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#pragma once
#include "Entity.h"
#include "Defines.h"
class cPlayer;
class cItem;
class cFallingBlock :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cFallingBlock);
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt) override;
private:
BLOCKTYPE m_BlockType;
Vector3i m_OriginalPosition;
float m_SpeedY;
static bool IsPassable(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_AIR) || IsBlockLiquid(a_BlockType));
}
} ;
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