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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:33 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:34 +0100
commit6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch)
tree5a43692a064d84e5c5688b1b3639342555139c3c /depedencies/include/glm/gtx/quaternion.hpp
parentBackported to C++14 (diff)
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Diffstat (limited to 'depedencies/include/glm/gtx/quaternion.hpp')
-rw-r--r--depedencies/include/glm/gtx/quaternion.hpp185
1 files changed, 0 insertions, 185 deletions
diff --git a/depedencies/include/glm/gtx/quaternion.hpp b/depedencies/include/glm/gtx/quaternion.hpp
deleted file mode 100644
index 674d7e7..0000000
--- a/depedencies/include/glm/gtx/quaternion.hpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/// @ref gtx_quaternion
-/// @file glm/gtx/quaternion.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_quaternion GLM_GTX_quaternion
-/// @ingroup gtx
-///
-/// @brief Extented quaternion types and functions
-///
-/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/constants.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtx/norm.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_quaternion
- /// @{
-
- /// Compute a cross product between a quaternion and a vector.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> cross(
- tquat<T, P> const & q,
- tvec3<T, P> const & v);
-
- //! Compute a cross product between a vector and a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> cross(
- tvec3<T, P> const & v,
- tquat<T, P> const & q);
-
- //! Compute a point on a path according squad equation.
- //! q1 and q2 are control points; s1 and s2 are intermediate control points.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> squad(
- tquat<T, P> const & q1,
- tquat<T, P> const & q2,
- tquat<T, P> const & s1,
- tquat<T, P> const & s2,
- T const & h);
-
- //! Returns an intermediate control point for squad interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> intermediate(
- tquat<T, P> const & prev,
- tquat<T, P> const & curr,
- tquat<T, P> const & next);
-
- //! Returns a exp of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> exp(
- tquat<T, P> const & q);
-
- //! Returns a log of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> log(
- tquat<T, P> const & q);
-
- /// Returns x raised to the y power.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> pow(
- tquat<T, P> const & x,
- T const & y);
-
- //! Returns quarternion square root.
- ///
- /// @see gtx_quaternion
- //template<typename T, precision P>
- //tquat<T, P> sqrt(
- // tquat<T, P> const & q);
-
- //! Rotates a 3 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotate(
- tquat<T, P> const & q,
- tvec3<T, P> const & v);
-
- /// Rotates a 4 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotate(
- tquat<T, P> const & q,
- tvec4<T, P> const & v);
-
- /// Extract the real component of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL T extractRealComponent(
- tquat<T, P> const & q);
-
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tmat3x3<T, P> toMat3(
- tquat<T, P> const & x){return mat3_cast(x);}
-
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> toMat4(
- tquat<T, P> const & x){return mat4_cast(x);}
-
- /// Converts a 3 * 3 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> toQuat(
- tmat3x3<T, P> const & x){return quat_cast(x);}
-
- /// Converts a 4 * 4 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> toQuat(
- tmat4x4<T, P> const & x){return quat_cast(x);}
-
- /// Quaternion interpolation using the rotation short path.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> shortMix(
- tquat<T, P> const & x,
- tquat<T, P> const & y,
- T const & a);
-
- /// Quaternion normalized linear interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> fastMix(
- tquat<T, P> const & x,
- tquat<T, P> const & y,
- T const & a);
-
- /// Compute the rotation between two vectors.
- /// param orig vector, needs to be normalized
- /// param dest vector, needs to be normalized
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL tquat<T, P> rotation(
- tvec3<T, P> const & orig,
- tvec3<T, P> const & dest);
-
- /// Returns the squared length of x.
- ///
- /// @see gtx_quaternion
- template<typename T, precision P>
- GLM_FUNC_DECL T length2(tquat<T, P> const & q);
-
- /// @}
-}//namespace glm
-
-#include "quaternion.inl"