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authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Mobs
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/AggressiveMonster.cpp79
-rw-r--r--src/Mobs/AggressiveMonster.h5
-rw-r--r--src/Mobs/Bat.cpp2
-rw-r--r--src/Mobs/Blaze.cpp8
-rw-r--r--src/Mobs/Blaze.h4
-rw-r--r--src/Mobs/Cavespider.cpp12
-rw-r--r--src/Mobs/Chicken.cpp10
-rw-r--r--src/Mobs/Chicken.h3
-rw-r--r--src/Mobs/Cow.cpp11
-rw-r--r--src/Mobs/Cow.h3
-rw-r--r--src/Mobs/Creeper.cpp83
-rw-r--r--src/Mobs/Creeper.h6
-rw-r--r--src/Mobs/Enderman.cpp7
-rw-r--r--src/Mobs/Ghast.cpp9
-rw-r--r--src/Mobs/Horse.cpp7
-rw-r--r--src/Mobs/IronGolem.cpp2
-rw-r--r--src/Mobs/IronGolem.h4
-rw-r--r--src/Mobs/Magmacube.cpp6
-rw-r--r--src/Mobs/Monster.cpp561
-rw-r--r--src/Mobs/Monster.h124
-rw-r--r--src/Mobs/Mooshroom.cpp48
-rw-r--r--src/Mobs/Mooshroom.h3
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp3
-rw-r--r--src/Mobs/PassiveMonster.cpp28
-rw-r--r--src/Mobs/PassiveMonster.h3
-rw-r--r--src/Mobs/Pig.cpp9
-rw-r--r--src/Mobs/Pig.h3
-rw-r--r--src/Mobs/Sheep.cpp50
-rw-r--r--src/Mobs/Sheep.h5
-rw-r--r--src/Mobs/Skeleton.cpp35
-rw-r--r--src/Mobs/Slime.cpp11
-rw-r--r--src/Mobs/SnowGolem.cpp7
-rw-r--r--src/Mobs/Spider.cpp12
-rw-r--r--src/Mobs/Squid.cpp12
-rw-r--r--src/Mobs/Squid.h3
-rw-r--r--src/Mobs/Villager.cpp161
-rw-r--r--src/Mobs/Villager.h26
-rw-r--r--src/Mobs/Witch.cpp29
-rw-r--r--src/Mobs/Witch.h1
-rw-r--r--src/Mobs/Wither.cpp78
-rw-r--r--src/Mobs/Wither.h17
-rw-r--r--src/Mobs/Wolf.cpp106
-rw-r--r--src/Mobs/Wolf.h1
-rw-r--r--src/Mobs/Zombie.cpp29
-rw-r--r--src/Mobs/Zombiepigman.cpp15
45 files changed, 1271 insertions, 370 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index cc7e7da2b..0901f85a9 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -4,17 +4,15 @@
#include "AggressiveMonster.h"
#include "../World.h"
-#include "../Vector3f.h"
#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
+#include "../Tracer.h"
cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_ChaseTime(999999)
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
{
m_EMPersonality = AGGRESSIVE;
}
@@ -27,32 +25,23 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_Mob
void cAggressiveMonster::InStateChasing(float a_Dt)
{
super::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
+
if (m_Target != NULL)
{
if (m_Target->IsPlayer())
{
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->IsGameModeCreative())
+ if (((cPlayer *)m_Target)->IsGameModeCreative())
{
m_EMState = IDLE;
return;
}
}
- Vector3f Pos = Vector3f( GetPosition() );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if ((Their - Pos).Length() <= m_AttackRange)
+ if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
{
- Attack(a_Dt);
+ MoveToPosition(m_Target->GetPosition());
}
- MoveToPosition(Their + Vector3f(0, 0.65f, 0));
}
- else if (m_ChaseTime > 5.f)
- {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
}
@@ -61,8 +50,11 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
{
- super::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
+ if (!((cPlayer *)a_Entity)->IsGameModeCreative())
+ {
+ super::EventSeePlayer(a_Entity);
+ m_EMState = CHASING;
+ }
}
@@ -73,25 +65,44 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_SeePlayerInterval += a_Dt;
+ if (m_EMState == CHASING)
+ {
+ CheckEventLostPlayer();
+ }
+ else
+ {
+ CheckEventSeePlayer();
+ }
+
+ if (m_Target == NULL)
+ return;
- if (m_SeePlayerInterval > 1)
+ cTracer LineOfSight(GetWorld());
+ Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
+
+ if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
{
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
+ // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
+ Attack(a_Dt / 1000);
+ }
+}
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer();
- }
- }
+
+
+
+
+void cAggressiveMonster::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if ((m_Target != NULL) && (m_AttackInterval > 3.0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
}
}
+
+
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 5a0d93f3d..152260f95 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -13,16 +13,15 @@ class cAggressiveMonster :
typedef cMonster super;
public:
+
cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(float a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
+ virtual void Attack(float a_Dt);
-
-protected:
- float m_ChaseTime;
} ;
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp
index b9c82996b..1417ddd9e 100644
--- a/src/Mobs/Bat.cpp
+++ b/src/Mobs/Bat.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Bat.h"
-#include "../Vector3d.h"
+#include "../Vector3.h"
#include "../Chunk.h"
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index f9c05b17a..84ff8929b 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -19,7 +19,11 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
+ }
}
@@ -49,4 +53,4 @@ void cBlaze::Attack(float a_Dt)
m_AttackInterval = 0.0;
// ToDo: Shoot 3 fireballs instead of 1.
