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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-07-06 15:00:50 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-06 15:00:50 +0200 |
commit | 4354b1b85b92e378ac0ea7c542edc033c6abdaff (patch) | |
tree | 4e2fa2a75f76778b1982a84c5a17d8d8744dd078 /cwd/assets | |
parent | Merge pull request #66 from LaG1924/ftr/more-rmlui (diff) | |
parent | Added disconnect messages (diff) | |
download | AltCraft-build-3.tar AltCraft-build-3.tar.gz AltCraft-build-3.tar.bz2 AltCraft-build-3.tar.lz AltCraft-build-3.tar.xz AltCraft-build-3.tar.zst AltCraft-build-3.zip |
Diffstat (limited to 'cwd/assets')
-rw-r--r-- | cwd/assets/altcraft/scripts/init.lua | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 2 |
2 files changed, 12 insertions, 1 deletions
diff --git a/cwd/assets/altcraft/scripts/init.lua b/cwd/assets/altcraft/scripts/init.lua index b60a988..c938e94 100644 --- a/cwd/assets/altcraft/scripts/init.lua +++ b/cwd/assets/altcraft/scripts/init.lua @@ -7,6 +7,7 @@ local plugin = { onTick = nil, onRequestBlockInfo = nil, onChatMessage = nil, + onDisconnected = nil, } function plugin.onLoad () @@ -104,6 +105,16 @@ function plugin.onChatMessage(chat, pos) MoveChatToBottom = true end +function plugin.onDisconnected(reason) + local mmDoc = {} + for i,d in ipairs(rmlui.contexts["default"].documents) do + if d.title == "MainMenu" then + mmDoc = d + end + end + mmDoc:GetElementById('disclaimer').inner_rml = reason +end + AC.RegisterDimension(0, Dimension.new("overworld", true)) AC.RegisterDimension(-1, Dimension.new("the_nether", false)) AC.RegisterDimension(1, Dimension.new("the_end", false)) diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 469ea94..93e623d 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -23,5 +23,5 @@ void main() { vs_out.Texture.y -= (uv[2].y - uv[0].y) * trunc(mod(GlobalTime * 4.0f, animation)); float faceLight = clamp(light.x / 15.0 + (light.y / 15.0) * DayTime, MinLightLevel, 1.0); - vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, (color == vec3(0,0,0))); + vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, float(color == vec3(0,0,0))); } |