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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-14 13:54:54 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-14 13:54:54 +0100 |
commit | dcce79b24d966ac66042900bd233db17ba1ec5d1 (patch) | |
tree | af668d4fcb6ff2e2f02bcb4167dd5024316b26d5 /source/cFireSimulator.h | |
parent | Fixed the same leak in FireSimulator (diff) | |
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Diffstat (limited to 'source/cFireSimulator.h')
-rw-r--r-- | source/cFireSimulator.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h index ef2da6756..1a3bbd314 100644 --- a/source/cFireSimulator.h +++ b/source/cFireSimulator.h @@ -1,7 +1,7 @@ #pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
-#include "vector"
+#include <list>
class Vector3i;
class cWorld;
@@ -25,7 +25,7 @@ protected: virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
- typedef std::vector <Vector3i> BlockList;
+ typedef std::list <Vector3i> BlockList;
BlockList *m_Blocks;
BlockList *m_Buffer;
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