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#pragma once
#include "Entity.h"
#include "../Item.h"
class cPawn;
// tolua_begin
class cPickup :
public cEntity
{
// tolua_end
using Super = cEntity;
public: // tolua_export
CLASS_PROTODEF(cPickup)
cPickup(Vector3d a_Position, cItem && a_Item, Vector3d a_Speed, cTickTime a_CollectionDelay, cTickTime a_Lifetime);
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
bool CollectedBy(cEntity & a_Dest); // tolua_export
static bool TryCombineWithQueuedEntity(cEntity & a_Entity, const cBoundingBox & a_CombineBounds, cItem & a_Item, const char a_MaxStackSize);
/** Returns whether this pickup is allowed to combine with other similar pickups */
bool CanCombine(void) const { return m_IsCombinable; } // tolua_export
/** Sets whether this pickup is allowed to combine with other similar pickups */
void SetCanCombine(bool a_CanCombine) { m_IsCombinable = a_CanCombine; } // tolua_export
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { LOGWARNING("GetAge is deprecated, use GetTicksAlive"); return m_TicksAlive; } // tolua_export
/** Set the number of ticks that this entity has existed */
void SetAge(int a_Age) { LOGWARNING("SetAge is deprecated, use SetLifetime"); m_TicksAlive = a_Age; } // tolua_export
/** Returns the number of ticks that this pickup should live for */
int GetLifetime(void) const { return std::chrono::duration_cast<cTickTime>(m_RemainingLifetime).count(); } // tolua_export
/** Set the number of ticks that this pickup should live for */
void SetLifetime(int a_Lifetime) { m_RemainingLifetime = cTickTime(a_Lifetime); } // tolua_export
/** Returns true if the pickup has already been collected */
bool IsCollected(void) const { return m_IsCollected; } // tolua_export
/** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
bool IsPlayerCreated(void) const { LOGWARNING("IsPlayerCreated is deprecated"); return false; } // tolua_export
private:
void OnCollectedBy(cPawn & a_Collector, char a_CollectionCount);
void TryCombineWithPickupsInWorld();
// cEntity overrides:
virtual bool DoesPreventBlockPlacement(void) const override { return false; }
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnAddToWorld(cWorld & a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
cItem m_Item;
/** How much time left until the pickup can be picked up.
Two seconds if player created the pickup (vomiting), half a second if anything else, but plugin-customisable. */
std::chrono::milliseconds m_RemainingCollectionDelay;
/** You have thirty seconds to live. - Medic TF2 */
std::chrono::milliseconds m_RemainingLifetime;
bool m_IsCollected;
bool m_IsCombinable;
}; // tolua_export
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