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-rw-r--r--src/core/Core.hpp80
1 files changed, 0 insertions, 80 deletions
diff --git a/src/core/Core.hpp b/src/core/Core.hpp
deleted file mode 100644
index 4cc334c..0000000
--- a/src/core/Core.hpp
+++ /dev/null
@@ -1,80 +0,0 @@
-#pragma once
-
-#include <easylogging++.h>
-#include <SFML/Window.hpp>
-#include <GL/glew.h>
-#include <iomanip>
-#include <tuple>
-#include <glm/gtc/type_ptr.hpp>
-#include "../gamestate/GameState.hpp"
-#include "../network/NetworkClient.hpp"
-#include "../gui/Gui.hpp"
-#include "../graphics/Shader.hpp"
-#include "AssetManager.hpp"
-
-class Core {
- GameState *gameState;
- NetworkClient *client;
- sf::Window *window;
- AssetManager *assetManager;
- bool isMouseCaptured = false;
- bool isRunning = true;
- enum {
- MainMenu,
- Loading,
- Playing,
- PauseMenu,
- } currentState = Playing;
- float mouseXDelta, mouseYDelta;
- float deltaTime;
- float absTime;
-
- void RenderWorld();
-
- void RenderGui(Gui &Target);
-
- void HandleMouseCapture();
-
- void HandleEvents();
-
- void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
-
- void InitGlew();
-
- void SetMouseCapture(bool IsCaptured);
-
- void PrepareToWorldRendering();
-
- void RenderFrame();
-
- unsigned int width();
-
- unsigned int height();
-
- void UpdateChunksToRender();
-
- void UpdateGameState();
-
- std::thread gameStateLoopThread;
-
- Shader *shader,*shader2;
- //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UBO, TextureData UBO, TextureData2 UBO, Blocks VBO, Models VBO, Line VAO, Lines VBO
- GLuint VBO, VAO, VBO2, UBO, UBO2, VBO3, VBO4, VAO2, VBO5;
- std::vector<Vector> toRender;
- std::vector<Vector> optimizedRender;
-
- int ChunkDistance = 2;
-
- std::map<Vector, std::vector<glm::mat4>> toRenderModels;
- std::map<Vector, std::vector<glm::vec2>> toRenderBlocks;
- //std::map<Vector, std::tuple<std::vector<glm::mat4>, std::vector<glm::vec2> > > sectionsRenderingData;
-
- double tickRate=0;
-
-public:
- Core();
-
- ~Core();
-
- void Exec();
-};