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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /depedencies/include/glm/gtx/matrix_transform_2d.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'depedencies/include/glm/gtx/matrix_transform_2d.hpp')
-rw-r--r-- | depedencies/include/glm/gtx/matrix_transform_2d.hpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.hpp b/depedencies/include/glm/gtx/matrix_transform_2d.hpp deleted file mode 100644 index 91f4834..0000000 --- a/depedencies/include/glm/gtx/matrix_transform_2d.hpp +++ /dev/null @@ -1,78 +0,0 @@ -/// @ref gtx_matrix_transform_2d -/// @file glm/gtx/matrix_transform_2d.hpp -/// @author Miguel Ángel Pérez Martínez -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d -/// @ingroup gtx -/// -/// @brief Defines functions that generate common 2d transformation matrices. -/// -/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. - -#pragma once - -// Dependency: -#include "../mat3x3.hpp" -#include "../vec2.hpp" - - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_transform_2d - /// @{ - - /// Builds a translation 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a translation vector. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> translate( - tmat3x3<T, P> const & m, - tvec2<T, P> const & v); - - /// Builds a rotation 3 * 3 matrix created from an angle. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate( - tmat3x3<T, P> const & m, - T angle); - - /// Builds a scale 3 * 3 matrix created from a vector of 2 components. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a scale vector. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> scale( - tmat3x3<T, P> const & m, - tvec2<T, P> const & v); - - /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param y Shear factor. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX( - tmat3x3<T, P> const & m, - T y); - - /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. - /// - /// @param m Input matrix multiplied by this translation matrix. - /// @param x Shear factor. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY( - tmat3x3<T, P> const & m, - T x); - - /// @} -}//namespace glm - -#include "matrix_transform_2d.inl" |