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-rw-r--r--cwd/shaders/sky.fs51
1 files changed, 0 insertions, 51 deletions
diff --git a/cwd/shaders/sky.fs b/cwd/shaders/sky.fs
deleted file mode 100644
index 36d65a5..0000000
--- a/cwd/shaders/sky.fs
+++ /dev/null
@@ -1,51 +0,0 @@
-#version 330 core
-
-in vec2 uvPos;
-in vec3 pos;
-
-uniform sampler2DArray textureAtlas;
-uniform float DayTime;
-uniform vec4 sunTexture;
-uniform float sunTextureLayer;
-uniform vec4 moonTexture;
-uniform float moonTextureLayer;
-
-const vec4 DaySkyColor = vec4(0.49,0.66,1, 1);
-
-const vec3 SunPos = vec3(0,0.1,0.5);
-
-const vec3 MoonPos = vec3(0,0.1,-0.5);
-
-vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) {
- float x = TextureAtlasCoords.x;
- float y = TextureAtlasCoords.y;
- float w = TextureAtlasCoords.z;
- float h = TextureAtlasCoords.w;
- vec2 A = vec2(x, 1 - y - h);
- vec2 B = vec2(x + w, 1 - y);
- vec2 transformed = A + UvCoords * (B - A);
- return vec3(transformed.x, transformed.y, Layer);
-}
-
-vec4 Sun() {
- vec3 sunDelta = (pos - SunPos)*3.0f;
- float distanceToSun = length(sunDelta);
- vec4 sunColor = texture(textureAtlas,TransformTextureCoord(sunTexture,(vec2(sunDelta.xy)+0.5f),sunTextureLayer));
- vec4 sun = mix(vec4(0,0,0,1),sunColor,clamp(1-distanceToSun*2.0f,0,1));
- return sun;
-}
-
-vec4 Moon() {
- vec3 moonDelta = (pos - MoonPos)*4.5f;
- float distanceToMoon = length(moonDelta);
- vec4 moonColor = texture(textureAtlas,TransformTextureCoord(moonTexture,(vec2(moonDelta.xy)+0.5f),moonTextureLayer));
- vec4 moon = mix(vec4(0,0,0,1),moonColor,clamp(1-distanceToMoon*2.0f,0,1));
- return moon;
-}
-
-void main() {
- vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f);
- gl_FragColor = mix(starColor, DaySkyColor, DayTime);
- gl_FragColor += Sun();
- gl_FragColor += Moon();
-} \ No newline at end of file