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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
commit | a49c004278b0e300521e9cedf44a46ac843a958b (patch) | |
tree | cc268ccbd5b938be93923d9aced847572364e263 /source/Generating | |
parent | Fixed a bit of coding style and function names in cItem (diff) | |
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Diffstat (limited to 'source/Generating')
-rw-r--r-- | source/Generating/ChunkGenerator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index b3c25cf46..7da7af69d 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -238,16 +238,16 @@ void cChunkGenerator::Execute(void) } // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set - if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ)) + if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) { LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); // Already generated, ignore request continue; } - if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ)) + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { - LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; } @@ -275,7 +275,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) ChunkDesc.CompressBlockMetas(BlockMetas); m_World->SetChunkData( - a_ChunkX, a_ChunkY, a_ChunkZ, + a_ChunkX, a_ChunkZ, ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), |