || (&a_Entity == this))
+ m_World->ForEachEntityInBox(
+ cBoundingBox(GetPosition(), 8, 8),
+ [=](cEntity & a_Entity)
{
- return false;
- }
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity.GetEntityType() != etMonster) || (&a_Entity == this))
+ {
+ return false;
+ }
- auto & Me = static_cast<cMonster &>(*this);
- auto & PotentialPartner = static_cast<cMonster &>(a_Entity);
+ auto & Me = static_cast<cMonster &>(*this);
+ auto & PotentialPartner = static_cast<cMonster &>(a_Entity);
- // If the potential partner is not of the same species, don't breed with it
- if (PotentialPartner.GetMobType() != Me.GetMobType())
- {
- return false;
- }
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner.GetMobType() != Me.GetMobType())
+ {
+ return false;
+ }
- // If the potential partner is not in love
- // Or they already have a mate, do not breed with them
- if ((!PotentialPartner.IsInLove()) || (PotentialPartner.GetPartner() != nullptr))
- {
- return false;
- }
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+ if ((!PotentialPartner.IsInLove()) || (PotentialPartner.GetPartner() != nullptr))
+ {
+ return false;
+ }
- // All conditions met, let's breed!
- PotentialPartner.EngageLoveMode(&Me);
- Me.EngageLoveMode(&PotentialPartner);
- return true;
- });
+ // All conditions met, let's breed!
+ PotentialPartner.EngageLoveMode(&Me);
+ Me.EngageLoveMode(&PotentialPartner);
+ return true;
+ }
+ );
}
m_LoveTimer--;
@@ -1495,10 +1541,10 @@ void cMonster::RightClickFeed(cPlayer & a_Player)
if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
- if (
- (MonsterType == m_MobType) &&
- (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded
- )
+ if ((MonsterType == m_MobType) &&
+ (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID
+ ) // Spawning succeeded
+ )
{
if (!a_Player.IsGameModeCreative())
{
@@ -1515,7 +1561,13 @@ void cMonster::RightClickFeed(cPlayer & a_Player)
-void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
+void cMonster::AddRandomDropItem(
+ cItems & a_Drops,
+ unsigned int a_Min,
+ unsigned int a_Max,
+ short a_Item,
+ short a_ItemHealth
+)
{
auto Count = GetRandomProvider().RandInt(a_Min, a_Max);
auto MaxStackSize = static_cast<unsigned int>(cItem(a_Item).GetMaxStackSize());
@@ -1669,11 +1721,10 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
return false;
}
- if (
- (Chunk->GetBlock(Rel) != E_BLOCK_SOULSAND) && // Not on soulsand
- (GetWorld()->GetTimeOfDay() < 13000_tick) && // Daytime
- Chunk->IsWeatherSunnyAt(Rel.x, Rel.z) && // Not raining
- !IsInWater() // Isn't swimming
+ if ((Chunk->GetBlock(Rel) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (GetWorld()->GetTimeOfDay() < 13000_tick) && // Daytime
+ Chunk->IsWeatherSunnyAt(Rel.x, Rel.z) && // Not raining
+ !IsInWater() // Isn't swimming
)
{
int MobHeight = CeilC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head
@@ -1683,8 +1734,8 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
}
// Start with the highest block and scan down to just above the mob's head.
// If a non transparent is found, return false (do not burn). Otherwise return true.
- // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always bailes out
- // instantly.(An exception is e.g. standing under a long column of glass).
+ // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always
+ // bailes out instantly.(An exception is e.g. standing under a long column of glass).
int CurrentBlock = Chunk->GetHeight(Rel.x, Rel.z);
while (CurrentBlock > MobHeight)
{
@@ -1702,7 +1753,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
--CurrentBlock;
}
return true;
-
}
return false;
}