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-// stb_rect_pack.h - v0.10 - public domain - rectangle packing
-// Sean Barrett 2014
-//
-// Useful for e.g. packing rectangular textures into an atlas.
-// Does not do rotation.
-//
-// Not necessarily the awesomest packing method, but better than
-// the totally naive one in stb_truetype (which is primarily what
-// this is meant to replace).
-//
-// Has only had a few tests run, may have issues.
-//
-// More docs to come.
-//
-// No memory allocations; uses qsort() and assert() from stdlib.
-// Can override those by defining STBRP_SORT and STBRP_ASSERT.
-//
-// This library currently uses the Skyline Bottom-Left algorithm.
-//
-// Please note: better rectangle packers are welcome! Please
-// implement them to the same API, but with a different init
-// function.
-//
-// Credits
-//
-// Library
-// Sean Barrett
-// Minor features
-// Martins Mozeiko
-// Bugfixes / warning fixes
-// Jeremy Jaussaud
-//
-// Version history:
-//
-// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
-// 0.09 (2016-08-27) fix compiler warnings
-// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
-// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
-// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
-// 0.05: added STBRP_ASSERT to allow replacing assert
-// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
-// 0.01: initial release
-//
-// LICENSE
-//
-// This software is dual-licensed to the public domain and under the following
-// license: you are granted a perpetual, irrevocable license to copy, modify,
-// publish, and distribute this file as you see fit.
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// INCLUDE SECTION
-//
-
-#ifndef STB_INCLUDE_STB_RECT_PACK_H
-#define STB_INCLUDE_STB_RECT_PACK_H
-
-#define STB_RECT_PACK_VERSION 1
-
-#ifdef STBRP_STATIC
-#define STBRP_DEF static
-#else
-#define STBRP_DEF extern
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct stbrp_context stbrp_context;
-typedef struct stbrp_node stbrp_node;
-typedef struct stbrp_rect stbrp_rect;
-
-#ifdef STBRP_LARGE_RECTS
-typedef int stbrp_coord;
-#else
-typedef unsigned short stbrp_coord;
-#endif
-
-STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
-// Assign packed locations to rectangles. The rectangles are of type
-// 'stbrp_rect' defined below, stored in the array 'rects', and there
-// are 'num_rects' many of them.
-//
-// Rectangles which are successfully packed have the 'was_packed' flag
-// set to a non-zero value and 'x' and 'y' store the minimum location
-// on each axis (i.e. bottom-left in cartesian coordinates, top-left
-// if you imagine y increasing downwards). Rectangles which do not fit
-// have the 'was_packed' flag set to 0.
-//
-// You should not try to access the 'rects' array from another thread
-// while this function is running, as the function temporarily reorders
-// the array while it executes.
-//
-// To pack into another rectangle, you need to call stbrp_init_target
-// again. To continue packing into the same rectangle, you can call
-// this function again. Calling this multiple times with multiple rect
-// arrays will probably produce worse packing results than calling it
-// a single time with the full rectangle array, but the option is
-// available.
-
-struct stbrp_rect
-{
- // reserved for your use:
- int id;
-
- // input:
- stbrp_coord w, h;
-
- // output:
- stbrp_coord x, y;
- int was_packed; // non-zero if valid packing
-
-}; // 16 bytes, nominally
-
-
-STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
-// Initialize a rectangle packer to:
-// pack a rectangle that is 'width' by 'height' in dimensions
-// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
-//
-// You must call this function every time you start packing into a new target.
-//
-// There is no "shutdown" function. The 'nodes' memory must stay valid for
-// the following stbrp_pack_rects() call (or calls), but can be freed after
-// the call (or calls) finish.
-//
-// Note: to guarantee best results, either:
-// 1. make sure 'num_nodes' >= 'width'
-// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
-//
-// If you don't do either of the above things, widths will be quantized to multiples
-// of small integers to guarantee the algorithm doesn't run out of temporary storage.
-//
-// If you do #2, then the non-quantized algorithm will be used, but the algorithm
-// may run out of temporary storage and be unable to pack some rectangles.
-
-STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
-// Optionally call this function after init but before doing any packing to
-// change the handling of the out-of-temp-memory scenario, described above.
-// If you call init again, this will be reset to the default (false).
-
-
-STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
-// Optionally select which packing heuristic the library should use. Different
-// heuristics will produce better/worse results for different data sets.
-// If you call init again, this will be reset to the default.
