// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/opcode.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { union MOV { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<20, 8, IR::Reg> src_reg; BitField<39, 4, u64> mask; }; void CheckMask(MOV mov) { if (mov.mask != 0xf) { throw NotImplementedException("Non-full move mask"); } } } // Anonymous namespace void TranslatorVisitor::MOV_reg(u64 insn) { const MOV mov{insn}; CheckMask(mov); X(mov.dest_reg, X(mov.src_reg)); } void TranslatorVisitor::MOV_cbuf(u64 insn) { const MOV mov{insn}; CheckMask(mov); X(mov.dest_reg, GetCbuf(insn)); } void TranslatorVisitor::MOV_imm(u64 insn) { const MOV mov{insn}; CheckMask(mov); X(mov.dest_reg, GetImm20(insn)); } } // namespace Shader::Maxwell