// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitSPIRV::EmitBitCastU16F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitBitCastU32F32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.u32[1], value); } void EmitSPIRV::EmitBitCastU64F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitCastF16U16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitBitCastF32U32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.f32[1], value); } void EmitSPIRV::EmitBitCastF64U64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitPackUint2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitUnpackUint2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitPackFloat2x16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitUnpackFloat2x16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitPackDouble2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitUnpackDouble2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV