diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-24 16:52:24 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-24 16:52:24 +0200 |
commit | 6a00886804c53883d919f008f6ec47a574d86607 (patch) | |
tree | 2dbe9fdb0a0d5f068770d49a3c960d36958f27d5 /src/network | |
parent | 2017-07-21 (diff) | |
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Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/Network.cpp | 8 | ||||
-rw-r--r-- | src/network/Network.hpp | 26 | ||||
-rw-r--r-- | src/network/NetworkClient.hpp | 26 | ||||
-rw-r--r-- | src/network/Packet.hpp | 521 | ||||
-rw-r--r-- | src/network/Socket.hpp | 46 | ||||
-rw-r--r-- | src/network/Stream.hpp | 107 |
6 files changed, 732 insertions, 2 deletions
diff --git a/src/network/Network.cpp b/src/network/Network.cpp index 91cb481..798756d 100644 --- a/src/network/Network.cpp +++ b/src/network/Network.cpp @@ -1,8 +1,12 @@ #include <network/Network.hpp> Network::Network(std::string address, unsigned short port) { - socket = new Socket(address, port); - stream = new StreamSocket(socket); + try { + socket = new Socket(address, port); + stream = new StreamSocket(socket); + } catch (std::exception &e) { + LOG(FATAL)<<e.what(); + } } Network::~Network() { diff --git a/src/network/Network.hpp b/src/network/Network.hpp new file mode 100644 index 0000000..1281289 --- /dev/null +++ b/src/network/Network.hpp @@ -0,0 +1,26 @@ +#pragma once + +#include <memory> +#include "Socket.hpp" +#include "Packet.hpp" + +enum ConnectionState { + Handshaking, + Login, + Play, + Status, +}; + +class Network { + Socket *socket; + StreamSocket *stream; + + std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream); +public: + Network(std::string address, unsigned short port); + ~Network(); + + std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play); + void SendPacket(Packet &packet); + std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id); +};
\ No newline at end of file diff --git a/src/network/NetworkClient.hpp b/src/network/NetworkClient.hpp new file mode 100644 index 0000000..22b1b22 --- /dev/null +++ b/src/network/NetworkClient.hpp @@ -0,0 +1,26 @@ +#pragma once + +#include <thread> +#include <queue> +#include <mutex> + +#include <network/Network.hpp> + +class NetworkClient { + Network network; + std::thread networkThread; + std::mutex toSendMutex; + std::mutex toReceiveMutex; + std::queue <std::shared_ptr<Packet>> toSend; + std::queue <std::shared_ptr<Packet>> toReceive; + bool isActive=true; + bool &isRunning; + ConnectionState state; + void NetworkLoop(); +public: + NetworkClient(std::string address, unsigned short port, std::string username, bool &quit); + ~NetworkClient(); + + std::shared_ptr <Packet> ReceivePacket(); + void SendPacket(std::shared_ptr<Packet> packet); +};
\ No newline at end of file diff --git a/src/network/Packet.hpp b/src/network/Packet.hpp new file mode 100644 index 0000000..685e3da --- /dev/null +++ b/src/network/Packet.hpp @@ -0,0 +1,521 @@ +#pragma once + +#include <easylogging++.h> + +#include <network/Stream.hpp> + +enum PacketNameLoginSB { + LoginStart = 0x00, + EncryptionResponse = 0x01, +}; +enum PacketNamePlaySB { + TeleportConfirm, + PrepareCraftingGrid, + TabCompleteSB, + ChatMessageSB, + ClientStatus, + ClientSettings, + ConfirmTransactionSB, + EnchantItem, + ClickWindow, + CloseWindowSB, + PluginMessageSB, + UseEntity, + KeepAliveSB, + Player, + PlayerPosition, + PlayerPositionAndLookSB, + PlayerLook, + VehicleMoveSB, + SteerBoat, + PlayerAbilitiesSB, + PlayerDigging, + EntityAction, + SteerVehicle, + CraftingBookData, + ResourcePackStatus, + AdvancementTab, + HeldItemChangeSB, + CreativeInventoryAction, + UpdateSign, + AnimationSB, + Spectate, + PlayerBlockPlacement, + UseItem, +}; + +enum PacketNameHandshakingCB { + Handshake = 0x00, +}; +enum PacketNameLoginCB { + Disconnect = 0x00, + EncryptionRequest = 0x01, + LoginSuccess = 0x02, + SetCompression = 0x03, +}; +enum PacketNamePlayCB { + SpawnObject = 0x00, + SpawnExperienceOrb, + SpawnGlobalEntity, + SpawnMob, + SpawnPainting, + SpawnPlayer, + AnimationCB, + Statistics, + BlockBreakAnimation, + UpdateBlockEntity, + BlockAction, + BlockChange, + BossBar, + ServerDifficulty, + TabCompleteCB, + ChatMessageCB, + MultiBlockChange, + ConfirmTransactionCB, + CloseWindowCB, + OpenWindow, + WindowItems, + WindowProperty, + SetSlot, + SetCooldown, + PluginMessageCB, + NamedSoundEffect, + DisconnectPlay, + EntityStatus, + Explosion, + UnloadChunk, + ChangeGameState, + KeepAliveCB, + ChunkData, + Effect, + Particle, + JoinGame, + Map, + EntityRelativeMove, + EntityLookAndRelativeMove, + EntityLook, + Entity, + VehicleMove, + OpenSignEditor, + PlayerAbilitiesCB, + CombatEvent, + PlayerListItem, + PlayerPositionAndLookCB, + UseBed, + UnlockRecipes, + DestroyEntities, + RemoveEntityEffect, + ResourcePackSend, + Respawn, + EntityHeadLook, + SelectAdvancementTab, + WorldBorder, + Camera, + HeldItemChangeCB, + DisplayScoreboard, + EntityMetadata, + AttachEntity, + EntityVelocity, + EntityEquipment, + SetExperience, + UpdateHealth, + ScoreboardObjective, + SetPassengers, + Teams, + UpdateScore, + SpawnPosition, + TimeUpdate, + Title, + SoundEffect, + PlayerListHeaderAndFooter, + CollectItem, + EntityTeleport, + Advancements, + EntityProperties, + EntityEffect, +}; + +struct Packet { + virtual ~Packet() = default; + virtual void ToStream(StreamOutput *stream) = 0; + virtual void FromStream(StreamInput *stream) = 0; + virtual int GetPacketId() = 0; +}; + +struct PacketHandshake : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteVarInt(protocolVersion); + stream->WriteString(serverAddress); + stream->WriteUShort(serverPort); + stream->WriteVarInt(nextState); + } + + void FromStream(StreamInput *stream) override { + protocolVersion = stream->ReadVarInt(); + serverAddress = stream->ReadString(); + serverPort = stream->ReadUShort(); + nextState = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNameHandshakingCB::Handshake; + } + + int protocolVersion; + std::string serverAddress; + unsigned short serverPort; + int nextState; +}; + +struct PacketLoginStart : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteString(Username); + } + + void FromStream(StreamInput *stream) override { + Username = stream->ReadString(); + } + + int GetPacketId() override { + return PacketNameLoginSB::LoginStart; + } + + std::string Username; +}; + +struct PacketLoginSuccess : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteString(Uuid); + stream->WriteString(Username); + } + + void FromStream(StreamInput *stream) override { + Uuid = stream->ReadString(); + Username = stream->ReadString(); + } + + int GetPacketId() override { + return PacketNameLoginCB::LoginSuccess; + } + + std::string Uuid; + std::string Username; +}; + +struct PacketJoinGame : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteInt(EntityId); + stream->WriteUByte(Gamemode); + stream->WriteInt(Dimension); + stream->WriteUByte(Difficulty); + stream->WriteUByte(MaxPlayers); + stream->WriteString(LevelType); + stream->WriteBool(ReducedDebugInfo); + } + + void FromStream(StreamInput *stream) override { + EntityId = stream->ReadInt(); + Gamemode = stream->ReadUByte(); + Dimension = stream->ReadInt(); + Difficulty = stream->ReadUByte(); + MaxPlayers = stream->ReadUByte(); + LevelType = stream->ReadString(); + ReducedDebugInfo = stream->ReadBool(); + } + + int GetPacketId() override { + return PacketNamePlayCB::JoinGame; + } + + int EntityId; + unsigned char Gamemode; + int Dimension; + unsigned char Difficulty; + unsigned char MaxPlayers; + std::string