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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ghast.h"
cGhast::cGhast(void)
{
m_MobType = 56;
m_SoundHurt = "mob.ghast.scream";
m_SoundDeath = "mob.ghast.death";
GetMonsterConfig("Ghast");
}
void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
}
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