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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/mat4x3.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/mat4x3.hpp')
-rw-r--r-- | external/include/glm/mat4x3.hpp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/external/include/glm/mat4x3.hpp b/external/include/glm/mat4x3.hpp deleted file mode 100644 index 8801493..0000000 --- a/external/include/glm/mat4x3.hpp +++ /dev/null @@ -1,33 +0,0 @@ -/// @ref core -/// @file glm/mat4x3.hpp - -#include "detail/setup.hpp" - -#pragma once - -#include "detail/type_mat4x3.hpp" - -namespace glm -{ - /// 4 columns of 3 components matrix of low qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef mat<4, 3, float, lowp> lowp_mat4x3; - - /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef mat<4, 3, float, mediump> mediump_mat4x3; - - /// 4 columns of 3 components matrix of high qualifier floating-point numbers. - /// There is no guarantee on the actual qualifier. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef mat<4, 3, float, highp> highp_mat4x3; - -}//namespace glm |