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author | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
commit | cb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch) | |
tree | f647b20e1823f1846af88e832cf82a4a02e96e69 /src/BlockEntities/ChestEntity.cpp | |
parent | Improve clang-format config file, remove automatically enforced code style from contrib guide. (diff) | |
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Diffstat (limited to 'src/BlockEntities/ChestEntity.cpp')
-rw-r--r-- | src/BlockEntities/ChestEntity.cpp | 28 |
1 files changed, 10 insertions, 18 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index 11146bf46..e2f4140ce 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -14,7 +14,7 @@ -cChestEntity::cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): +cChestEntity::cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) : Super(a_BlockType, a_BlockMeta, a_Pos, ContentsWidth, ContentsHeight, a_World), m_NumActivePlayers(0), m_Neighbour(nullptr) @@ -33,10 +33,7 @@ cChestEntity & cChestEntity::GetPrimaryChest() } // The primary chest should be the one with lesser X or Z coord: - return ( - (m_Neighbour->GetPosX() < GetPosX()) || - (m_Neighbour->GetPosZ() < GetPosZ()) - ) ? *m_Neighbour : *this; + return ((m_Neighbour->GetPosX() < GetPosX()) || (m_Neighbour->GetPosZ() < GetPosZ())) ? *m_Neighbour : *this; } @@ -96,10 +93,8 @@ bool cChestEntity::IsBlocked() { return ( (GetPosY() < cChunkDef::Height - 1) && - ( - !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) || - !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos())) - ) + (!cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) || + !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos()))) ); } @@ -146,17 +141,14 @@ void cChestEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk) Super::OnAddToWorld(a_World, a_Chunk); // Scan horizontally adjacent blocks for any neighbouring chest of the same type: - if ( - const auto Position = GetRelPos(); - - ScanNeighbour(a_Chunk, Position.addedX(-1)) || - ScanNeighbour(a_Chunk, Position.addedX(+1)) || - ScanNeighbour(a_Chunk, Position.addedZ(-1)) || - ScanNeighbour(a_Chunk, Position.addedZ(+1)) - ) + if (const auto Position = GetRelPos(); + + ScanNeighbour(a_Chunk, Position.addedX(-1)) || ScanNeighbour(a_Chunk, Position.addedX(+1)) || + ScanNeighbour(a_Chunk, Position.addedZ(-1)) || ScanNeighbour(a_Chunk, Position.addedZ(+1))) { m_Neighbour->m_Neighbour = this; - m_Neighbour->DestroyWindow(); // Force neighbour's window shut. Does Mojang server do this or should a double window open? + m_Neighbour->DestroyWindow( + ); // Force neighbour's window shut. Does Mojang server do this or should a double window open? } } |