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#include "cPassiveMonster.h"
cPassiveMonster::cPassiveMonster()
{
m_EMPersonality = PASSIVE;
}
cPassiveMonster::~cPassiveMonster()
{
}
void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
m_EMState = ESCAPING;
}
void cPassiveMonster::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_SeePlayerInterval += a_Dt;
if(m_SeePlayerInterval > 1)
{
int rem = rand() % 3 + 1; //check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if(rem >= 2) {
if(m_EMState == ESCAPING)
{
CheckEventLostPlayer();
}
}
}
}
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