// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/file_environment.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/decode.h" #include "shader_recompiler/frontend/maxwell/location.h" #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" using namespace Shader; using namespace Shader::Maxwell; template static void ForEachFile(const std::filesystem::path& path, Func&& func) { std::filesystem::directory_iterator end; for (std::filesystem::directory_iterator it{path}; it != end; ++it) { if (std::filesystem::is_directory(*it)) { ForEachFile(*it, func); } else { func(*it); } } } void RunDatabase() { std::vector> map; ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { map.emplace_back(std::make_unique(path.string().c_str())); }); for (int i = 0; i < 300; ++i) { for (auto& env : map) { // fmt::print(stdout, "Decoding {}\n", path.string()); const Location start_address{0}; auto cfg{std::make_unique(*env, start_address)}; // fmt::print(stdout, "{}\n", cfg->Dot()); // IR::Program program{env, cfg}; // Optimize(program); // const std::string code{EmitGLASM(program)}; } } } int main() { // RunDatabase(); FileEnvironment env{"D:\\Shaders\\Database\\test.bin"}; auto cfg{std::make_unique(env, 0)}; // fmt::print(stdout, "{}\n", cfg->Dot()); Program program{env, *cfg}; fmt::print(stdout, "{}\n", DumpProgram(program)); }