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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Items/ItemDye.h
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Items/ItemDye.h')
-rw-r--r--src/Items/ItemDye.h89
1 files changed, 47 insertions, 42 deletions
diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h
index 636a1b477..4c28e63b3 100644
--- a/src/Items/ItemDye.h
+++ b/src/Items/ItemDye.h
@@ -10,12 +10,11 @@
-class cItemDyeHandler final :
- public cItemHandler
+class cItemDyeHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
+ public:
using Super::Super;
@@ -43,7 +42,8 @@ public:
}
}
}
- else if ((a_HeldItem.m_ItemDamage == E_META_DYE_BROWN) && (a_ClickedBlockFace >= BLOCK_FACE_ZM) && (a_ClickedBlockFace <= BLOCK_FACE_XP))
+ else if ((a_HeldItem.m_ItemDamage == E_META_DYE_BROWN) && (a_ClickedBlockFace >= BLOCK_FACE_ZM) &&
+ (a_ClickedBlockFace <= BLOCK_FACE_XP))
{
// Players can't place blocks while in adventure mode.
if (a_Player->IsGameModeAdventure())
@@ -126,7 +126,8 @@ public:
case E_BLOCK_BEETROOTS:
{
// Fix GH #4805.
- // Bonemeal should only advance growth, not spawn produce, and should not be consumed if plant at maturity:
+ // Bonemeal should only advance growth, not spawn produce, and should not be consumed if plant at
+ // maturity:
if (a_World.GrowPlantAt(a_BlockPos, 1) <= 0)
{
return false;
@@ -157,10 +158,14 @@ public:
cItems Pickups;
switch (BlockMeta)
{
- case E_META_BIG_FLOWER_SUNFLOWER: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_SUNFLOWER); break;
- case E_META_BIG_FLOWER_LILAC: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_LILAC); break;
- case E_META_BIG_FLOWER_ROSE_BUSH: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_ROSE_BUSH); break;
- case E_META_BIG_FLOWER_PEONY: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_PEONY); break;
+ case E_META_BIG_FLOWER_SUNFLOWER:
+ Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_SUNFLOWER);
+ break;
+ case E_META_BIG_FLOWER_LILAC: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_LILAC); break;
+ case E_META_BIG_FLOWER_ROSE_BUSH:
+ Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_ROSE_BUSH);
+ break;
+ case E_META_BIG_FLOWER_PEONY: Pickups.Add(E_BLOCK_BIG_FLOWER, 1, E_META_BIG_FLOWER_PEONY); break;
}
// TODO: Should we call any hook for this?
a_World.SpawnItemPickups(Pickups, a_BlockPos);
@@ -201,10 +206,10 @@ public:
return true;
}
- // TODO: case E_BLOCK_SWEET_BERRY_BUSH:
- // TODO: case E_BLOCK_SEA_PICKLE:
- // TODO: case E_BLOCK_KELP:
- // TODO: case E_BLOCK_BAMBOO:
+ // TODO: case E_BLOCK_SWEET_BERRY_BUSH:
+ // TODO: case E_BLOCK_SEA_PICKLE:
+ // TODO: case E_BLOCK_KELP:
+ // TODO: case E_BLOCK_BAMBOO:
} // switch (blockType)
return false;
}
@@ -284,13 +289,17 @@ public:
case 0: a_World.SetBlock(a_Position, E_BLOCK_DANDELION, 0); break;
case 1: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_POPPY); break;
case 2: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_ALLIUM); break;
- case 3: a_World.SetBlock(a_Position, E_BLOCK_RED_ROSE, 0); break; // was renamed to Azure Bluet later
+ case 3:
+ a_World.SetBlock(a_Position, E_BLOCK_RED_ROSE, 0);
+ break; // was renamed to Azure Bluet later
case 4: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_RED_TULIP); break;
case 5: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_PINK_TULIP); break;
case 6: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_WHITE_TULIP); break;
case 7: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_ORANGE_TULIP); break;
- case 8: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_OXEYE_DAISY); break;
- // TODO: Add cornflower
+ case 8:
+ a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_OXEYE_DAISY);
+ break;
+ // TODO: Add cornflower
}
break;
}
@@ -307,13 +316,17 @@ public:
case 0: a_World.SetBlock(a_Position, E_BLOCK_DANDELION, 0); break;
case 1: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_POPPY); break;
case 2: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_ALLIUM); break;
- case 3: a_World.SetBlock(a_Position, E_BLOCK_RED_ROSE, 0); break; // was renamed to Azure Bluet later
+ case 3:
+ a_World.SetBlock(a_Position, E_BLOCK_RED_ROSE, 0);
+ break; // was renamed to Azure Bluet later
case 4: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_RED_TULIP); break;
case 5: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_PINK_TULIP); break;
case 6: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_WHITE_TULIP); break;
case 7: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_ORANGE_TULIP); break;
- case 8: a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_OXEYE_DAISY); break;
- // TODO: Add cornflower, lily of the valley
+ case 8:
+ a_World.SetBlock(a_Position, E_BLOCK_FLOWER, E_META_FLOWER_OXEYE_DAISY);
+ break;
+ // TODO: Add cornflower, lily of the valley
}
break;
}
@@ -342,30 +355,26 @@ public:
}
}
- /** Walks adjacent grass blocks up to 7 taxicab distance away from a_Position and calls the Planter function on the first suitable one found.
- Does nothing if no position suitable for growing was found. */
- template <auto Planter>
- static void FindAdjacentGrassAnd(cWorld & a_World, const Vector3i a_Position)
+ /** Walks adjacent grass blocks up to 7 taxicab distance away from a_Position and calls the Planter function on the
+ first suitable one found. Does nothing if no position suitable for growing was found. */
+ template <auto Planter> static void FindAdjacentGrassAnd(cWorld & a_World, const Vector3i a_Position)
{
auto & Random = GetRandomProvider();
auto Position = a_Position;
// Maximum 7 taxicab distance away from centre:
- for (
- int Tries = 0;
- Tries != 8;
- Tries++,
-
- // Get the adjacent block to visit this iteration:
- Position += Vector3i(
- Random.RandInt(-1, 1),
- Random.RandInt(-1, 1) * (Random.RandInt(2) / 2), // Y offset, with discouragement to values that aren't zero
- Random.RandInt(-1, 1)
- )
- )
+ for (int Tries = 0; Tries != 8;
+ Tries++,
+
+ // Get the adjacent block to visit this iteration:
+ Position += Vector3i(
+ Random.RandInt(-1, 1),
+ Random.RandInt(-1, 1) *
+ (Random.RandInt(2) / 2), // Y offset, with discouragement to values that aren't zero
+ Random.RandInt(-1, 1)
+ ))
{
- if (
- !cChunkDef::IsValidHeight(Position) ||
+ if (!cChunkDef::IsValidHeight(Position) ||
(a_World.GetBlock(Position) != E_BLOCK_GRASS) // Are we looking at grass?
)
{
@@ -395,8 +404,4 @@ public:
return;
}
}
-} ;
-
-
-
-
+};