diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 027623151..f80b5c5af 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1059,8 +1059,8 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName) void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status) { - LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status + FLOGD("HandleLeftClick: {0}; Face: {1}; Stat: {2}", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Status ); m_NumBlockChangeInteractionsThisTick++; @@ -1298,9 +1298,9 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo (m_LastDigBlockZ != a_BlockZ) ) { - LOGD("Prevented a dig / aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)", - a_BlockX, a_BlockY, a_BlockZ, - m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, + FLOGD("Prevented a dig / aim bug in the client (finish {0} vs start {1}, HSD: {2})", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, + Vector3i{m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ}, (m_HasStartedDigging ? "True" : "False") ); return; @@ -1424,8 +1424,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // TODO: This distance should be calculated from the point that the cursor pointing at, instead of the center of the block // Distance from the block's center to the player's eye height double Dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); - LOGD("HandleRightClick: {%d, %d, %d}, face %d, Hand: %d, HeldItem: %s; Dist: %.02f", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Hand, ItemToFullString(HeldItem).c_str(), Dist + FLOGD("HandleRightClick: {0}, face {1}, Hand: {2}, HeldItem: {3}; Dist: {4:.02f}", + Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Hand, ItemToFullString(HeldItem), Dist ); // Check the reach distance: @@ -2789,8 +2789,8 @@ void cClientHandle::SendPlayerMaxSpeed(void) void cClientHandle::SendPlayerMoveLook(void) { /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 + FLOGD("Sending PlayerMoveLook: {0:0.2f}, stance {1:0.2f}, OnGround: {2}", + m_Player->GetPosition(), m_Player->GetStance(), m_Player->IsOnGround() ); */ m_Protocol->SendPlayerMoveLook(); |