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ftr/better-water
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Minecraft:JE in C++
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Author
Files
Lines
2022-12-15
Added liquid rendering pass
LaG1924
3
-0
/
+98
2021-12-27
Added RegisterLiquid to lua api
LaG1924
1
-0
/
+6
2021-12-26
Removed previous liquids implementation
LaG1924
1
-8
/
+0
2021-12-25
Added smooth lighting settings parameter
LaG1924
3
-1
/
+8
2021-12-19
Added per vertex lighting
LaG1924
1
-9
/
+7
2021-12-18
Added AO mask
LaG1924
4
-3
/
+9
2021-12-11
Fixed SSAO low occlusion factor
LaG1924
1
-1
/
+1
2021-12-11
More optimization to GBuffer size
LaG1924
4
-14
/
+6
2021-12-11
Optimized GBuffer size
LaG1924
13
-50
/
+33
2021-12-08
Removed unnecessary framebuffers copying
LaG1924
3
-22
/
+0
2021-12-07
Added more SSAO settings
LaG1924
4
-8
/
+18
2021-12-07
Fixed SSAO normals
LaG1924
4
-5
/
+7
2021-12-07
Added optional forward rendering
LaG1924
5
-0
/
+121
2021-12-05
Minor shader optimization
LaG1924
3
-4
/
+3
2021-12-05
Added Ambient occlusion options parameter
LaG1924
3
-9
/
+19
2021-12-05
Added SSAO blur
LaG1924
2
-1
/
+24
2021-12-04
Added SSAO
LaG1924
12
-10
/
+120
2021-11-28
Added gamma correction
LaG1924
11
-13
/
+27
2021-11-27
Changed shaders to use SPB
LaG1924
14
-61
/
+112
2021-11-27
Added ShaderParametersBuffer to GalOgl
LaG1924
1
-1
/
+4
2021-11-21
Added PostProcess class
LaG1924
1
-0
/
+11
2021-11-21
Added gbuffer visualization
LaG1924
1
-4
/
+26
2021-11-21
Moved face lighting to lighting pass
LaG1924
4
-27
/
+46
2021-11-21
Added normals to faces
LaG1924
3
-8
/
+12
2021-11-21
Added Gbuffer
LaG1924
3
-4
/
+33
2021-11-19
Changed sky rendering to Gal
LaG1924
3
-25
/
+19
2021-11-18
Optimized entities rendering
LaG1924
3
-18
/
+13
2021-07-05
Added disconnect messages
LaG1924
1
-0
/
+11
2021-07-05
Fixed shader error on MacOS
LaG1924
1
-1
/
+1
2021-07-04
Added basic Chat
LaG1924
4
-1
/
+128
2021-07-03
Added Respawn screen
LaG1924
3
-0
/
+37
2021-07-02
Added Loading screen
LaG1924
3
-0
/
+21
2021-06-29
Added more debug values
LaG1924
2
-2
/
+18
2021-06-29
Tint calculation moved to vertex shader
LaG1924
2
-36
/
+7
2021-06-28
Compacted vertices format
LaG1924
1
-4
/
+4
2021-06-28
Embed UV to vertex data
LaG1924
2
-30
/
+10
2021-06-28
More compact faces vertecies format
LaG1924
1
-1
/
+1
2021-06-27
Moved block face model matrix transformation to CPU
LaG1924
1
-6
/
+3
2021-06-24
Shader optimization, removed unused argument from GetBlockInfo function
UIS
1
-5
/
+3
2021-06-22
Minor changes to Ui scripts
LaG1924
4
-8
/
+44
2021-06-22
Added Settings UI
LaG1924
7
-28
/
+294
2021-06-19
Added game menus
LaG1924
8
-54
/
+232
2021-06-18
Implemented RmlFileInterface
LaG1924
3
-2
/
+129
2021-06-13
Improved RmlUi integration
LaG1924
3
-3
/
+6
2021-06-13
Implemented basic RmlUi integration
LaG1924
5
-0
/
+62
2021-06-07
Fixed MacOS OpenGL errors
LaG1924
3
-5
/
+10
2020-07-27
Support for non-overworld dimensions
LaG1924
2
-3
/
+7
2019-05-20
Completely removed hardcoded list of blockstates
LaG1924
1
-0
/
+491
2019-05-19
Implemented block-api
LaG1924
2
-4
/
+27
2019-05-19
Implemented lua's "require" for AM
LaG1924
2
-0
/
+5
2019-05-19
Implemented GameState lua-api
LaG1924
1
-3
/
+9
2019-05-18
Implemented more scripting APIs
LaG1924
1
-2
/
+15
2019-04-21
Refactored lua-api
LaG1924
1
-4
/
+9
2019-04-21
Minor lua-api improvement
LaG1924
2
-1
/
+12
2019-04-21
Added lua-support
LaG1924
1
-0
/
+1
2019-01-27
More advanced textures animation support
LaG1924
2
-4
/
+13
2019-01-26
Removed previous implementation of Shader
LaG1924
12
-0
/
+243