-
-enum
-{
- STBRP_HEURISTIC_Skyline_default=0,
- STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
- STBRP_HEURISTIC_Skyline_BF_sortHeight
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// the details of the following structures don't matter to you, but they must
-// be visible so you can handle the memory allocations for them
-
-struct stbrp_node
-{
- stbrp_coord x,y;
- stbrp_node *next;
-};
-
-struct stbrp_context
-{
- int width;
- int height;
- int align;
- int init_mode;
- int heuristic;
- int num_nodes;
- stbrp_node *active_head;
- stbrp_node *free_head;
- stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
-};
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// IMPLEMENTATION SECTION
-//
-
-#ifdef STB_RECT_PACK_IMPLEMENTATION
-#ifndef STBRP_SORT
-#include <stdlib.h>
-#define STBRP_SORT qsort
-#endif
-
-#ifndef STBRP_ASSERT
-#include <assert.h>
-#define STBRP_ASSERT assert
-#endif
-
-#ifdef _MSC_VER
-#define STBRP__NOTUSED(v) (void)(v)
-#else
-#define STBRP__NOTUSED(v) (void)sizeof(v)
-#endif
-
-enum
-{
- STBRP__INIT_skyline = 1
-};
-
-STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
-{
- switch (context->init_mode) {
- case STBRP__INIT_skyline:
- STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
- context->heuristic = heuristic;
- break;
- default:
- STBRP_ASSERT(0);
- }
-}
-
-STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
-{
- if (allow_out_of_mem)
- // if it's ok to run out of memory, then don't bother aligning them;
- // this gives better packing, but may fail due to OOM (even though
- // the rectangles easily fit). @TODO a smarter approach would be to only
- // quantize once we've hit OOM, then we could get rid of this parameter.
- context->align = 1;
- else {
- // if it's not ok to run out of memory, then quantize the widths
- // so that num_nodes is always enough nodes.
- //
- // I.e. num_nodes * align >= width
- // align >= width / num_nodes
- // align = ceil(width/num_nodes)
-
- context->align = (context->width + context->num_nodes-1) / context->num_nodes;
- }
-}
-
-STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
-{
- int i;
-#ifndef STBRP_LARGE_RECTS
- STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
-#endif
-
- for (i=0; i < num_nodes-1; ++i)
- nodes[i].next = &nodes[i+1];
- nodes[i].next = NULL;
- context->init_mode = STBRP__INIT_skyline;
- context->heuristic = STBRP_HEURISTIC_Skyline_default;
- context->free_head = &nodes[0];
- context->active_head = &context->extra[0];
- context->width = width;
- context->height = height;
- context->num_nodes = num_nodes;
- stbrp_setup_allow_out_of_mem(context, 0);
-
- // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
- context->extra[0].x = 0;
- context->extra[0].y = 0;
- context->extra[0].next = &context->extra[1];
- context->extra[1].x = (stbrp_coord) width;
-#ifdef STBRP_LARGE_RECTS
- context->extra[1].y = (1<<30);
-#else
- context->extra[1].y = 65535;
-#endif
- context->extra[1].next = NULL;
-}
-
-// find minimum y position if it starts at x1
-static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
-{
- stbrp_node *node = first;
- int x1 = x0 + width;
- int min_y, visited_width, waste_area;
-
- STBRP__NOTUSED(c);
-
- STBRP_ASSERT(first->x <= x0);
-
- #if 0
- // skip in case we're past the node
- while (node->next->x <= x0)
- ++node;
- #else
- STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
- #endif
-
- STBRP_ASSERT(node->x <= x0);
-
- min_y = 0;
- waste_area = 0;
- visited_width = 0;
- while (node->x < x1) {
- if (node->y > min_y) {
- // raise min_y higher.
- // we've accounted for all waste up to min_y,
- // but we'll now add more waste for everything we've visted
- waste_area += visited_width * (node->y - min_y);
- min_y = node->y;
- // the first time through, visited_width might be reduced
- if (node->x < x0)
- visited_width += node->next->x - x0;
- else
- visited_width += node->next->x - node->x;
- } else {
- // add waste area
- int under_width = node->next->x - node->x;
- if (under_width + visited_width > width)
- under_width = width - visited_width;
- waste_area += under_width * (min_y - node->y);
- visited_width += under_width;
- }
- node = node->next;
- }
-
- *pwaste = waste_area;
- return min_y;
-}
-
-typedef struct
-{
- int x,y;
- stbrp_node **prev_link;
-} stbrp__findresult;
-
-static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
-{
- int best_waste = (1<<30), best_x, best_y = (1 << 30);
- stbrp__findresult fr;
- stbrp_node **prev, *node, *tail, **best = NULL;
-
- // align to multiple of c->align
- width = (width + c->align - 1);
- width -= width % c->align;
- STBRP_ASSERT(width % c->align == 0);
-
- node = c->active_head;
- prev = &c->active_head;
- while (node->x + width <= c->width) {
- int y,waste;
- y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
- if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
- // bottom left
- if (y < best_y) {
- best_y = y;
- best = prev;
- }
- } else {
- // best-fit
- if (y + height <= c->height) {
- // can only use it if it first vertically
- if (y < best_y || (y == best_y && waste < best_waste)) {
- best_y = y;
- best_waste = waste;
- best = prev;
- }
- }
- }
- prev = &node->next;
- node = node->next;
- }
-
- best_x = (best == NULL) ? 0 : (*best)->x;
-
- // if doing best-fit (BF), we also have to try aligning right edge to each node position
- //
- // e.g, if fitting
- //
- // ____________________
- // |____________________|
- //
- // into
- //
- // | |
- // | ____________|
- // |____________|
- //
- // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
- //
- // This makes BF take about 2x the time
-
- if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
- tail = c->active_head;
- node = c->active_head;
- prev = &c->active_head;
- // find first node that's admissible
- while (tail->x < width)
- tail = tail->next;
- while (tail) {
- int xpos = tail->x - width;
- int y,waste;
- STBRP_ASSERT(xpos >= 0);
- // find the left position that matches this
- while (node->next->x <= xpos) {
- prev = &node->next;
- node = node->next;
- }
- STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
- y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
- if (y + height < c->height) {
- if (y <= best_y) {
- if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
- best_x = xpos;
- STBRP_ASSERT(y <= best_y);
- best_y = y;
- best_waste = waste;
- best = prev;
- }
- }
- }
- tail = tail->next;
- }
- }
-
- fr.prev_link = best;
- fr.x = best_x;
- fr.y = best_y;
- return fr;
-}
-
-static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
-{
- // find best position according to heuristic
- stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
- stbrp_node *node, *cur;
-
- // bail if:
- // 1. it failed
- // 2. the best node doesn't fit (we don't always check this)
- // 3. we're out of memory
- if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
- res.prev_link = NULL;
- return res;
- }
-
- // on success, create new node
- node = context->free_head;
- node->x = (stbrp_coord) res.x;
- node->y = (stbrp_coord) (res.y + height);
-
- context->free_head = node->next;
-
- // insert the new node into the right starting point, and
- // let 'cur' point to the remaining nodes needing to be
- // stiched back in
-
- cur = *res.prev_link;
- if (cur->x < res.x) {
- // preserve the existing one, so start testing with the next one
- stbrp_node *next = cur->next;
- cur->next = node;
- cur = next;
- } else {
- *res.prev_link = node;
- }
-
- // from here, traverse cur and free the nodes, until we get to one
- // that shouldn't be freed
- while (cur->next && cur->next->x <= res.x + width) {
- stbrp_node *next = cur->next;
- // move the current node to the free list
- cur->next = context->free_head;
- context->free_head = cur;
- cur = next;
- }
-
- // stitch the list back in
- node->next = cur;
-
- if (cur->x < res.x + width)
- cur->x = (stbrp_coord) (res.x + width);
-
-#ifdef _DEBUG
- cur = context->active_head;
- while (cur->x < context->width) {
- STBRP_ASSERT(cur->x < cur->next->x);
- cur = cur->next;
- }
- STBRP_ASSERT(cur->next == NULL);
-
- {
- stbrp_node *L1 = NULL, *L2 = NULL;
- int count=0;
- cur = context->active_head;
- while (cur) {
- L1 = cur;
- cur = cur->next;
- ++count;
- }
- cur = context->free_head;
- while (cur) {
- L2 = cur;
- cur = cur->next;
- ++count;
- }
- STBRP_ASSERT(count == context->num_nodes+2);
- }
-#endif
-
- return res;
-}
-
-static int rect_height_compare(const void *a, const void *b)
-{
- const stbrp_rect *p = (const stbrp_rect *) a;
- const stbrp_rect *q = (const stbrp_rect *) b;
- if (p->h > q->h)
- return -1;
- if (p->h < q->h)
- return 1;
- return (p->w > q->w) ? -1 : (p->w < q->w);
-}
-
-static int rect_width_compare(const void *a, const void *b)
-{
- const stbrp_rect *p = (const stbrp_rect *) a;
- const stbrp_rect *q = (const stbrp_rect *) b;
- if (p->w > q->w)
- return -1;
- if (p->w < q->w)
- return 1;
- return (p->h > q->h) ? -1 : (p->h < q->h);
-}
-
-static int rect_original_order(const void *a, const void *b)
-{
- const stbrp_rect *p = (const stbrp_rect *) a;
- const stbrp_rect *q = (const stbrp_rect *) b;
- return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
-}
-
-#ifdef STBRP_LARGE_RECTS
-#define STBRP__MAXVAL 0xffffffff
-#else
-#define STBRP__MAXVAL 0xffff
-#endif
-
-STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
-{
- int i;
-
- // we use the 'was_packed' field internally to allow sorting/unsorting
- for (i=0; i < num_rects; ++i) {
- rects[i].was_packed = i;
- #ifndef STBRP_LARGE_RECTS
- STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
- #endif
- }
-
- // sort according to heuristic
- STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
-
- for (i=0; i < num_rects; ++i) {
- if (rects[i].w == 0 || rects[i].h == 0) {
- rects[i].x = rects[i].y = 0; // empty rect needs no space
- } else {
- stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
- if (fr.prev_link) {
- rects[i].x = (stbrp_coord) fr.x;
- rects[i].y = (stbrp_coord) fr.y;
- } else {
- rects[i].x = rects[i].y = STBRP__MAXVAL;
- }
- }
- }
-
- // unsort
- STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
-
- // set was_packed flags
- for (i=0; i < num_rects; ++i)
- rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
-}
-#endif