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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
commitf942405184c2d6067fb5303b58a225edf7e452b1 (patch)
tree83e70c7e3019e5b195c9caf41194b2113fa76d7f /old/graphics/RenderSection.hpp
parent2017-07-26 (diff)
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Diffstat (limited to 'old/graphics/RenderSection.hpp')
-rw-r--r--old/graphics/RenderSection.hpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/old/graphics/RenderSection.hpp b/old/graphics/RenderSection.hpp
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+++ b/old/graphics/RenderSection.hpp
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+#pragma once
+
+#include <GL/glew.h>
+#include <glm/detail/type_mat.hpp>
+#include <glm/vec2.hpp>
+#include <glm/detail/type_mat4x4.hpp>
+#include <glm/gtx/transform.hpp>
+#include <easylogging++.h>
+
+#include "../core/AssetManager.hpp"
+#include "../world/Section.hpp"
+#include "../world/World.hpp"
+
+class RenderState {
+ GLuint ActiveVao;
+ GLuint ActiveShader;
+public:
+ void SetActiveVao(GLuint Vao);
+ void SetActiveShader(GLuint Shader);
+};
+
+class RenderSection {
+ Vector sectionPosition;
+ World *world;
+ GLuint Vao, VboTextures, VboModels, VboColors;
+ std::vector<glm::mat4> models;
+ std::vector<glm::vec4> textures;
+ std::vector<glm::vec3> colors;
+
+ static GLuint VboVertices, VboUvs;
+ static std::map<GLuint, int> refCounterVbo;
+ static std::map<GLuint, int> refCounterVao;
+
+ size_t numOfFaces = 0;
+
+ bool isEnabled = true;
+
+ size_t hash = 0;
+public:
+ RenderSection(World *world, Vector position);
+ RenderSection(const RenderSection &other);
+ ~RenderSection();
+
+ void UpdateState(const std::map<BlockTextureId, glm::vec4> &textureAtlas);
+ void Render(RenderState &state);
+
+ void SetEnabled(bool isEnabled);
+
+ Section *GetSection();
+
+ bool IsNeedUpdate();
+}; \ No newline at end of file