}
-} \ No newline at end of file
+}
diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h
index cdb3a1306..5970451c7 100644
--- a/src/Mobs/Blaze.h
+++ b/src/Mobs/Blaze.h
@@ -20,7 +20,3 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
} ;
-
-
-
-
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp
index aba1ff9f5..94e93283d 100644
--- a/src/Mobs/Cavespider.cpp
+++ b/src/Mobs/Cavespider.cpp
@@ -31,8 +31,16 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
+ }
}
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 087fd088a..f7e44238f 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -9,7 +9,6 @@
-
cChicken::cChicken(void) :
super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
m_EggDropTimer(0)
@@ -49,8 +48,13 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
- a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
+ AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index 979c4d8a0..a4c1d6b9e 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -19,8 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-private:
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); }
+private:
int m_EggDropTimer;
} ;
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9eb74dac2..9914df6b5 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -21,8 +21,13 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
@@ -41,5 +46,3 @@ void cCow::OnRightClicked(cPlayer & a_Player)
}
}
-
-
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 0391d4a31..973171ab5 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -19,6 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+
} ;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 4e11ae13e..3471b4cf1 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -3,6 +3,8 @@
#include "Creeper.h"
#include "../World.h"
+#include "../Entities/ProjectileEntity.h"
+#include "../Entities/Player.h"
@@ -11,7 +13,9 @@
cCreeper::cCreeper(void) :
super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
m_bIsBlowing(false),
- m_bIsCharged(false)
+ m_bIsCharged(false),
+ m_BurnedWithFlintAndSteel(false),
+ m_ExplodingTimer(0)
{
}
@@ -19,11 +23,52 @@ cCreeper::cCreeper(void) :
+void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel)
+ {
+ m_ExplodingTimer = 0;
+ m_bIsBlowing = false;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ else
+ {
+ if (m_bIsBlowing)
+ {
+ m_ExplodingTimer += 1;
+ }
+
+ if (m_ExplodingTimer == 30)
+ {
+ m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
+ Destroy();
+ }
+ }
+}
+
+
+
+
+
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- // TODO Check if killed by a skeleton, then drop random music disk
+ if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
+ {
+ if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
+ {
+ // 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
+ AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
+ }
+ }
}
@@ -45,3 +90,35 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+
+void cCreeper::Attack(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ if (!m_bIsBlowing)
+ {
+ m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsBlowing = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
+void cCreeper::OnRightClicked(cPlayer & a_Player)
+{
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.UseEquippedItem();
+ }
+ m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsBlowing = true;
+ m_World->BroadcastEntityMetadata(*this);
+ m_BurnedWithFlintAndSteel = true;
+ }
+}
+
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index c3d4edeae..9abca369b 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -19,13 +19,17 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void Attack(float a_Dt) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsBlowing(void) const {return m_bIsBlowing; }
bool IsCharged(void) const {return m_bIsCharged; }
private:
- bool m_bIsBlowing, m_bIsCharged;
+ bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
+ int m_ExplodingTimer;
} ;
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index a784131e4..becc99a86 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -21,7 +21,12 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
}
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 96a29b2d8..fe18f5e76 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -18,8 +18,13 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index bb9a4e3f6..9d130301f 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -140,7 +140,12 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
if (m_bIsSaddled)
{
a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
diff --git a/src/Mobs/IronGolem.cpp b/src/Mobs/IronGolem.cpp
index 47c961098..dae4615e4 100644
--- a/src/Mobs/IronGolem.cpp
+++ b/src/Mobs/IronGolem.cpp
@@ -18,7 +18,9 @@ cIronGolem::cIronGolem(void) :
void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
+ UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
+ AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
index d49ff4cab..41c60438c 100644
--- a/src/Mobs/IronGolem.h
+++ b/src/Mobs/IronGolem.h
@@ -18,6 +18,10 @@ public:
CLASS_PROTODEF(cIronGolem);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ // Iron golems do not drown
+ virtual void HandleAir(void) override {}
+ virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/Magmacube.cpp
index 86447ff6b..05405f082 100644
--- a/src/Mobs/Magmacube.cpp
+++ b/src/Mobs/Magmacube.cpp
@@ -19,7 +19,11 @@ cMagmaCube::cMagmaCube(int a_Size) :
void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
+ UNUSED(a_Killer);
+ if (GetSize() > 1)
+ {
+ AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
+ }
}
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 98b6c1d28..aa6071515 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -8,14 +8,9 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Entities/ExpOrb.h"
