// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/function.h" #include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/program.h" namespace Shader::Backend::SPIRV { EmitContext::EmitContext(IR::Program& program) { AddCapability(spv::Capability::Shader); AddCapability(spv::Capability::Float16); AddCapability(spv::Capability::Float64); void_id = TypeVoid(); u1 = Name(TypeBool(), "u1"); f32.Define(*this, TypeFloat(32), "f32"); u32.Define(*this, TypeInt(32, false), "u32"); f16.Define(*this, TypeFloat(16), "f16"); f64.Define(*this, TypeFloat(64), "f64"); for (const IR::Function& function : program.functions) { for (IR::Block* const block : function.blocks) { block_label_map.emplace_back(block, OpLabel()); } } std::ranges::sort(block_label_map, {}, &std::pair::first); } EmitContext::~EmitContext() = default; EmitSPIRV::EmitSPIRV(IR::Program& program) { EmitContext ctx{program}; const Id void_function{ctx.TypeFunction(ctx.void_id)}; // FIXME: Forward declare functions (needs sirit support) Id func{}; for (IR::Function& function : program.functions) { func = ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function); for (IR::Block* const block : function.blocks) { ctx.AddLabel(ctx.BlockLabel(block)); for (IR::Inst& inst : block->Instructions()) { EmitInst(ctx, &inst); } } ctx.OpFunctionEnd(); } ctx.AddEntryPoint(spv::ExecutionModel::GLCompute, func, "main"); std::vector result{ctx.Assemble()}; std::FILE* file{std::fopen("shader.spv", "wb")}; std::fwrite(result.data(), sizeof(u32), result.size(), file); std::fclose(file); std::system("spirv-dis shader.spv"); std::system("spirv-val shader.spv"); } template static void Invoke(EmitSPIRV& emit, EmitContext& ctx, IR::Inst* inst) { using M = decltype(method); using std::is_invocable_r_v; if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx)); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)), ctx.Def(inst->Arg(2)))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)), ctx.Def(inst->Arg(2)))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), inst->Arg(1).U32())); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0))); } else if constexpr (is_invocable_r_v) { ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0), inst->Arg(1))); } else if constexpr (is_invocable_r_v) { (emit.*method)(ctx, inst); } else if constexpr (is_invocable_r_v) { (emit.*method)(ctx); } else { static_assert(false, "Bad format"); } } void EmitSPIRV::EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->Opcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&EmitSPIRV::Emit##name>(*this, ctx, inst); #include "shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->Opcode()); } void EmitSPIRV::EmitPhi(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitVoid(EmitContext&) {} void EmitSPIRV::EmitIdentity(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetZeroFromOp(EmitContext&) { throw LogicError("Unreachable instruction"); } void EmitSPIRV::EmitGetSignFromOp(EmitContext&) { throw LogicError("Unreachable instruction"); } void EmitSPIRV::EmitGetCarryFromOp(EmitContext&) { throw LogicError("Unreachable instruction"); } void EmitSPIRV::EmitGetOverflowFromOp(EmitContext&) { throw LogicError("Unreachable instruction"); } } // namespace Shader::Backend::SPIRV