LevelType; + bool ReducedDebugInfo; +}; + +struct PacketDisconnectPlay : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteString(Reason); //TODO: Implement chat-wrapper + } + + void FromStream(StreamInput *stream) override { + Reason = stream->ReadChat(); + } + + int GetPacketId() override { + return PacketNamePlayCB::DisconnectPlay; + } + + std::string Reason; +}; + +struct PacketSpawnPosition : Packet { + void ToStream(StreamOutput *stream) override { + stream->WritePosition(Location); + } + + void FromStream(StreamInput *stream) override { + Location = stream->ReadPosition(); + } + + int GetPacketId() override { + return PacketNamePlayCB::SpawnPosition; + } + + Vector Location; +}; + +struct PacketKeepAliveCB : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteVarInt(KeepAliveId); + } + + void FromStream(StreamInput *stream) override { + KeepAliveId = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNamePlayCB::KeepAliveCB; + } + + int KeepAliveId; +}; + +struct PacketKeepAliveSB : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteVarInt(KeepAliveId); + } + + void FromStream(StreamInput *stream) override { + KeepAliveId = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNamePlaySB::KeepAliveSB; + } + + int KeepAliveId; + + PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {} +}; + +struct PacketPlayerPositionAndLookCB : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteDouble(X); + stream->WriteDouble(Y); + stream->WriteDouble(Z); + stream->WriteFloat(Yaw); + stream->WriteFloat(Pitch); + stream->WriteUByte(Flags); + stream->WriteVarInt(TeleportId); + } + + void FromStream(StreamInput *stream) override { + X = stream->ReadDouble(); + Y = stream->ReadDouble(); + Z = stream->ReadDouble(); + Yaw = stream->ReadFloat(); + Pitch = stream->ReadFloat(); + Flags = stream->ReadUByte(); + TeleportId = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNamePlayCB::PlayerPositionAndLookCB; + } + + double X; + double Y; + double Z; + float Yaw; + float Pitch; + unsigned char Flags; + int TeleportId; +}; + +struct PacketTeleportConfirm : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteVarInt(TeleportId); + } + + void FromStream(StreamInput *stream) override { + TeleportId = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNamePlaySB::TeleportConfirm; + } + + int TeleportId; + + PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {} +}; + +struct PacketClientStatus : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteVarInt(ActionId); + } + + void FromStream(StreamInput *stream) override { + ActionId = stream->ReadVarInt(); + } + + int GetPacketId() override { + return PacketNamePlaySB::ClientStatus; + } + + int ActionId; + + PacketClientStatus(int ActionId) : ActionId(ActionId) {} +}; + +struct PacketPlayerPositionAndLookSB : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteDouble(X); + stream->WriteDouble(FeetY); + stream->WriteDouble(Z); + stream->WriteFloat(Yaw); + stream->WriteFloat(Pitch); + stream->WriteBool(OnGround); + } + + void FromStream(StreamInput *stream) override { + X = stream->ReadDouble(); + FeetY = stream->ReadDouble(); + Z = stream->ReadDouble(); + Yaw = stream->ReadFloat(); + Pitch = stream->ReadFloat(); + OnGround = stream->ReadBool(); + } + + int GetPacketId() override { + return PacketNamePlaySB::PlayerPositionAndLookSB; + } + + + double X; + double FeetY; + double Z; + float Yaw; + float Pitch; + bool OnGround; + + PacketPlayerPositionAndLookSB(double X, double FeetY, double Z, + float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw), + Pitch(Pitch), OnGround(OnGround) {} +}; + +struct PacketChunkData : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteInt(ChunkX); + stream->WriteInt(ChunkZ); + stream->WriteBool(GroundUpContinuous); + stream->WriteInt(PrimaryBitMask); + stream->WriteVarInt(Data.size()); + stream->WriteByteArray(Data); + stream->WriteVarInt(BlockEntities.size()); + LOG(FATAL) << "Serializing unimplemented packet"; + } + + void FromStream(StreamInput *stream) override { + ChunkX = stream->ReadInt(); + ChunkZ = stream->ReadInt(); + GroundUpContinuous = stream->ReadBool(); + PrimaryBitMask = stream->ReadVarInt(); + int Size = stream->ReadVarInt(); + Data = stream->ReadByteArray(Size); + int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT + for (int i = 0; i < NumberOfBlockEntities; i++) { + //BlockEntities[i] = stream->ReadNbt(); + } + } + + int GetPacketId() override { + return PacketNamePlayCB::ChunkData; + } + + int ChunkX; + int ChunkZ; + bool GroundUpContinuous; + int PrimaryBitMask; + //int Size; + std::vector<unsigned char> Data; + //int NumberOfBlockEntities; + std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree +}; + +struct PacketPlayerPosition : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteDouble(X); + stream->WriteDouble(FeetY); + stream->WriteDouble(Z); + stream->WriteBool(OnGround); + } + + void FromStream(StreamInput *stream) override { + X = stream->ReadDouble(); + FeetY = stream->ReadDouble(); + Z = stream->ReadDouble(); + OnGround = stream->ReadBool(); + } + + int GetPacketId() override { + return PacketNamePlaySB::PlayerPosition; + } + + double X; + double FeetY; + double Z; + bool OnGround; + + PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {} +}; + +struct PacketPlayerLook : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteFloat(Yaw); + stream->WriteFloat(Pitch); + stream->WriteBool(OnGround); + } + + void FromStream(StreamInput *stream) override { + Yaw = stream->ReadFloat(); + Pitch = stream->ReadFloat(); + OnGround = stream->ReadBool(); + } + + int GetPacketId() override { + return PacketNamePlaySB::PlayerLook; + } + + float Yaw; + float Pitch; + bool OnGround; + + PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {} +}; + +struct PacketUpdateHealth : Packet { + void ToStream(StreamOutput *stream) override { + stream->WriteFloat(Health); + stream->WriteVarInt(Food); + stream->WriteFloat(FoodSaturation); + } + + void FromStream(StreamInput *stream) override { + Health = stream->ReadFloat(); + Food = stream->ReadVarInt(); + FoodSaturation = stream->ReadFloat(); + } + + int GetPacketId() override { + return PacketNamePlayCB::UpdateHealth; + } + + float Health; + int Food; + float FoodSaturation; +};
\ No newline at end of file diff --git a/src/network/Socket.hpp b/src/network/Socket.hpp new file mode 100644 index 0000000..48bcad9 --- /dev/null +++ b/src/network/Socket.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include <string> + +#include <SFML/Network.hpp> + +/** + * Platform independent class for working with platform dependent hardware socket + * @brief Wrapper around raw sockets + * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor + * @todo Replace SFML's socket with WinSock and POSIX's socket implementation + */ +class Socket { + sf::TcpSocket socket; +public: + /** + * Constructs Socket class instance from IP's string and Port number and connects to remote server + * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots + * @param[in] port target port of remote server to connect + * @throw std::runtime_error if connection is failed + */ + Socket(std::string address, unsigned short port); + + /** + * Destruct Socket instance and disconnect from server + * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack + */ + ~Socket(); + + /** + * Reads data from socket and write to buffer + * @warning This is blocking function, and execution flow will not be returned until all required data is sended + * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused + * @param[out] buffPtr Pointer to buffer, where data must be placed + * @param[in] buffLen Length of data, that must be readed from server and writed to buffer + */ + void Read(unsigned char *buffPtr, size_t buffLen); + + /** + * Writes data from buffer to socket + * @warning This is blocking function, and execution flow will not be returned until all required data is received + * @param[in] buffPtr Pointer to buffer that contain data to send + * @param[in] buffLen Length of buffer + */ + void Write(unsigned char *buffPtr, size_t buffLen); +};
