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global proc int srrRound( float $val )
{
int $intPart = trunc( $val );
float $decPart = $val - $intPart;
$val = $intPart;
if ( $decPart >= 0.5 ) $val += 1;
return $val;
}
global proc snapCurveY( float $precision )
{
$precision = abs( $precision );
string $curves[];
$curves = `ls -type nurbsCurve`;
string $curve;
for ( $curve in $curves )
{
int $numcvs;
string $curvecmd = ($curve + ".cp");
$numcvs = `eval getAttr -size $curvecmd`;
float $cv[ 3 ];
int $i = 0;
for ( $i = 0; $i < $numcvs; $i++ )
{
$curvecmd = ($curve + ".cp[" + $i + "]");
$cv = `eval getAttr $curvecmd`;
if ( $precision == 1 )
{
$cv[ 1 ] = ceil( $cv[ 1 ] );
}
if ( $precision > 1 )
{
float $div = $cv[ 1 ] / $precision;
int $integerpart = trunc( $div );
float $decpart = $div - $integerpart;
if ( $decpart < 0.5 )
{
$decpart = 0;
}
else
{
$decpart = 1;
}
float $newdiv = $integerpart + $decpart;
$cv[ 1 ] = $precision * $newdiv;
}
if ( $precision < 1 )
{
float $div = $cv[ 1 ] / $precision;
$div = srrRound( $div );
float $newdec = $precision * $div;
$cv[ 1 ] = $newdec;
}
$curvecmd = ($curve + ".cp[" + $i + "].yv");
eval setAttr $curvecmd $cv[ 1 ];
}
}
}
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