-#include "../Defines.h"
#include "../MonsterConfig.h"
#include "../MersenneTwister.h"
-#include "../Vector3f.h"
-#include "../Vector3i.h"
-#include "../Vector3d.h"
-#include "../Tracer.h"
#include "../Chunk.h"
#include "../FastRandom.h"
@@ -74,21 +69,25 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
: super(etMonster, a_Width, a_Height)
, m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE)
- , m_SightDistance(25)
, m_Target(NULL)
- , m_AttackRate(3)
- , m_IdleInterval(0)
, m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
+ , m_LastGroundHeight(POSY_TOINT)
+ , m_IdleInterval(0)
+ , m_DestroyTimer(0)
, m_MobType(a_MobType)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
- , m_SeePlayerInterval (0)
- , m_AttackDamage(1.0f)
- , m_AttackRange(2.0f)
+ , m_AttackRate(3)
+ , m_AttackDamage(1)
+ , m_AttackRange(2)
, m_AttackInterval(0)
+ , m_SightDistance(25)
+ , m_DropChanceWeapon(0.085f)
+ , m_DropChanceHelmet(0.085f)
+ , m_DropChanceChestplate(0.085f)
+ , m_DropChanceLeggings(0.085f)
+ , m_DropChanceBoots(0.085f)
+ , m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
{
if (!a_ConfigName.empty())
@@ -110,11 +109,119 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
-void cMonster::MoveToPosition( const Vector3f & a_Position )
+void cMonster::TickPathFinding()
+{
+ const int PosX = (int)floor(GetPosX());
+ const int PosY = (int)floor(GetPosY());
+ const int PosZ = (int)floor(GetPosZ());
+
+ m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
+
+ std::vector<Vector3d> m_PotentialCoordinates;
+ m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ));
+
+ static const struct // Define which directions to try to move to
+ {
+ int x, z;
+ } gCrossCoords[] =
+ {
+ { 1, 0},
+ {-1, 0},
+ { 0, 1},
+ { 0,-1},
+ } ;
+
+ if ((PosY - 1 < 0) || (PosY + 2 > cChunkDef::Height) /* PosY + 1 will never be true if PosY + 2 is not */)
+ {
+ // Too low/high, can't really do anything
+ FinishPathFinding();
+ return;
+ }
+
+ for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ {
+ if (IsCoordinateInTraversedList(Vector3i(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ)))
+ {
+ continue;
+ }
+
+ BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
+
+ if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ {
+ m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
+ }
+ else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ {
+ m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
+ }
+ }
+
+ if (!m_PotentialCoordinates.empty())
+ {
+ Vector3f ShortestCoords = m_PotentialCoordinates.front();
+ for (std::vector<Vector3d>::const_iterator itr = m_PotentialCoordinates.begin(); itr != m_PotentialCoordinates.end(); ++itr)
+ {
+ Vector3f Distance = m_FinalDestination - ShortestCoords;
+ Vector3f Distance2 = m_FinalDestination - *itr;
+ if (Distance.SqrLength() > Distance2.SqrLength())
+ {
+ ShortestCoords = *itr;
+ }
+ }
+
+ m_Destination = ShortestCoords;
+ m_Destination.z += 0.5f;
+ m_Destination.x += 0.5f;
+ }
+ else
+ {
+ FinishPathFinding();
+ }
+}
+
+
+
+
+
+void cMonster::MoveToPosition(const Vector3f & a_Position)
{
+ FinishPathFinding();
+
+ m_FinalDestination = a_Position;
m_bMovingToDestination = true;
+ TickPathFinding();
+}
- m_Destination = a_Position;
+
+
+
+
+void cMonster::MoveToPosition(const Vector3d & a_Position)
+{
+ FinishPathFinding();
+
+ m_FinalDestination = a_Position;
+ m_bMovingToDestination = true;
+ TickPathFinding();
+}
+
+
+
+bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords)
+{
+ for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr)
+ {
+ if (itr->Equals(a_Coords))
+ {
+ return true;
+ }
+ }
+
+ return false;
}
@@ -123,9 +230,10 @@ void cMonster::MoveToPosition( const Vector3f & a_Position )
bool cMonster::ReachedDestination()
{
- Vector3f Distance = (m_Destination) - GetPosition();
- if( Distance.SqrLength() < 2.f )
+ if ((m_Destination - GetPosition()).Length() < 0.5f)
+ {
return true;
+ }
return false;
}
@@ -133,6 +241,19 @@ bool cMonster::ReachedDestination()
+bool cMonster::ReachedFinalDestination()
+{
+ if ((GetPosition() - m_FinalDestination).Length() <= m_AttackRange)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+
+
+
void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
@@ -149,25 +270,35 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
+ if ((m_Target != NULL) && m_Target->IsDestroyed())
+ m_Target = NULL;
+
// Burning in daylight
HandleDaylightBurning(a_Chunk);
-
- HandlePhysics(a_Dt,a_Chunk);
- BroadcastMovementUpdate();
a_Dt /= 1000;
if (m_bMovingToDestination)
{
- Vector3f Pos( GetPosition() );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
+ if (m_bOnGround)
+ {
+ m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z);
+
+ if (DoesPosYRequireJump((int)floor(m_Destination.y)))
+ {
+ m_bOnGround = false;
+ AddPosY(1.5); // Jump!!
+ }
+ }
+
+ Vector3f Distance = m_Destination - GetPosition();
+ if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
Distance.Normalize();
- Distance *= 3;
- SetSpeedX( Distance.x );
- SetSpeedZ( Distance.z );
+ Distance *= 5;
+ SetSpeedX(Distance.x);
+ SetSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
@@ -177,40 +308,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
- m_bMovingToDestination = false;
- }
-
- if( GetSpeed().SqrLength() > 0.f )
- {
- if( m_bOnGround )
+ if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate
+ {
+ FinishPathFinding();
+ }
+ else
{
- Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
- Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- int NextHeight;
- if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
- {
- // The chunk at NextBlock is not loaded
- return;
- }
- if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
- {
- m_bOnGround = false;
- SetSpeedY(5.f); // Jump!!
- }
+ TickPathFinding(); // We have reached the next point in our path, calculate another point
}
}
}
- Vector3d Distance = m_Destination - GetPosition();
- if (Distance.SqrLength() > 0.1f)
- {
- double Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetHeadYaw (Rotation);
- SetYaw( Rotation );
- SetPitch( -Pitch );
- }
+ SetPitchAndYawFromDestination();
+ HandleFalling();
switch (m_EMState)
{
@@ -219,21 +329,113 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
break;
- }
-
+ }
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
break;
- }
-
+ }
case ESCAPING:
{
InStateEscaping(a_Dt);
break;
}
} // switch (m_EMState)
+
+ BroadcastMovementUpdate();
+}
+
+
+
+
+void cMonster::SetPitchAndYawFromDestination()
+{
+ Vector3d FinalDestination = m_FinalDestination;
+ if (m_Target != NULL)
+ {
+ if (m_Target->IsPlayer())
+ {
+ FinalDestination.y = ((cPlayer *)m_Target)->GetStance();
+ }
+ else
+ {
+ FinalDestination.y = GetHeight();
+ }
+ }
+
+ Vector3d Distance = FinalDestination - GetPosition();
+ if (Distance.SqrLength() > 0.1f)
+ {
+ {
+ double Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler(Distance.x, Distance.y, Distance.z, Rotation, Pitch);
+ SetHeadYaw(Rotation);
+ SetPitch(-Pitch);
+ }
+
+ {
+ Vector3d BodyDistance = m_Destination - GetPosition();
+ double Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, Rotation, Pitch);
+ SetYaw(Rotation);
+ }
+ }
+}
+
+
+
+
+void cMonster::HandleFalling()
+{
+ if (m_bOnGround)
+ {
+ int Damage = (m_LastGroundHeight - POSY_TOINT) - 3;
+
+ if (Damage > 0)
+ {
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+
+ // Fall particles
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ }
+
+ m_LastGroundHeight = (int)floor(GetPosY());
+ }
+}
+
+
+
+
+int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
+{
+ int PosY = (int)floor(GetPosY());
+
+ if (PosY < 0)
+ PosY = 0;
+ else if (PosY > cChunkDef::Height)
+ PosY = cChunkDef::Height;
+
+ if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
+ {
+ while (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY > 0))
+ {
+ PosY--;
+ }
+
+ return PosY + 1;
+ }
+ else
+ {
+ while (cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY < cChunkDef::Height))
+ {
+ PosY++;
+ }
+
+ return PosY;
+ }
}
@@ -244,11 +446,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
- if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+
+ if((m_SoundHurt != "") && (m_Health > 0))
+ m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+
if (a_TDI.Attacker != NULL)
{
m_Target = a_TDI.Attacker;
- AddReference(m_Target);
}
}
@@ -330,55 +534,12 @@ void cMonster::KilledBy(cEntity * a_Killer)
-//----State Logic
-
-const char *cMonster::GetState()
-{
- switch(m_EMState)
- {
- case IDLE: return "Idle";
- case ATTACKING: return "Attacking";
- case CHASING: return "Chasing";
- default: return "Unknown";
- }
-}
-
-
-
-
-
-// for debugging
-void cMonster::SetState(const AString & a_State)
-{
- if (a_State.compare("Idle") == 0)
- {
- m_EMState = IDLE;
- }
- else if (a_State.compare("Attacking") == 0)
- {
- m_EMState = ATTACKING;
- }
- else if (a_State.compare("Chasing") == 0)
- {
- m_EMState = CHASING;
- }
- else
- {
- LOGD("cMonster::SetState(): Invalid state");
- ASSERT(!"Invalid state");
- }
-}
-
-
-
-
-
//Checks to see if EventSeePlayer should be fired
//monster sez: Do I see the player
void cMonster::CheckEventSeePlayer(void)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = FindClosestPlayer();
+ cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
if (Closest != NULL)
{
@@ -391,14 +552,10 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld());
-
+{
if (m_Target != NULL)
{
- pos = m_Target->GetPosition();
- if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
+ if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
{
EventLosePlayer();
}
@@ -418,7 +575,6 @@ void cMonster::CheckEventLostPlayer(void)
void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
{
m_Target = a_SeenPlayer;
- AddReference(m_Target);
}
@@ -427,7 +583,6 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
void cMonster::EventLosePlayer(void)
{
- Dereference(m_Target);
m_Target = NULL;
m_EMState = IDLE;
}
@@ -436,28 +591,35 @@ void cMonster::EventLosePlayer(void)
-// What to do if in Idle State
void cMonster::InStateIdle(float a_Dt)
{
+ if (m_bMovingToDestination)
+ {
+ return; // Still getting there
+ }
+
m_IdleInterval += a_Dt;
+
if (m_IdleInterval > 1)
{
- // at this interval the results are predictable
+ // At this interval the results are predictable
int rem = m_World->GetTickRandomNumber(6) + 1;
- // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
- Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
+ m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
+
+ Vector3d Dist;
+ Dist.x = (double)m_World->GetTickRandomNumber(10) - 5;
+ Dist.z = (double)m_World->GetTickRandomNumber(10) - 5;
+
if ((Dist.SqrLength() > 2) && (rem >= 3))
{
- m_Destination.x = (float)(GetPosX() + Dist.x);
- m_Destination.z = (float)(GetPosZ() + Dist.z);
- int PosY;
- if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
+ Vector3d Destination(GetPosX() + Dist.x, 0, GetPosZ() + Dist.z);
+
+ int NextHeight = FindFirstNonAirBlockPosition(Destination.x, Destination.z);
+
+ if (IsNextYPosReachable(NextHeight))
{
- m_Destination.y = (float)PosY + 1.2f;
- MoveToPosition(m_Destination);
+ Destination.y = NextHeight;
+ MoveToPosition(Destination);
}
}
}
@@ -500,33 +662,6 @@ void cMonster::InStateEscaping(float a_Dt)
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
-}
-
-
-
-
-
-// Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
-}
-
-
-
-
-
void cMonster::GetMonsterConfig(const AString & a_Name)
{
cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
@@ -536,42 +671,6 @@ void cMonster::GetMonsterConfig(const AString & a_Name)
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
AString cMonster::MobTypeToString(cMonster::eType a_MobType)
{
// Mob types aren't sorted, so we need to search linearly:
@@ -635,6 +734,8 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name)
cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
{
+ // Passive-agressive mobs are counted in mob spawning code as passive
+
switch (a_Type)
{
case mtBat: return mfAmbient;
@@ -659,6 +760,7 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
+ case mtWither: return mfHostile;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
@@ -699,7 +801,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtMagmaCube:
