diff options
Diffstat (limited to 'tools/relatedfiles/relatedfiles.vcproj')
-rw-r--r-- | tools/relatedfiles/relatedfiles.vcproj | 701 |
1 files changed, 701 insertions, 0 deletions
diff --git a/tools/relatedfiles/relatedfiles.vcproj b/tools/relatedfiles/relatedfiles.vcproj new file mode 100644 index 0000000..a66642e --- /dev/null +++ b/tools/relatedfiles/relatedfiles.vcproj @@ -0,0 +1,701 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="relatedfiles" + SccProjectName="Perforce Project" + SccAuxPath="" + SccLocalPath="." + SccProvider="MSSCCI:Perforce SCM"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../game/code/constants;../../game/libs/radmath;../../game/libs/pure3d/toollib/inc;../../game/libs/pure3d/constants;../../game/libs/pure3d/toollib/chunks16/inc" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;RAD_RELEASE;RAD_PC;RAD_WIN32" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Release/relatedfiles.pch" + AssemblerListingLocation=".\Release/" + ObjectFile=".\Release/" + ProgramDataBaseFileName=".\Release/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile=".\Release/relatedfiles.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib" + ProgramDatabaseFile=".\Release/relatedfiles.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Release/relatedfiles.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../game/code/constants;../../game/libs/radmath;../../game/libs/pure3d/toollib/inc;../../game/libs/pure3d/constants;../../game/libs/pure3d/toollib/chunks16/inc" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_DEBUG;RAD_PC;RAD_WIN32" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Debug/relatedfiles.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile=".\Debug/relatedfiles.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\Debug/relatedfiles.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Debug/relatedfiles.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\ChunkManip.hpp"> + </File> + <File + RelativePath="..\..\game\code\constants\srrchunks.h"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\src\tlDataChunk.cpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\toollib.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\toollib_extras.cpp"> + </File> + <Filter + Name="chunks16" + Filter=""> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCameraAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCameraChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCompositeDrawableChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlEntityChannelChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExportInfoChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExpressionAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFrameControllerChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlHistoryChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightGroupChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlMultiControllerChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPoseAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScenegraphTransformAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSkeletonChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlTextureAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVertexAnimChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVertexOffsetExpressionChunk16.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVisibilityAnimChunk16.sc"> + </File> + <Filter + Name="chunks" + Filter=""> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlAnimatedObjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlAnimationChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBBoxChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBSphereChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBillboardObjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlChannelChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCollisionObjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExpressionChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFencelineChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFlexibleJointChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFlexibleObjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFontChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFrameControllerChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlGameAttrChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlImageChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlIntersectionChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLocatorChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlMeshChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlOpticEffectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlParticleSystemChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPhotonMapChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPhysicsObjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPrimGroupChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlRoadChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlRoadSegmentChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScenegraphChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScroobyProjectChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlShaderChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlShadowSkinChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSkinChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSmartPropChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSpriteChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlTextureChunk.sc"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlWallChunk.sc"> + </File> + </Filter> + </Filter> + <Filter + Name="inc" + Filter=""> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\DataManip.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\dospath.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\getopt.h"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\glob.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\greyscale.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\hash.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\lzr.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\lzrf.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\pddi\ps2\packet.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\porc.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\pddi\ps2\ps2prim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\simdata.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAdjFaceList.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBSPTree.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCollisionObject.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCompressedByteStream.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExportInfo.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFlexibleJoint.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFlexibleObject.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGCComponentQuantizer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGCPrimBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHashTable.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIndexedSkinVertex.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlKeyDefs.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLightGroup.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOffsetSkinVertex.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPDDI.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPS2SkinPrimBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPhysicsObject.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPlane.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlRC.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSegment.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlString.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTarga.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTranAnimKeys.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsEdge.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsTriangle.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsTriangleToTriStripConverter.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsVertexCache.h"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsVertexConnectivity.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlcamera.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"> + </File> + <File + RelativePath="..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"> + </File> + </Filter> + </Filter> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |