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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:50:14 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:50:14 +0100 |
commit | 7ebc8e1bd33b6658b50153a26945814a87fba5f4 (patch) | |
tree | 51d377a4560a7e12b3b404b0b043d9f64981caf3 /src/RendererEntity.cpp | |
parent | Merge pull request #77 from LaG1924/ftr/graphics-abstraction-layer (diff) | |
parent | Added smooth lighting settings parameter (diff) | |
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Diffstat (limited to 'src/RendererEntity.cpp')
-rw-r--r-- | src/RendererEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp index 02a5f54..d014bdb 100644 --- a/src/RendererEntity.cpp +++ b/src/RendererEntity.cpp @@ -18,5 +18,5 @@ void RendererEntity::Render(std::shared_ptr<Gal::Pipeline> pipeline, const World model = glm::scale(model, glm::vec3(entity.width, entity.height, entity.width)); pipeline->SetShaderParameter("model", model); - pipeline->SetShaderParameter("color", entity.renderColor); + pipeline->SetShaderParameter("entityColor", entity.renderColor); } |