// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) { ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label())); } void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) { ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()), ctx.BlockLabel(inst->Arg(2).Label())); } void EmitSPIRV::EmitExit(EmitContext& ctx) { ctx.OpReturn(); } void EmitSPIRV::EmitReturn(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitUnreachable(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV