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author | LaG1924 <lag1924@gmail.com> | 2021-12-19 13:00:13 +0100 |
---|---|---|
committer | LaG1924 <lag1924@gmail.com> | 2021-12-19 13:00:13 +0100 |
commit | bac80e3514f93055daa4e743fa4f8ba177f77311 (patch) | |
tree | 1defef5e53fa99d4e5fdd2fc32cfb8bc7128c18c | |
parent | Added AO mask (diff) | |
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-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 16 | ||||
-rw-r--r-- | src/RendererSectionData.cpp | 11 | ||||
-rw-r--r-- | src/RendererSectionData.hpp | 9 | ||||
-rw-r--r-- | src/RendererWorld.cpp | 9 |
4 files changed, 20 insertions, 25 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index d3caf32..101e4d0 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -1,13 +1,11 @@ #version 330 core in vec3 pos[4]; -in vec3 normal; in vec2 uv[4]; -in float uvLayer; -in float animation; +in vec2 light[4]; +in vec3 normal; in vec3 color; -in vec2 light; -in float ambientOcclusion; +in vec3 layerAnimationAo; out vec3 faceTextureUv; out vec3 faceNormal; @@ -30,11 +28,11 @@ layout (std140) uniform Globals { void main() { gl_Position = projView * vec4(pos[gl_VertexID], 1.0f); - faceTextureUv = vec3(uv[gl_VertexID], uvLayer); - faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, animation)); + faceTextureUv = vec3(uv[gl_VertexID], layerAnimationAo.r); + faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, layerAnimationAo.g)); faceNormal = (view * vec4(normal, 0.0f)).xyz; faceAddColor = color; - faceLight = light; - faceAmbientOcclusion = ambientOcclusion; + faceLight = light[gl_VertexID]; + faceAmbientOcclusion = layerAnimationAo.b; } diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp index c7d922e..979858e 100644 --- a/src/RendererSectionData.cpp +++ b/src/RendererSectionData.cpp @@ -65,11 +65,14 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, co vertexData.uvs[2] = TransformTextureCoord(face.texture, glm::vec2(1, 1), face.frames); vertexData.uvs[3] = TransformTextureCoord(face.texture, glm::vec2(0, 1), face.frames); - vertexData.uvLayers = face.layer; - vertexData.animations = face.frames; + vertexData.layerAnimationAo.r = face.layer; + vertexData.layerAnimationAo.g = face.frames; vertexData.colors = face.color; - vertexData.lights = lightness; - vertexData.ambientOcclusion = model.ambientOcclusion ? 1.0f : 0.0f; + vertexData.lights[0] = lightness; + vertexData.lights[1] = lightness; + vertexData.lights[2] = lightness; + vertexData.lights[3] = lightness; + vertexData.layerAnimationAo.b = model.ambientOcclusion ? 1.0f : 0.0f; } } diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp index 390200c..efc6cad 100644 --- a/src/RendererSectionData.hpp +++ b/src/RendererSectionData.hpp @@ -32,14 +32,11 @@ struct SectionsData { struct VertexData { glm::vec3 positions[4]; - glm::vec3 normal; glm::vec2 uvs[4]; - float uvLayers; - float animations; + glm::vec2 lights[4]; + glm::vec3 normal; glm::vec3 colors; - glm::vec2 lights; - float ambientOcclusion; - uint8_t padding[4]; + glm::vec3 layerAnimationAo; //R - uvLayer, G - animation, B - ambientOcclusion }; struct RendererSectionData { diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 2ffb57f..21f0db2 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -457,14 +457,11 @@ void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan); sectionsBufferBinding = sectionsPLC->BindVertexBuffer({ {"pos", Gal::Type::Vec3, 4, 1}, - {"normal", Gal::Type::Vec3, 1, 1}, {"uv", Gal::Type::Vec2, 4, 1}, - {"uvLayer", Gal::Type::Float, 1, 1}, - {"animation", Gal::Type::Float, 1, 1}, + {"light", Gal::Type::Vec2, 4, 1}, + {"normal", Gal::Type::Vec3, 1, 1}, {"color", Gal::Type::Vec3, 1, 1}, - {"light", Gal::Type::Vec2, 1, 1}, - {"ambientOcclusion", Gal::Type::Float, 1, 1}, - {"", Gal::Type::Uint8, 4, 1} + {"layerAnimationAo", Gal::Type::Vec3, 1, 1}, }); sectionsPipeline = gal->BuildPipeline(sectionsPLC); } |