case mtSlime:
{
- toReturn = new cSlime (Random.NextInt(2) + 1);
+ toReturn = new cSlime(Random.NextInt(2) + 1);
break;
}
case mtSkeleton:
@@ -787,6 +889,76 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
+void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth)
+{
+ MTRand r1;
+ int Count = r1.randInt() % 1000;
+ if (Count < (a_Chance * 10))
+ {
+ a_Drops.push_back(cItem(a_Item, 1, a_ItemHealth));
+ }
+}
+
+
+
+
+
+void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel)
+{
+ MTRand r1;
+ int Count = r1.randInt() % 200;
+ if (Count < (5 + a_LootingLevel))
+ {
+ int Rare = r1.randInt() % a_Items.Size();
+ a_Drops.push_back(a_Items.at(Rare));
+ }
+}
+
+
+
+
+
+void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
+{
+ MTRand r1;
+ if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet());
+ }
+
+ if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate());
+ }
+
+ if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings());
+ }
+
+ if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots());
+ }
+}
+
+
+
+
+
+void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
+{
+ MTRand r1;
+ if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon());
+ }
+}
+
+
+
+
+
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)
@@ -803,6 +975,13 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
+
+ if (!a_Chunk.IsLightValid())
+ {
+ m_World->QueueLightChunk(GetChunkX(), GetChunkZ());
+ return;
+ }
+
if (
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index dafb33574..776426a0d 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -5,12 +5,12 @@
#include "../Defines.h"
#include "../BlockID.h"
#include "../Item.h"
+#include "../Enchantments.h"
-class Vector3f;
class cClientHandle;
class cWorld;
@@ -74,8 +74,6 @@ public:
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
- float m_SightDistance;
-
/** Creates the mob object.
* If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
* a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
@@ -94,20 +92,16 @@ public:
virtual void KilledBy(cEntity * a_Killer) override;
virtual void MoveToPosition(const Vector3f & a_Position);
+ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
// tolua_begin
eType GetMobType(void) const {return m_MobType; }
eFamily GetMobFamily(void) const;
// tolua_end
-
-
- const char * GetState();
- void SetState(const AString & str);
virtual void CheckEventSeePlayer(void);
virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
/// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name);
@@ -119,13 +113,24 @@ public:
virtual void InStateChasing (float a_Dt);
virtual void InStateEscaping(float a_Dt);
- virtual void Attack(float a_Dt);
+ int GetAttackRate() { return (int)m_AttackRate; }
+ void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
+ void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
+ void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
+ void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
+ float GetDropChanceWeapon() { return m_DropChanceWeapon; }
+ float GetDropChanceHelmet() { return m_DropChanceHelmet; }
+ float GetDropChanceChestplate() { return m_DropChanceChestplate; }
+ float GetDropChanceLeggings() { return m_DropChanceLeggings; }
+ float GetDropChanceBoots() { return m_DropChanceBoots; }
+ bool CanPickUpLoot() { return m_CanPickUpLoot; }
+ void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; }
+ void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; }
+ void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; }
+ void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }
+ void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }
+ void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; }
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
@@ -159,34 +164,101 @@ public:
protected:
- cEntity * m_Target;
- float m_AttackRate;
- float m_IdleInterval;
+ /* ======= PATHFINDING ======= */
- Vector3f m_Destination;
+ /** A pointer to the entity this mobile is aiming to reach */
+ cEntity * m_Target;
+ /** Coordinates of the next position that should be reached */
+ Vector3d m_Destination;
+ /** Coordinates for the ultimate, final destination. */
+ Vector3d m_FinalDestination;
+ /** Returns if the ultimate, final destination has been reached */
+ bool ReachedFinalDestination(void);
+
+ /** Stores if mobile is currently moving towards the ultimate, final destination */
bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
+ /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
+ If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
+ If current Y is solid, goes up to find first nonsolid block, and returns that */
+ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
+ /** Returns if a monster can actually reach a given height by jumping or walking */
+ inline bool IsNextYPosReachable(int a_PosY)
+ {
+ return (
+ (a_PosY <= (int)floor(GetPosY())) ||
+ DoesPosYRequireJump(a_PosY)
+ );
+ }
+ /** Returns if a monster can reach a given height by jumping */
+ inline bool DoesPosYRequireJump(int a_PosY)
+ {
+ return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1));
+ }
+
+ /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
+ std::vector<Vector3i> m_TraversedCoordinates;
+ /** Returns if coordinate is in the traversed list */
+ bool IsCoordinateInTraversedList(Vector3i a_Coords);
+
+ /** Finds the next place to go
+ This is based on the ultimate, final destination and the current position, as well as the traversed coordinates, and any environmental hazards */
+ void TickPathFinding(void);
+ /** Finishes a pathfinding task, be it due to failure or something else */
+ inline void FinishPathFinding(void)
+ {
+ m_TraversedCoordinates.clear();
+ m_bMovingToDestination = false;
+ }
+ /** Sets the body yaw and head yaw/pitch based on next/ultimate destinations */
+ void SetPitchAndYawFromDestination(void);
+
+ /* =========================== */
+ /* ========= FALLING ========= */
- float m_DestinationTime;
+ virtual void HandleFalling(void);
+ int m_LastGroundHeight;
+ /* =========================== */
+
+ float m_IdleInterval;
float m_DestroyTimer;
- float m_Jump;
eType m_MobType;
AString m_SoundHurt;
AString m_SoundDeath;
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
+ float m_AttackRate;
+ int m_AttackDamage;
+ int m_AttackRange;
float m_AttackInterval;
+ int m_SightDistance;
+
+ float m_DropChanceWeapon;
+ float m_DropChanceHelmet;
+ float m_DropChanceChestplate;
