// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "core/core.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" #include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" #include "video_core/video_core.h" namespace Tegra { namespace Engines { /// First register id that is actually a Macro call. constexpr u32 MacroRegistersStart = 0xE00; Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager), macro_interpreter(*this) {} void Maxwell3D::SubmitMacroCode(u32 entry, std::vector code) { uploaded_macros[entry * 2 + MacroRegistersStart] = std::move(code); } void Maxwell3D::CallMacroMethod(u32 method, std::vector parameters) { auto macro_code = uploaded_macros.find(method); // The requested macro must have been uploaded already. ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method); // Reset the current macro and execute it. executing_macro = 0; macro_interpreter.Execute(macro_code->second, std::move(parameters)); } void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); auto debug_context = Core::System::GetInstance().GetGPUDebugContext(); // It is an error to write to a register other than the current macro's ARG register before it // has finished execution. if (executing_macro != 0) { ASSERT(method == executing_macro + 1); } // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. if (method >= MacroRegistersStart) { // We're trying to execute a macro if (executing_macro == 0) { // A macro call must begin by writing the macro method's register, not its argument. ASSERT_MSG((method % 2) == 0, "Can't start macro execution by writing to the ARGS register"); executing_macro = method; } macro_params.push_back(value); // Call the macro when there are no more parameters in the command buffer if (remaining_params == 0) { CallMacroMethod(executing_macro, std::move(macro_params)); } return; } if (debug_context) { debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr); } regs.reg_array[method] = value; #define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32)) switch (method) { case MAXWELL3D_REG_INDEX(code_address.code_address_high): case MAXWELL3D_REG_INDEX(code_address.code_address_low): { // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS // register, we do not currently know if that's intended or a bug, so we assert it lest // stuff breaks in other places (like the shader address calculation). ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value."); break; } case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): { ProcessCBData(value); break; } case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): { ProcessCBBind(Regs::ShaderStage::Vertex); break; } case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): { ProcessCBBind(Regs::ShaderStage::TesselationControl); break; } case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): { ProcessCBBind(Regs::ShaderStage::TesselationEval); break; } case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): { ProcessCBBind(Regs::ShaderStage::Geometry); break; } case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): { ProcessCBBind(Regs::ShaderStage::Fragment); break; } case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): { DrawArrays(); break; } case MAXWELL3D_REG_INDEX(query.query_get): { ProcessQueryGet(); break; } default: break; } #undef MAXWELL3D_REG_INDEX if (debug_context) { debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr); } } void Maxwell3D::ProcessQueryGet() { GPUVAddr sequence_address = regs.query.QueryAddress(); // Since the sequence address is given as a GPU VAddr, we have to convert it to an application // VAddr before writing. VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address); switch (regs.query.query_get.mode) { case Regs::QueryMode::Write: { // Write the current query sequence to the sequence address. u32 sequence = regs.query.query_sequence; Memory::Write32(address, sequence); break; } default: UNIMPLEMENTED_MSG("Query mode %u not implemented", static_cast(regs.query.query_get.mode.Value())); } } void Maxwell3D::DrawArrays() { LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(), regs.vertex_buffer.count); ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); auto debug_context = Core::System::GetInstance().GetGPUDebugContext(); if (debug_context) { debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr); } if (debug_context) { debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); } const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed); } void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage. auto& shader = state.shader_stages[static_cast(stage)]; auto& bind_data = regs.cb_bind[static_cast(stage)]; auto& buffer = shader.const_buffers[bind_data.index]; buffer.enabled = bind_data.valid.Value() != 0; buffer.index = bind_data.index; buffer.address = regs.const_buffer.BufferAddress(); buffer.size = regs.const_buffer.cb_size; } void Maxwell3D::ProcessCBData(u32 value) { // Write the input value to the current const buffer at the current position. GPUVAddr buffer_address = regs.const_buffer.BufferAddress(); ASSERT(buffer_address != 0); // Don't allow writing past the end of the buffer. ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size); VAddr address = memory_manager.PhysicalToVirtualAddress(buffer_address + regs.const_buffer.cb_pos); Memory::Write32(address, value); // Increment the current buffer position. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4; } Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { GPUVAddr tic_base_address = regs.tic.TICAddress(); GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry); VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu); Texture::TICEntry tic_entry; Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry)); ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear, "TIC versions other than BlockLinear are unimplemented"); ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) || (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap), "Texture types other than Texture2D are unimplemented"); auto r_type = tic_entry.r_type.Value(); auto g_type = tic_entry.g_type.Value(); auto b_type = tic_entry.b_type.Value(); auto a_type = tic_entry.a_type.Value(); // TODO(Subv): Different data types for separate components are not supported ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); // TODO(Subv): Only UNORM formats are supported for now. ASSERT(r_type == Texture::ComponentType::UNORM); return tic_entry; } Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const { GPUVAddr tsc_base_address = regs.tsc.TSCAddress(); GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry); VAddr tsc_address_cpu = memory_manager.PhysicalToVirtualAddress(tsc_address_gpu); Texture::TSCEntry tsc_entry; Memory::ReadBlock(tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry)); return tsc_entry; } std::vector Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const { std::vector textures; auto& fragment_shader = state.shader_stages[static_cast(stage)]; auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index]; ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); GPUVAddr tic_base_address = regs.tic.TICAddress(); GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size; // Offset into the texture constbuffer where the texture info begins. static constexpr size_t TextureInfoOffset = 0x20; for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset; current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) { Texture::TextureHandle tex_handle{ Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))}; Texture::FullTextureInfo tex_info{}; // TODO(Subv): Use the shader to determine which textures are actually accessed. tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) / sizeof(Texture::TextureHandle); // Load the TIC data. if (tex_handle.tic_id != 0) { tex_info.enabled = true; auto tic_entry = GetTICEntry(tex_handle.tic_id); // TODO(Subv): Workaround for BitField's move constructor being deleted. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry)); } // Load the TSC data if (tex_handle.tsc_id != 0) { auto tsc_entry = GetTSCEntry(tex_handle.tsc_id); // TODO(Subv): Workaround for BitField's move constructor being deleted. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry)); } if (tex_info.enabled) textures.push_back(tex_info); } return textures; } u32 Maxwell3D::GetRegisterValue(u32 method) const { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register"); return regs.reg_array[method]; } bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const { // The Vertex stage is always enabled. if (stage == Regs::ShaderStage::Vertex) return true; switch (stage) { case Regs::ShaderStage::TesselationControl: return regs.shader_config[static_cast(Regs::ShaderProgram::TesselationControl)] .enable != 0; case Regs::ShaderStage::TesselationEval: return regs.shader_config[static_cast(Regs::ShaderProgram::TesselationEval)] .enable != 0; case Regs::ShaderStage::Geometry: return regs.shader_config[static_cast(Regs::ShaderProgram::Geometry)].enable != 0; case Regs::ShaderStage::Fragment: return regs.shader_config[static_cast(Regs::ShaderProgram::Fragment)].enable != 0; } UNREACHABLE(); } } // namespace Engines } // namespace Tegra