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author | Ash <ash@heyquark.com> | 2024-11-03 16:33:40 +0100 |
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committer | GitHub <noreply@github.com> | 2024-11-03 16:33:40 +0100 |
commit | d82a6afd9e8be53d60043c8ab49223ac9470ad46 (patch) | |
tree | 6ef640f49754abdde3b541b2e756feffa3ccab05 /src/WorldStorage/WSSAnvil.cpp | |
parent | Make biomal composition gen respect the shapegen when placing bedrock (#5579) (diff) | |
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 6b425c4dc..0f91b033b 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -510,7 +510,7 @@ bool cWSSAnvil::LoadHeightMapFromNBT(cChunkDef::HeightMap & a_HeightMap, const c for (int RelX = 0; RelX < cChunkDef::Width; RelX++) { const int Index = 4 * (RelX + RelZ * cChunkDef::Width); - const int Height = GetBEInt(HeightData + Index); + const int Height = NetworkBufToHost<Int32>(HeightData + Index); if (Height > std::numeric_limits<HEIGHTTYPE>::max()) { |