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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-27 04:10:36 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-27 04:10:36 +0100 |
commit | c3472b8abd8185f392e6c2afb68a7411232396d6 (patch) | |
tree | 7b3544cdb5eccfcce2a1a7c8efaa5c09ae7455df /src/Render.cpp | |
parent | Refactored GameState (diff) | |
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r-- | src/Render.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index b5dea63..5432979 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -384,7 +384,8 @@ void Render::RenderGui() { if (world) { Entity *playerPtr = world->GameStatePtr()->GetPlayer(); SelectionStatus selectionStatus = world->GameStatePtr()->GetSelectionStatus(); - World *worldPtr = &world->GameStatePtr()->GetWorld(); + World worldObj = world->GameStatePtr()->GetWorld(); + World *worldPtr = &worldObj; ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime); ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections); |