+ float m_DropChanceLeggings;
+ float m_DropChanceBoots;
+ bool m_CanPickUpLoot;
+ void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
+ /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
+ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
+
+ /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/
+ void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
+
+ /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
+ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
+
+ /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
+ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+
+ /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
+ void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
- void HandleDaylightBurning(cChunk & a_Chunk);
} ; // tolua_export
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 940e2db44..81bd3e3b4 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -2,12 +2,12 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Mooshroom.h"
+#include "../Entities/Player.h"
-// TODO: Milk Cow
@@ -24,10 +24,52 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
+
+void cMooshroom::OnRightClicked(cPlayer & a_Player)
+{
+ switch (a_Player.GetEquippedItem().m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MILK);
+ }
+ } break;
+ case E_ITEM_BOWL:
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
+ }
+ } break;
+ case E_ITEM_SHEARS:
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.UseEquippedItem();
+ }
+
+ cItems Drops;
+ Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), cMonster::mtCow);
+ Destroy();
+ } break;
+ }
+}
+
diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
index 73f6348b6..16f6c8248 100644
--- a/src/Mobs/Mooshroom.h
+++ b/src/Mobs/Mooshroom.h
@@ -18,6 +18,9 @@ public:
CLASS_PROTODEF(cMooshroom);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
} ;
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index 28de65905..4b45f9a2a 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -25,8 +25,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() != 1)
+ if (!((cPlayer *)m_Target)->IsGameModeCreative())
{
m_EMState = CHASING;
}
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 91ceb5a53..904cd63cc 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -2,9 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
#include "../World.h"
-
+#include "../Entities/Player.h"
@@ -36,19 +35,22 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
+ if (m_EMState == ESCAPING)
{
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
+ CheckEventLostPlayer();
+ }
+ cItem FollowedItem = GetFollowedItem();
+ if (FollowedItem.IsEmpty())
+ {
+ return;
+ }
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ if (a_Closest_Player != NULL)
+ {
+ if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem))
{
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
+ Vector3d PlayerPos = a_Closest_Player->GetPosition();
+ MoveToPosition(PlayerPos);
}
}
}
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 14a6be6b1..0b3c155da 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -19,6 +19,9 @@ public:
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ /** Returns the item that the animal of this class follows when a player holds it in hand
+ Return an empty item not to follow (default). */
+ virtual const cItem GetFollowedItem(void) const { return cItem(); }
} ;
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 0871a38a9..e862f5aaa 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -21,7 +21,12 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
if (m_bIsSaddled)
{
a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
@@ -73,5 +78,3 @@ void cPig::OnRightClicked(cPlayer & a_Player)
-
-
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
index 4fd0d8db8..d434324c1 100644
--- a/src/Mobs/Pig.h
+++ b/src/Mobs/Pig.h
@@ -19,6 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
+
bool IsSaddled(void) const { return m_bIsSaddled; }
private:
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index bda4ccff8..c64360153 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -13,7 +13,8 @@
cSheep::cSheep(int a_Color) :
super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
m_IsSheared(false),
- m_WoolColor(a_Color)
+ m_WoolColor(a_Color),
+ m_TimeToStopEating(-1)
{
}
@@ -60,3 +61,50 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
m_World->BroadcastEntityMetadata(*this);
}
}
+
+
+
+
+
+void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT - 1;
+ int PosZ = POSZ_TOINT;
+
+ if ((PosY <= 0) || (PosY > cChunkDef::Height))
+ {
+ return;
+ }
+
+ if (m_TimeToStopEating > 0)
+ {
+ m_bMovingToDestination = false; // The sheep should not move when he's eating
+ m_TimeToStopEating--;
+
+ if (m_TimeToStopEating == 0)
+ {
+ if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
+ {
+ // The sheep ate the grass so we change it to dirt
+ m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
+ GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
+ m_IsSheared = false;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ else
+ {
+ if (m_World->GetTickRandomNumber(600) == 1)
+ {
+ if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
+ {
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING);
+ m_TimeToStopEating = 40;
+ }
+ }
+ }
+}
+
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 8293a2c05..402e8e61c 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -19,6 +19,10 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+
bool IsSheared(void) const { return m_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
@@ -26,6 +30,7 @@ private:
bool m_IsSheared;
int m_WoolColor;
+ int m_TimeToStopEating;
} ;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 509c2191e..1685f40c5 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -20,8 +20,26 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ if (IsWither())
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
+ else
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
@@ -30,15 +48,18 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}
@@ -67,4 +88,4 @@ void cSkeleton::Attack(float a_Dt)
m_World->BroadcastSpawnEntity(*Arrow);
m_AttackInterval = 0.0;
}
-} \ No newline at end of file
+}
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 19f376c21..52a52bb39 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -20,8 +20,15 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- // TODO: only when tiny
