#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GhastFireballEntity.h"
#include "../World.h"
cGhastFireballEntity::cGhastFireballEntity(CreateEntityInfo a_Info, cEntity * a_Creator) :
super(a_Info, pkGhastFireball, a_Creator, 1, 1)
{
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}