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-rw-r--r--source/cClientHandle.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 58bfad7dc..c610f91a3 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -306,7 +306,7 @@ void cClientHandle::Authenticate(void)
LoginResponse.m_MapSeed = cRoot::Get()->GetWorld()->GetWorldSeed();
#endif
LoginResponse.m_Dimension = 0;
- LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
+ LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetDefaultWorld()->GetMaxPlayers();
LoginResponse.m_Difficulty = 2;
Send(LoginResponse);
@@ -627,11 +627,11 @@ void cClientHandle::HandlePing(void)
// Somebody tries to retrieve information about the server
AString Reply;
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetWorld()->GetDescription().c_str(),
+ cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetWorld()->GetNumPlayers(),
+ cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetWorld()->GetMaxPlayers()
+ cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
);
Kick(Reply.c_str());
}
@@ -656,7 +656,7 @@ void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
LOG("HANDSHAKE %s", m_Username.c_str());
- if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers())
+ if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
{
Kick("The server is currently full :(-- Try again later");
return;
@@ -1647,8 +1647,10 @@ void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
bool cClientHandle::CheckBlockInteractionsRate(void)
{
+ ASSERT(m_Player != NULL);
+ ASSERT(m_Player->GetWorld() != NULL);
int LastActionCnt = m_Player->GetLastBlockActionCnt();
- if ((cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
+ if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
{
// Limit the number of block interactions per tick
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.