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ if (GetSize() == 1)
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
+ }
}
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index 06021cca5..c1979a495 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -19,7 +19,8 @@ cSnowGolem::cSnowGolem(void) :
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL);
+ UNUSED(a_Killer);
+ AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
}
@@ -29,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (IsBiomeNoDownfall((EMCSBiome) m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
+ if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
{
TakeDamage(*this);
}
@@ -37,7 +38,7 @@ void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()));
BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()));
- if (Block == E_BLOCK_AIR && g_BlockIsSolid[BlockBelow])
+ if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow))
{
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
}
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index b19a5dcef..8b978ff6b 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -18,8 +18,16 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
+ }
}
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index a311108ae..bd0e141a0 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Squid.h"
-#include "../Vector3d.h"
+#include "../Vector3.h"
#include "../Chunk.h"
@@ -21,7 +21,12 @@ cSquid::cSquid(void) :
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
}
@@ -43,7 +48,8 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
}
int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
+ BLOCKTYPE BlockType;
+ if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{
// Burn for 10 ticks, then decide again
StartBurning(10);
diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h
index ad299b95c..a9dba8b70 100644
--- a/src/Mobs/Squid.h
+++ b/src/Mobs/Squid.h
@@ -21,6 +21,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ // Squids do not drown (or float)
+ virtual void HandleAir(void) override {}
+ virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 7f89fb6cc..bbd8d6aaa 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -3,6 +3,9 @@
#include "Villager.h"
#include "../World.h"
+#include "../BlockArea.h"
+#include "../Blocks/BlockHandler.h"
+#include "../BlockInServerPluginInterface.h"
@@ -10,7 +13,9 @@
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
- m_Type(VillagerType)
+ m_ActionCountDown(-1),
+ m_Type(VillagerType),
+ m_VillagerAction(false)
{
}
@@ -21,7 +26,7 @@ cVillager::cVillager(eVillagerType VillagerType) :
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
- if (a_TDI.Attacker->IsPlayer())
+ if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
@@ -33,3 +38,155 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
+
+void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_ActionCountDown > -1)
+ {
+ m_ActionCountDown--;
+ if (m_ActionCountDown == 0)
+ {
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerPlaceCrops();
+ }
+ }
+ }
+ return;
+ }
+
+ if (m_VillagerAction)
+ {
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerTryHarvestCrops();
+ }
+ }
+ m_VillagerAction = false;
+ return;
+ }
+
+ // Don't always try to do a special action. Each tick has 1% to do a special action.
+ if (m_World->GetTickRandomNumber(99) != 0)
+ {
+ return;
+ }
+
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerPrepareFarmCrops();
+ }
+ }
+}
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Farmer functions.
+void cVillager::HandleFarmerPrepareFarmCrops()
+{
+ if (!m_World->VillagersShouldHarvestCrops())
+ {
+ return;
+ }
+
+ cBlockArea Surrounding;
+ /// Read a 11x7x11 area.
+ Surrounding.Read(
+ m_World,
+ (int) GetPosX() - 5,
+ (int) GetPosX() + 5,
+ (int) GetPosY() - 3,
+ (int) GetPosY() + 3,
+ (int) GetPosZ() - 5,
+ (int) GetPosZ() + 5
+ );
+
+ for (int I = 0; I < 5; I++)
+ {
+ for (int Y = 0; Y < 6; Y++)
+ {
+ // Pick random coordinates and check for crops.
+ int X = m_World->GetTickRandomNumber(11);
+ int Z = m_World->GetTickRandomNumber(11);
+
+ // A villager can't farm this.
+ if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
+ {
+ continue;
+ }
+ if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
+ {
+ continue;
+ }
+
+ m_VillagerAction = true;
+ m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
+ MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
+ return;
+ } // for Y loop.
+ } // Repeat the procces 5 times.
+}
+
+
+
+
+
+void cVillager::HandleFarmerTryHarvestCrops()
+{
+ // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
+ if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
+ {
+ // Check if the blocks didn't change while the villager was walking to the coordinates.
+ BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
+ if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
+ {
+ cBlockHandler * Handler = cBlockInfo::GetHandler(CropBlock);
+ cChunkInterface ChunkInterface(m_World->GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(*m_World);
+ Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
+ m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
+ m_ActionCountDown = 20;
+ }
+ }
+}
+
+
+
+
+void cVillager::HandleFarmerPlaceCrops()
+{
+ // Check if there is still farmland at the spot where the crops were.
+ if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
+ {
+ m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
+ }
+}
+
+
+
+
+
+bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_CROPS:
+ case E_BLOCK_POTATOES:
+ case E_BLOCK_CARROTS:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 4cd9aaa8e..5bba4d4ba 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -29,12 +29,36 @@ public:
CLASS_PROTODEF(cVillager);
+ // cEntity overrides
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
- int GetVilType(void) const { return m_Type; }
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
+
+ // cVillager functions
+ /** return true if the given blocktype are: crops, potatoes or carrots.*/
+ bool IsBlockFarmable(BLOCKTYPE a_BlockType);
+
+ //////////////////////////////////////////////////////////////////
+ // Farmer functions
+ /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
+ void HandleFarmerPrepareFarmCrops();
+
+ /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
+ void HandleFarmerTryHarvestCrops();
+
+ /** Replaces the crops he harvested.*/
+ void HandleFarmerPlaceCrops();
+
+ // Get and set functions.
