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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /depedencies/include/glm/gtx/rotate_normalized_axis.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'depedencies/include/glm/gtx/rotate_normalized_axis.hpp')
-rw-r--r-- | depedencies/include/glm/gtx/rotate_normalized_axis.hpp | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.hpp b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp deleted file mode 100644 index f1dfa7b..0000000 --- a/depedencies/include/glm/gtx/rotate_normalized_axis.hpp +++ /dev/null @@ -1,64 +0,0 @@ -/// @ref gtx_rotate_normalized_axis -/// @file glm/gtx/rotate_normalized_axis.hpp -/// -/// @see core (dependence) -/// @see gtc_matrix_transform -/// @see gtc_quaternion -/// -/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis -/// @ingroup gtx -/// -/// @brief Quaternions and matrices rotations around normalized axis. -/// -/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/epsilon.hpp" -#include "../gtc/quaternion.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_rotate_normalized_axis - /// @{ - - /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. - /// - /// @param m Input matrix multiplied by this rotation matrix. - /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. - /// @param axis Rotation axis, must be normalized. - /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. - /// - /// @see gtx_rotate_normalized_axis - /// @see - rotate(T angle, T x, T y, T z) - /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) - /// @see - rotate(T angle, tvec3<T, P> const & v) - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis( - tmat4x4<T, P> const & m, - T const & angle, - tvec3<T, P> const & axis); - - /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. - /// - /// @param q Source orientation - /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. - /// @param axis Normalized axis of the rotation, must be normalized. - /// - /// @see gtx_rotate_normalized_axis - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis( - tquat<T, P> const & q, - T const & angle, - tvec3<T, P> const & axis); - - /// @} -}//namespace glm - -#include "rotate_normalized_axis.inl" |