// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once namespace DefaultINI { const char* sdl2_config_file = R"( [ControlsP0] # The input devices and parameters for each Switch native input # The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values # Indicates if this player should be connected at boot connected= # for button input, the following devices are available: # - "keyboard" (default) for keyboard input. Required parameters: # - "code": the code of the key to bind # - "sdl" for joystick input using SDL. Required parameters: # - "guid": SDL identification GUID of the joystick # - "port": the index of the joystick to bind # - "button"(optional): the index of the button to bind # - "hat"(optional): the index of the hat to bind as direction buttons # - "axis"(optional): the index of the axis to bind # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is # triggered if the axis value crosses # - "direction"(only used for axis): "+" means the button is triggered when the axis value # is greater than the threshold; "-" means the button is triggered when the axis value # is smaller than the threshold button_a= button_b= button_x= button_y= button_lstick= button_rstick= button_l= button_r= button_zl= button_zr= button_plus= button_minus= button_dleft= button_dup= button_dright= button_ddown= button_lstick_left= button_lstick_up= button_lstick_right= button_lstick_down= button_sl= button_sr= button_home= button_screenshot= # for analog input, the following devices are available: # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: # - "up", "down", "left", "right": sub-devices for each direction. # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" # - "modifier": sub-devices as a modifier. # - "modifier_scale": a float number representing the applied modifier scale to the analog input. # Must be in range of 0.0-1.0. Defaults to 0.5 # - "sdl" for joystick input using SDL. Required parameters: # - "guid": SDL identification GUID of the joystick # - "port": the index of the joystick to bind # - "axis_x": the index of the axis to bind as x-axis (default to 0) # - "axis_y": the index of the axis to bind as y-axis (default to 1) lstick= rstick= # for motion input, the following devices are available: # - "keyboard" (default) for emulating random motion input from buttons. Required parameters: # - "code": the code of the key to bind # - "sdl" for motion input using SDL. Required parameters: # - "guid": SDL identification GUID of the joystick # - "port": the index of the joystick to bind # - "motion": the index of the motion sensor to bind # - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: # - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" # - "port": the port of the cemu hook server # - "pad": the index of the joystick # - "motion": the index of the motion sensor of the joystick to bind motionleft= motionright= [ControlsGeneral] # To use the debug_pad, prepend `debug_pad_` before each button setting above. # i.e. debug_pad_button_a= # Enable debug pad inputs to the guest # 0 (default): Disabled, 1: Enabled debug_pad_enabled = # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= # Whether to enable or disable accurate vibrations # 0 (default): Disabled, 1: Enabled enable_accurate_vibrations= # Enables controller motion inputs # 0: Disabled, 1 (default): Enabled motion_enabled = # Defines the udp device's touch screen coordinate system for cemuhookudp devices # - "min_x", "min_y", "max_x", "max_y" touch_device= # for mapping buttons to touch inputs. #touch_from_button_map=1 #touch_from_button_maps_0_name=default #touch_from_button_maps_0_count=2 #touch_from_button_maps_0_bind_0=foo #touch_from_button_maps_0_bind_1=bar # etc. # List of Cemuhook UDP servers, delimited by ','. # Default: 127.0.0.1:26760 # Example: 127.0.0.1:26760,123.4.5.67:26761 udp_input_servers = # Enable controlling an axis via a mouse input. # 0 (default): Off, 1: On mouse_panning = # Set mouse sensitivity. # Default: 1.0 mouse_panning_sensitivity = # Emulate an analog control stick from keyboard inputs. # 0 (default): Disabled, 1: Enabled emulate_analog_keyboard = # Enable mouse inputs to the guest # 0 (default): Disabled, 1: Enabled mouse_enabled = # Enable keyboard inputs to the guest # 0 (default): Disabled, 1: Enabled keyboard_enabled = )" R"( [Core] # Whether to use multi-core for CPU emulation # 0: Disabled, 1 (default): Enabled use_multi_core = # Enable extended guest system memory layout (6GB DRAM) # 0 (default): Disabled, 1: Enabled use_extended_memory_layout = [Cpu] # Adjusts various optimizations. # Auto-select mode enables choice unsafe optimizations. # Accurate enables only safe optimizations. # Unsafe allows any unsafe optimizations. # 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations cpu_accuracy = # Allow disabling safe optimizations. # 0 (default): Disabled, 1: Enabled cpu_debug_mode = # Enable inline page tables optimization (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_page_tables = # Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) # 0: Disabled, 1 (default): Enabled cpuopt_block_linking = # Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) # 0: Disabled, 1 (default): Enabled cpuopt_return_stack_buffer = # Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) # 0: Disabled, 1 (default): Enabled cpuopt_fast_dispatcher = # Enable context elimination CPU Optimization (reduce host memory use for guest context) # 0: Disabled, 1 (default): Enabled cpuopt_context_elimination = # Enable constant propagation CPU optimization (basic IR optimization) # 0: Disabled, 1 (default): Enabled cpuopt_const_prop = # Enable miscellaneous CPU optimizations (basic IR optimization) # 0: Disabled, 1 (default): Enabled cpuopt_misc_ir = # Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) # 0: Disabled, 1 (default): Enabled cpuopt_reduce_misalign_checks = # Enable Host MMU Emulation (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_fastmem = # Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_fastmem_exclusives = # Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_recompile_exclusives = # Enable optimization to ignore invalid memory accesses (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_ignore_memory_aborts = # Enable unfuse FMA (improve performance on CPUs without FMA) # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_unfuse_fma = # Enable faster FRSQRTE and FRECPE # Only enabled if cpu_accuracy is set to Unsafe. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_reduce_fp_error = # Enable faster ASIMD instructions (32 bits only) # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_ignore_standard_fpcr = # Enable inaccurate NaN handling # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_inaccurate_nan = # Disable address space checks (64 bits only) # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_fastmem_check = # Enable faster exclusive instructions # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_ignore_global_monitor = )" R"( [Renderer] # Which backend API to use. # 0: OpenGL, 1 (default): Vulkan backend = # Enable graphics API debugging mode. # 0 (default): Disabled, 1: Enabled debug = # Enable shader feedback. # 0 (default): Disabled, 1: Enabled renderer_shader_feedback = # Enable Nsight Aftermath crash dumps # 0 (default): Disabled, 1: Enabled nsight_aftermath = # Disable shader loop safety checks, executing the shader without loop logic changes # 0 (default): Disabled, 1: Enabled disable_shader_loop_safety_checks = # Which Vulkan physical device to use (defaults to 0) vulkan_device = # 0: 0.5x (360p/540p) [EXPERIMENTAL] # 1: 0.75x (540p/810p) [EXPERIMENTAL] # 2 (default): 1x (720p/1080p) # 3: 2x (1440p/2160p) # 4: 3x (2160p/3240p) # 5: 4x (2880p/4320p) # 6: 5x (3600p/5400p) # 7: 6x (4320p/6480p) resolution_setup = # Pixel filter to use when up- or down-sampling rendered frames. # 0: Nearest Neighbor # 1 (default): Bilinear # 2: Bicubic # 3: Gaussian # 4: ScaleForce # 5: AMD FidelityFX™️ Super Resolution [Vulkan Only] scaling_filter = # Anti-Aliasing (AA) # 0 (default): None, 1: FXAA anti_aliasing = # Whether to use fullscreen or borderless window mode # 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen fullscreen_mode = # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window aspect_ratio = # Anisotropic filtering # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x max_anisotropy = # Whether to enable V-Sync (caps the framerate at 60FPS) or not. # 0 (default): Off, 1: On use_vsync = # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is # not available and GLASM is selected, GLSL will be used. # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = # NVDEC emulation. # 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding nvdec_emulation = # Accelerate ASTC texture decoding. # 0: Off, 1 (default): On accelerate_astc = # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) use_speed_limit = # Limits the speed of the game to run no faster than this value as a percentage of target speed # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) speed_limit = # Whether to use disk based shader cache # 0: Off, 1 (default): On use_disk_shader_cache = # Which gpu accuracy level to use # 0: Normal, 1 (default): High, 2: Extreme (Very slow) gpu_accuracy = # Whether to use asynchronous GPU emulation # 0 : Off (slow), 1 (default): On (fast) use_asynchronous_gpu_emulation = # Inform the guest that GPU operations completed more quickly than they did. # 0: Off, 1 (default): On use_fast_gpu_time = # Force unmodified buffers to be flushed, which can cost performance. # 0: Off (default), 1: On use_pessimistic_flushes = # Whether to use garbage collection or not for GPU caches. # 0 (default): Off, 1: On use_caches_gc = # The clear color for the renderer. What shows up on the sides of the bottom screen. # Must be in range of 0-255. Defaults to 0 for all. bg_red = bg_blue = bg_green = )" R"( [Audio] # Which audio output engine to use. # auto (default): Auto-select # cubeb: Cubeb audio engine (if available) # sdl2: SDL2 audio engine (if available) # null: No audio output output_engine = # Which audio device to use. # auto (default): Auto-select output_device = # Output volume. # 100 (default): 100%, 0; mute volume = [Data Storage] # Whether to create a virtual SD card. # 1 (default): Yes, 0: No use_virtual_sd = # Whether or not to enable gamecard emulation # 1: Yes, 0 (default): No gamecard_inserted = # Whether or not the gamecard should be emulated as the current game # If 'gamecard_inserted' is 0 this setting is irrelevant # 1: Yes, 0 (default): No gamecard_current_game = # Path to an XCI file to use as the gamecard # If 'gamecard_inserted' is 0 this setting is irrelevant # If 'gamecard_current_game' is 1 this setting is irrelevant gamecard_path = [System] # Whether the system is docked # 1 (default): Yes, 0: No use_docked_mode = # Sets the seed for the RNG generator built into the switch # rng_seed will be ignored and randomly generated if rng_seed_enabled is false rng_seed_enabled = rng_seed = # Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service # This will auto-increment, with the time set being the time the game is started # This override will only occur if custom_rtc_enabled is true, otherwise the current time is used custom_rtc_enabled = custom_rtc = # Sets the systems language index # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, # 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese language_index = # The system region that yuzu will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan region_index = # The system time zone that yuzu will use during emulation # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone time_zone_index = # Sets the sound output mode. # 0: Mono, 1 (default): Stereo, 2: Surround sound_index = [Miscellaneous] # A filter which removes logs below a certain logging level. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical log_filter = *:Trace # Use developer keys # 0 (default): Disabled, 1: Enabled use_dev_keys = [Debugging] # Record frame time data, can be found in the log directory. Boolean value record_frame_times = # Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them dump_exefs=false # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them dump_nso=false # Determines whether or not yuzu will save the filesystem access log. enable_fs_access_log=false # Enables verbose reporting services reporting_services = # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode # false: Retail/Normal Mode (default), true: Kiosk Mode quest_flag = # Determines whether debug asserts should be enabled, which will throw an exception on asserts. # false: Disabled (default), true: Enabled use_debug_asserts = # Determines whether unimplemented HLE service calls should be automatically stubbed. # false: Disabled (default), true: Enabled use_auto_stub = # Enables/Disables the macro JIT compiler disable_macro_jit=false # Determines whether to enable the GDB stub and wait for the debugger to attach before running. # false: Disabled (default), true: Enabled use_gdbstub=false # The port to use for the GDB server, if it is enabled. gdbstub_port=6543 [WebService] # Whether or not to enable telemetry # 0: No, 1 (default): Yes enable_telemetry = # URL for Web API web_api_url = https://api.yuzu-emu.org # Username and token for yuzu Web Service # See https://profile.yuzu-emu.org/ for more info yuzu_username = yuzu_token = [Network] # Name of the network interface device to use with yuzu LAN play. # e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo' # e.g. On Windows: 'Ethernet', 'Wi-Fi' network_interface = [AddOns] # Used to disable add-ons # List of title IDs of games that will have add-ons disabled (separated by '|'): title_ids = # For each title ID, have a key/value pair called `disabled_` equal to the names of the add-ons to disable (sep. by '|') # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey )"; } // namespace DefaultINI