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authorSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:36 +0200
committerSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:36 +0200
commit4666c1bf3082a9b313336389ac25013429f2145f (patch)
tree10c4c7fb704267ed1ed5a2ae3b2e4b7f63ab9490 /source/World.cpp
parentRemoved my hackish Light functions (diff)
parentAPIDump: Added cChatColor constants. (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/World.cpp b/source/World.cpp
index d1ddb0e6e..a61c19d63 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -736,6 +736,9 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickMobs(float a_Dt)
{
+ // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
+ cWorld::cLock Lock(*this);
+
// before every Mob action, we have to count them depending on the distance to players, on their family ...
cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus);