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* Tint calculation moved to vertex shaderLaG19242021-06-291-33/+2
* Embed UV to vertex dataLaG19242021-06-281-2/+1
* Implemented basic RmlUi integrationLaG19242021-06-132-0/+26
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* Removed previous implementation of ShaderLaG19242019-01-264-0/+119