\ No newline at end of file diff --git a/src/network/Stream.hpp b/src/network/Stream.hpp new file mode 100644 index 0000000..a24dfbe --- /dev/null +++ b/src/network/Stream.hpp @@ -0,0 +1,107 @@ +#pragma once + +#include <algorithm> +#include <string> +#include <stdexcept> +#include <vector> +#include <cstring> + +#include <nlohmann/json.hpp> +#include <easylogging++.h> + +#include <network/Socket.hpp> +#include <Vector.hpp> +#include <Utility.hpp> + +class Stream { +public: + virtual ~Stream() {}; +}; + +class StreamInput : Stream { + virtual void ReadData(unsigned char *buffPtr, size_t buffLen) = 0; +public: + virtual ~StreamInput() = default; + bool ReadBool(); + signed char ReadByte(); + unsigned char ReadUByte(); + short ReadShort(); + unsigned short ReadUShort(); + int ReadInt(); + long long ReadLong(); + float ReadFloat(); + double ReadDouble(); + std::string ReadString(); + std::string ReadChat(); + int ReadVarInt(); + long long ReadVarLong(); + std::vector<unsigned char> ReadEntityMetadata(); + std::vector<unsigned char> ReadSlot(); + std::vector<unsigned char> ReadNbtTag(); + Vector ReadPosition(); + unsigned char ReadAngle(); + std::vector<unsigned char> ReadUuid(); + std::vector<unsigned char> ReadByteArray(size_t arrLength); +}; + +class StreamOutput : Stream { + virtual void WriteData(unsigned char *buffPtr, size_t buffLen) = 0; +public: + virtual ~StreamOutput() = default; + void WriteBool(bool value); + void WriteByte(signed char value); + void WriteUByte(unsigned char value); + void WriteShort(short value); + void WriteUShort(unsigned short value); + void WriteInt(int value); + void WriteLong(long long value); + void WriteFloat(float value); + void WriteDouble(double value); + void WriteString(std::string value); + void WriteChat(std::string value); + void WriteVarInt(int value); + void WriteVarLong(long long value); + void WriteEntityMetadata(std::vector<unsigned char> value); + void WriteSlot(std::vector<unsigned char> value); + void WriteNbtTag(std::vector<unsigned char> value); + void WritePosition(Vector value); + void WriteAngle(unsigned char value); + void WriteUuid(std::vector<unsigned char> value); + void WriteByteArray(std::vector<unsigned char> value); +}; + +class StreamBuffer : public StreamInput, public StreamOutput { + unsigned char *buffer; + unsigned char *bufferPtr; + size_t bufferLength; + + void ReadData(unsigned char *buffPtr, size_t buffLen) override; + void WriteData(unsigned char *buffPtr, size_t buffLen) override; + +public: + StreamBuffer(unsigned char *data, size_t dataLen); + StreamBuffer(size_t bufferLen); + ~StreamBuffer(); + + std::vector<unsigned char> GetBuffer(); +}; + +class StreamCounter : public StreamOutput { + void WriteData(unsigned char *buffPtr, size_t buffLen) override; + + size_t size; +public: + StreamCounter(size_t initialSize = 0); + ~StreamCounter(); + + size_t GetCountedSize(); +}; + +class StreamSocket : public StreamInput, public StreamOutput { + Socket *socket; + void ReadData(unsigned char *buffPtr, size_t buffLen) override; + void WriteData(unsigned char *buffPtr, size_t buffLen) override; +public: + StreamSocket(Socket *socketPtr); + ~StreamSocket() = default; +};
\ No newline at end of file |