+ int GetVilType(void) const { return m_Type; }
+ Vector3i GetCropsPos(void) const { return m_CropsPos; }
+ bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
private:
+ int m_ActionCountDown;
int m_Type;
+ bool m_VillagerAction;
+ Vector3i m_CropsPos;
} ;
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 25d27041f..6956f7b7a 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -18,13 +18,28 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ MTRand r1;
+ int DropTypeCount = (r1.randInt() % 3) + 1;
+ for (int i = 0; i < DropTypeCount; i++)
+ {
+ int DropType = r1.randInt() % 7;
+ switch (DropType)
+ {
+ case 0: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLASS_BOTTLE); break;
+ case 1: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLOWSTONE_DUST); break;
+ case 2: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); break;
+ case 3: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_REDSTONE_DUST); break;
+ case 4: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SPIDER_EYE); break;
+ case 5: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STICK); break;
+ case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break;
+ }
+ }
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
index 4e637beea..51c63322a 100644
--- a/src/Mobs/Witch.h
+++ b/src/Mobs/Witch.h
@@ -2,6 +2,7 @@
#pragma once
#include "AggressiveMonster.h"
+#include "../MersenneTwister.h"
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index c46e0beab..8f5d28b68 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,14 +2,90 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+#include "../World.h"
cWither::cWither(void) :
- super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0)
+ super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
+ m_InvulnerableTicks(220)
{
+ SetMaxHealth(300);
+}
+
+
+
+
+
+bool cWither::IsArmored(void) const
+{
+ return GetHealth() <= (GetMaxHealth() / 2);
+}
+
+
+
+
+
+bool cWither::Initialize(cWorld * a_World)
+{
+ // Set health before BroadcastSpawnEntity()
+ SetHealth(GetMaxHealth() / 3);
+
+ return super::Initialize(a_World);
+}
+
+
+
+
+
+void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (a_TDI.DamageType == dtDrowning)
+ {
+ return;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ return;
+ }
+
+ if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
+ {
+ return;
+ }
+
+ super::DoTakeDamage(a_TDI);
+}
+
+
+
+
+
+void cWither::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_InvulnerableTicks > 0)
+ {
+ unsigned int NewTicks = m_InvulnerableTicks - 1;
+
+ if (NewTicks == 0)
+ {
+ m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
+ }
+
+ m_InvulnerableTicks = NewTicks;
+
+ if ((NewTicks % 10) == 0)
+ {
+ Heal(10);
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
}
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 56effc6bb..bc78bfaad 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -16,8 +16,25 @@ public:
cWither(void);
CLASS_PROTODEF(cWither);
+
+ unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+
+ void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
+
+ /** Returns whether the wither is invulnerable to arrows. */
+ bool IsArmored(void) const;
+ // cEntity overrides
+ virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+
+ /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
+ unsigned int m_InvulnerableTicks;
+
} ;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 3d4e97c80..0d3619166 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -4,6 +4,7 @@
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
+#include "../Items/ItemHandler.h"
@@ -37,6 +38,26 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+void cWolf::Attack(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ {
+ if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
+ {
+ super::Attack(a_Dt);
+ }
+ }
+ else
+ {
+ super::Attack(a_Dt);
+ }
+}
+
+
+
+
void cWolf::OnRightClicked(cPlayer & a_Player)
{
@@ -55,32 +76,55 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetIsTame(true);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
+ m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
else
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
+ m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
}
}
else if (IsTame())
{
- if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ switch (a_Player.GetEquippedItem().m_ItemType)
{
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
{
- SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
- if (!a_Player.IsGameModeCreative())
+ if (m_Health < m_MaxHealth)
{
- a_Player.GetInventory().RemoveOneEquippedItem();
+ Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
}
- }
- else if (IsSitting())
+ break;
+ }
+ case E_ITEM_DYE:
{
- SetIsSitting(false);
+ if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ {
+ SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ break;
}
- else
+ default:
{
- SetIsSitting(true);
+ if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
+ {
+ SetIsSitting(!IsSitting());
+ }
}
}
}
@@ -103,12 +147,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
}
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
-
- cPlayer * a_Closest_Player = FindClosestPlayer();
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
@@ -119,16 +158,23 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
{
if (!IsBegging())
{
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
- Vector3f a_NewDestination = a_Closest_Player->GetPosition();
- a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
- m_Destination = Vector3f(a_NewDestination);
- m_bMovingToDestination = false;
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
+ // Don't move to the player if the wolf is sitting.
+ if (!IsSitting())
+ {
+ MoveToPosition(a_Closest_Player->GetPosition());
+ }
+
break;
}
default:
@@ -142,10 +188,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (IsTame())
+ if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
+ else if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
}
@@ -163,23 +213,21 @@ void cWolf::TickFollowPlayer()
return false;
}
public:
- Vector3f OwnerPos;
+ Vector3d OwnerPos;
} Callback;
+
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
- // The player is present in the world, follow them:
+ // The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance < 3)
- {
- m_bMovingToDestination = false;
- }
- else if ((Distance > 30) && (!IsSitting()))
+ if (Distance > 30)
{
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
- m_Destination = Callback.OwnerPos;
+ MoveToPosition(Callback.OwnerPos);
}
}
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 040e2cf7a..9e5ad03c7 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -22,6 +22,7 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
+ virtual void Attack(float a_Dt) override;
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index a046fcc92..f19e096ee 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,9 +23,19 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_IRON));
+ RareDrops.Add(cItem(E_ITEM_CARROT));
+ RareDrops.Add(cItem(E_ITEM_POTATO));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
@@ -34,15 +44,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp
index 6ac89ed4c..a0142b566 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/Zombiepigman.cpp
@@ -19,10 +19,19 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
- // TODO: Rare drops
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_GOLD));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}